Daniel Bach Email and Phone Number
Daniel Bach is a QA Producer at Steel Wool Studios at Steel Wool Studios. Colleagues describe him as "Dan leads with a good head on his shoulder and a very big heart. He is always thinking proactively about how to best utilize his resources with what he has available and is always willing to help teach others where he can. It was clear to everyone how much Dan cares about the quality of the games he ships and the happiness and health of his employees. Through his leadership, I was able to proudly say that some of our titles were the cleanest I had ever shipped QA wise in my entire career. On top of being logical and thoughtful about all of his QA processes, he leads with deep, genuine empathy and care for his team. He always has room to nurture his employees and meet them at a human level which I believe is pivotal for being a good leader. If there was ever the opportunity, I would always be happy to work within any team that Dan would lead in the future and I hope to see him continue to grow and flourish. He is a wonderful person and one of the best leaders I have worked under in my career."
Steel Wool Studios
View- Website:
- steelwoolstudios.com
- Employees:
- 29
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Qa ProducerSteel Wool Studios Mar 2021 - PresentLos Angeles Metropolitan Area -
Deployment Project ManagerScopely Mar 2020 - Feb 2021Los Angeles Metropolitan Area- Managed testing and deployment of all client updates and live in-game events for a live service mobile game- Worked closely with producers, designers, engineers, artists, and live ops managers to test and ship features and events with a high level of quality on tight deadlines- Maintained Google Play and Apple App Store portals- Triaged and administered bug database in JIRA- Created and maintained testing documentation and timelines in Confluence- Managed in-house testers as well as outsource test teams -
Live Ops Quality LeadScopely Feb 2019 - Feb 2020Los Angeles Metropolitan Area- Responsible for testing pipeline and quality of all live in-game events and updates for a live service mobile game- Developed an "Event" workflow in JIRA to track event status and testing progress- Created and maintained test cases for a wide variety of events and features- Managed and supported outsource test teams- Proficient with server admin tools to set up and run test events -
Associate Live Ops Quality LeadScopely Jul 2018 - Feb 2019Los Angeles Metropolitan Area- Responsible for testing pipeline and quality of all live in-game events and updates for a live service free-to-play mobile game- Created and maintained test cases for a wide variety of events and features- Managed and supported outsource test teams- Proficient with server admin tools to set up and run test events -
Development Qa TesterScopely Oct 2017 - Jun 2018Los Angeles Metropolitan Area- Provided in-house test support and planning for a live service mobile game on multiple platforms- Created and maintained test cases for “owned” features of the game- Developed streamlined testing process for regular agile releases- Worked closely with overseas QA team for test case execution and ad-hoc testing- Ran and collated data from internal group feature playtests -
Development Qa TesterVolt Technical Resources Nov 2016 - Oct 2017Los Angeles Metropolitan Area(Onsite at Scopely via Volt)- Provided in-house test support and planning for a live service free-to-play mobile game- Created and maintained test cases for “owned” features of the game- Developed streamlined testing process for regular agile releases- Worked closely with overseas QA team for test case execution and ad-hoc testing- Ran and collated data from internal group feature playtests -
Senior Quality Assurance AnalystYoh, A Day & Zimmermann Company May 2016 - Nov 2016Los Angeles Metropolitan Area(Onsite at Sony, Santa Monica Studio via Yoh)- Provided test support for externally developed PlayStation VR titles published by Santa Monica Studio- Performed exploratory and directed black-box testing- Developed and prepared build smoke reports and daily status reports- Worked closely with offsite test team to coordinate test execution- Spearheaded post-mortem survey and meeting for the project- Developed test cases for post-release patch testingCredited games: Here They Lie -
Software Test Engineer I, IiVolttechnical Resources Jan 2014 - Jun 2015Redmond, Washington, United States(Onsite at Microsoft Game Studios via Volt)- Created, maintained, and executed detailed test case suites for several “owned” features of the game, including UI and File I/O- Maintained the entire test suite for the title, including TCR, build verification and release candidate test suites- Responsible for test sign off on client update releases- Worked closely with producers, programmers, and artists to evaluate bugs- Oversaw external test teams that executed test passes and collated their data- Investigated bugs reported by the community- Collected and filed crash data created by the communityCredited games: Project Spark -
Test Associate Ii, IiiVolt Technical Resources Mar 2004 - Oct 2013Redmond, Washington, United States(Onsite at Microsoft Game Studios via Volt)“Infantry” Test Team Lead:- Supervised and evaluated “Infantry” Teams of ten to twenty-five testers- Provided single player and multiplayer testing support on Xbox 360, Kinect, and Windows 8 titles for Microsoft “Core” test teams- Insured test passes were completed accurately, often within tight timeframes- Provided feedback on test cases written by the “Core” team- Prepared daily and weekly status reports for the “Core” team- Created comprehensive reference documentation for new hires and the team in generalCredited games: Banjo-Kazooie: Nuts & Bolts, Kinectimals, Kinect Disneyland Adventures, Project Spark“Cavalry” Test Team Lead:- Supervised and evaluated a “Cavalry” Team of six testers- Provided additional testing support to “Infantry” and “Core” test teams on a wide variety of PC and Xbox 360 titles- Performed ad-hoc testing or ran structured test cases as needed- Trained new testersCredited games: Shadowrun, Halo 3, Forza Motorsport 3“Recon” Test Team Lead:- Supervised and evaluated a “Recon” Team of six testers- Performed structured gameplay and balance testing for “Core” test teams on a wide variety of PC and original Xbox titles- Prepared verbal and written feedback on all aspects of gameplay for the development teams- Executed test cases prepared by“Core” test teamsCredited games: Age of Empires III -
Test Associate LeadVmc Jul 2002 - Mar 2004Redmond, Washington, United StatesTest Associate Lead:- Supervised console test teams ranging in size from six to sixty testers- Ensured proper and complete execution of test plans prepared by Microsoft- Edited and prepared bug reports submitted by the testers- Submitted daily bug and progress reports to Microsoft- Trained new testers- Conducted online multiplayer and localization test cases when neededTest Associate:- Performed general gameplay certification testing- Executed test plans and test cases prepared by Microsoft- Found, researched, and reported bugs involving graphics, audio, text and gameplay- Wrote clear, detailed bug reports
Daniel Bach Education Details
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Cum Laude
Frequently Asked Questions about Daniel Bach
What company does Daniel Bach work for?
Daniel Bach works for Steel Wool Studios
What is Daniel Bach's role at the current company?
Daniel Bach's current role is QA Producer at Steel Wool Studios.
What schools did Daniel Bach attend?
Daniel Bach attended Western Washington University.
Who are Daniel Bach's colleagues?
Daniel Bach's colleagues are Micheal Christopher, Riq Hurd, William Bennett, Chase Behl, Jim Davis, Destinee Bailey, Maizie Desmarais.
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Daniel Bach
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