Daniel Grafstrom
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Daniel Grafstrom Email & Phone Number

Staff Designer at Bungie at Bungie
Location: Seattle, Washington, United States 3 work roles 1 school
1 work email found @bungie.net LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email d****@bungie.net
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Current company
Role
Staff Designer at Bungie
Location
Seattle, Washington, United States
Company size

Who is Daniel Grafstrom? Overview

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Quick answer

Daniel Grafstrom is listed as Staff Designer at Bungie at Bungie, a with 942 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at bungie.net and a matched LinkedIn profile for Daniel Grafstrom.

Daniel Grafstrom previously worked as Staff Activity Designer at Bungie and Senior Designer at Monolith Productions. Daniel Grafstrom holds General from Green River Community College.

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{first_initial}{last}@bungie.net
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Profile bio

About Daniel Grafstrom

Experienced designer with 14+ years of experience in the video game industry. Major interests are activity design, encounter design, environment design, and collaborating with others to make something great.

Listed skills include Gameplay, Scripting, Combat Design, Photoshop, and 6 others.

Current workplace

Daniel Grafstrom's current company

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Bungie
Bungie
Staff Designer at Bungie
bellevue, washington, united states
Website
Employees
942
AeroLeads page
3 roles

Daniel Grafstrom work experience

A career timeline built from the work history available for this profile.

Staff Activity Designer

Current

Bellevue, Wa

Worked with environment artists, lighting artists, VFX, audio, to build sections of the world and then populated them with activities comprised of objectives and encounters. Attended many playtests to observe sessions, collect feedback, and iterate on the content.Destiny (2014)- Activity "The Sword of Crota"- Activity "The Buried City"- Activity "A Rising Tide"Destiny 2 (2017)- Activity "Hope"- Activity "Larceny"- Activity "1AU"- Activity "Chosen"Destiny 2: Curse of Osiris (2017)- Activity "The Gateway"Destiny 2: Warmind (2018)- Assisted designers from Vicarious Visions with Activity "Off-World Recovery" and Activity "Strange Terrain"Destiny 2: Forsaken (2018)- Added Outlaw combatants to each shipping strikeDestiny 2: Shadowkeep (2019)- Activity "The Scarlet Keep"Destiny 2: Beyond Light (2020)- Activity "The Glassway"Destiny 2: Witch Queen (2021)- Activity "The Arrival"- Activity "The Last Chance" (Co-designed)Destiny 2: Lightfall (2023)- Activity "First Contact"- Activity "Breakneck" (Co-designed)Destiny 2: The Final Shape (2024)- Activity "Transmigration"- Activity "Requiem" (Co-designed)

Jun 2012 - Present

Senior Designer

Kirkland, Washington, United States

Followed lead & strike team direction, design documents, reference photographs, usability feedback to take missions from rough layout to final polished product.Played an integral role in the creation and maintenance of the F.E.A.R. 2 single-player demo.Created AI infrastructure and scripted combat scenarios to meet gameplay requirements.Participated in numerous usability sessions and made design adjustments accordingly.As a member of the team, shipped the following titles;F.E.A.R. 2: Reborn (2009) (DLC) (Xbox 360, PS3, PC)F.E.A.R. 2: Project Origin (2009) (Xbox 360, PS3, PC)

Aug 2007 - May 2012

Level Designer

Created single-player and multi-player missions for BiA: Road to Hill 30 and BiA: Earned in Blood, as well as the opening cinematic for the E3 2006 presentation of BiA: Hell's Highway.Served as lead designer on a two-hour documentary which aired on the History Channel using in-game content from BiA: Road to Hill 30, and BiA: Earned in Blood.Followed design documents, historical intelligence, past & present photos, and many other forms of R&D. Created missions based off reference and propagated them with art assets.Created AI infrastructure and scripted combat scenarios with UnrealScript.As a member of the team, shipped the following titles;Brothers in Arms: The Untold Story of the 502 (2006) (DVD) (Documentary)Brothers in Arms: Earned in Blood (2005) (Xbox, PS2, PC)- Mission "Roses All the Way"- Mission "Action at St Martin"- Mission "Three Patrol Action"- Mission "Chateau Colombieres"- Mission "The All Americans Part 1 and 2"Brothers in Arms: Road to Hill 30 (2005) (Xbox, PS2, PC)- Mission "Rendezvous with Destiny"- Mission "Silence the Guns"- Mission "The Fall of St Come"- Mission "Alternate Route"- Mission "Purple Heart Lane"

Apr 2004 - Apr 2007
Team & coworkers

Colleagues at Bungie

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1 education record

Daniel Grafstrom education

  • Green River Community College
    Green River Community College
    General
FAQ

Frequently asked questions about Daniel Grafstrom

Quick answers generated from the profile data available on this page.

What company does Daniel Grafstrom work for?

Daniel Grafstrom works for Bungie.

What is Daniel Grafstrom's role at Bungie?

Daniel Grafstrom is listed as Staff Designer at Bungie at Bungie.

What is Daniel Grafstrom's email address?

AeroLeads has found 1 work email signal at @bungie.net for Daniel Grafstrom at Bungie.

Where is Daniel Grafstrom based?

Daniel Grafstrom is based in Seattle, Washington, United States while working with Bungie.

What companies has Daniel Grafstrom worked for?

Daniel Grafstrom has worked for Bungie, Monolith Productions, and Gearbox Software.

Who are Daniel Grafstrom's colleagues at Bungie?

Daniel Grafstrom's colleagues at Bungie include Josh Markham, Nick Roth, Charles Egenbacher, Kevin Wang, and Emily Emery.

How can I contact Daniel Grafstrom?

You can use AeroLeads to view verified contact signals for Daniel Grafstrom at Bungie, including work email, phone, and LinkedIn data when available.

What schools did Daniel Grafstrom attend?

Daniel Grafstrom holds General from Green River Community College.

What skills is Daniel Grafstrom known for?

Daniel Grafstrom is listed with skills including Gameplay, Scripting, Combat Design, Photoshop, Perforce, Unreal Engine 3, Source Sdk, and Greybox Design.

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