Daniel Garvey
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Daniel Garvey Email & Phone Number

Principal Software Architect at Engine
Location: Chandler, Arizona, United States 14 work roles 1 school
2 work emails found @amazon.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email g****@amazon.com
LinkedIn Profile matched
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Current company
Role
Principal Software Architect
Location
Chandler, Arizona, United States
Company size

Who is Daniel Garvey? Overview

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Quick answer

Daniel Garvey is listed as Principal Software Architect at Engine, a with 953 employees, based in Chandler, Arizona, United States. AeroLeads shows a work email signal at amazon.com and a matched LinkedIn profile for Daniel Garvey.

Daniel Garvey previously worked as Staff Software Engineer at Engine and Staff Software Engineer at Hotel Engine. Daniel Garvey holds Bachelor Of Science, Computer Science from Arizona State University.

Company email context

Email format at Engine

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{last}{first_initial}@amazon.com
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AeroLeads found 2 current-domain work email signals for Daniel Garvey. Compare company email patterns before reaching out.

Profile bio

About Daniel Garvey

As a Principal Software Engineer, I apply my experience in developing large scale distributed systems, client-side tools, and cross platform applications to deliver cutting-edge solutions. I am passionate about CI/CD, operational excellence, and programming best practices, and I constantly seek to improve the quality, performance, and security of our software stack and processes.

Listed skills include Game Development, Game Design, Unity3D, Video Games, and 12 others.

Current workplace

Daniel Garvey's current company

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Engine
Engine
Principal Software Architect
Chandler, AZ, US
Website
Employees
953
AeroLeads page
14 roles

Daniel Garvey work experience

A career timeline built from the work history available for this profile.

Principal Software Architect

Chandler, Az, Us

Staff Software Engineer

Chandler, Az, Us

Principal Software Engineer

Seattle, Wa, Us

• Migrated existing front end test framework from Selenium to Cypress.• Played integral role in shaping the vision and mission statement for the Platform Engineering Team.• Performed scalability and reliability monitoring audit of exiting software stack and processes.• Maintained critical Kubernetes infrastructure on Google Kubernetes Engine (GKE) supporting a microservice ecosystem with multiple services.

Mar 2023 - Dec 2023

Software Developer

• Developed “Tap, Pop and Sprout” mobile game as well as associated back-end AWS services and deployed to Apple App Store, Google Play and Amazon App Store, accumulating over 15,000 installs.• Contract development using Unity and writing HLSL shaders.

Feb 2022 - Mar 2023

Senior Software Development Engineer

Seattle, Wa, Us

AWS Commerce Platform• Lead team in effort to build reusable code templates that include best practices for security, scalability, and maintainability, allowing turnkey deployment of well-architected serverless applications.• Worked with teams across the organization to identify core use cases and prioritize roadmap for individual templates to be implemented.

Oct 2021 - Feb 2022

Software Development Engineer Ii

Seattle, Wa, Us

AWS Commerce Platform• Collaborated on architecture of a migration workflow used to segregate global data into individual regional data stores.• Communicated with service teams to gather requirements and discuss technical limitations that need to be addressed during data migration.• Lead team in development of a proxy library to execute the migration workflow in partner team’s services and assisted partner teams with the integration of the software libraries into their services.Cloud Drive• Designed services using AWS Lambda to generate reports for data integrity verification jobs on the Cloud Drive platform.• Created reusable components to handle cross cutting concerns for the team’s serverless systems, including dependency injection, environment metadata handling, metrics recording and logging.FBA Onsite Fees• Acted as technical lead on the FBA Onsite Fees team, authoring the high-level design of services and guiding the team on individual low-level designs.• Promoted best practices for maintainability and scalability within the team.• Set up of CI/CD pipelines and automated integration tests.

Apr 2017 - Oct 2021

Software Development Engineer

Seattle, Wa, Us

FBA SKU Central• Lead the development of the back-end system of the SKU Central page on Seller Central.• Supported other team members in learning the backend system and cooperated with them on extensions to the internal scripting language.• Connected with peer teams to discover and onboard the data sources required for the page.• Developed test infrastructure using the Cucumber test framework that allowed a single set of tests to be run against both mocked and live downstream dependencies.Cloud Drive Photos• Implemented features across the Cloud Drive Photos mobile application on Android and Fire OS collaborating with peer iOS, Web, and services teams.• Optimized application to reduce resource usage and improve fluidity of the application.• Integrated automated profiling tools to quickly detect performance degradation.• Drove application through security review.

Dec 2014 - Apr 2017

Software Development Engineer

Redmond, Washington, Us

• Refactored Azure Storage Emulator to support multiple backend database technologies.• Owned Emulator and Authoring tools installers and build scripts.• Collaborated with back-end teams to implement Microsoft Azure front-end APIs.• Implemented open-source Cmdlets for Azure Service Management PowerShell Module.

Jul 2011 - Nov 2014

Student Worker

Asu Fulton School Of Engineering

• Programmed educational video game focused on high school level physics for the SURGE educational research team.• Developed core game play elements and experimental features using Unity3D.

Sep 2010 - May 2011

Student

Asu
Aug 2006 - May 2011

Software Development Engineer Intern

Redmond, Washington, Us

• Created a welcome page introducing users to features of the Windows Azure Developer Portal using Silverlight 4.0.• Designed an informational page that aggregated and displayed user subscription data.

May 2010 - Aug 2010

Co-Founder

Phoenix Game Studios Llc

• Launched “Ninja Guardian” on Microsoft’s Xbox Live Indie Games platform.• Designed and implemented core gameplay features and HLSL shader techniques using XNA.

Jul 2009 - May 2010

Intern

London, Gb

• Created authoring tools using Adobe Flash and Actionscript, that were used to assist in the creation of content in online textbooks.

May 2008 - Aug 2008
Team & coworkers

Colleagues at Engine

Other employees you can reach at enginebcn.com. View company contacts for 953 employees →

1 education record

Daniel Garvey education

  • Arizona State University
    Arizona State University
    Computer Science
FAQ

Frequently asked questions about Daniel Garvey

Quick answers generated from the profile data available on this page.

What company does Daniel Garvey work for?

Daniel Garvey works for Engine.

What is Daniel Garvey's role at Engine?

Daniel Garvey is listed as Principal Software Architect at Engine.

What is Daniel Garvey's email address?

AeroLeads has found 2 work email signals at @amazon.com for Daniel Garvey at Engine.

Where is Daniel Garvey based?

Daniel Garvey is based in Chandler, Arizona, United States while working with Engine.

What companies has Daniel Garvey worked for?

Daniel Garvey has worked for Engine, Hotel Engine, Glowforge, Star Cruise Studios, and Amazon.

Who are Daniel Garvey's colleagues at Engine?

Daniel Garvey's colleagues at Engine include Hunter Ward, Troy Stockland, Drew Mcgeein, Alexa Angelucci, and Tim Clay.

How can I contact Daniel Garvey?

You can use AeroLeads to view verified contact signals for Daniel Garvey at Engine, including work email, phone, and LinkedIn data when available.

What schools did Daniel Garvey attend?

Daniel Garvey holds Bachelor Of Science, Computer Science from Arizona State University.

What skills is Daniel Garvey known for?

Daniel Garvey is listed with skills including Game Development, Game Design, Unity3D, Video Games, Actionscript, Gameplay Programming, Hlsl, and Flash.

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