Freelance 3D Artist
Current• Exchanging ideas between the group to develop a concept for a game• Creating effective plans with the team on things like PBR or mid poly workflows, software we will use, source control and documenting them in art books• We had to communicate with other members of the team to understand what their needs were from me as a team member and what I needed from them to create the best work possible.• Using in-house task organisers such as Jira to keep track of tasks.• Carry on with somebody else's work that has been handed over to me, usually, I would be back up if the animator was pressed for time or ill.• Usually, games were made over 2 or so days so staying calm and solving issues swiftly was key to delivering on time.