Staff Activity Designer
CurrentWorked with environment artists, lighting artists, VFX, audio, to build sections of the world and then populated them with activities comprised of objectives and encounters. Attended many playtests to observe sessions, collect feedback, and iterate on the content.Destiny (2014)- Activity "The Sword of Crota"- Activity "The Buried City"- Activity "A Rising Tide"Destiny 2 (2017)- Activity "Hope"- Activity "Larceny"- Activity "1AU"- Activity "Chosen"Destiny 2: Curse of Osiris (2017)- Activity "The Gateway"Destiny 2: Warmind (2018)- Assisted designers from Vicarious Visions with Activity "Off-World Recovery" and Activity "Strange Terrain"Destiny 2: Forsaken (2018)- Added Outlaw combatants to each shipping strikeDestiny 2: Shadowkeep (2019)- Activity "The Scarlet Keep"Destiny 2: Beyond Light (2020)- Activity "The Glassway"Destiny 2: Witch Queen (2021)- Activity "The Arrival"- Activity "The Last Chance" (Co-designed)Destiny 2: Lightfall (2023)- Activity "First Contact"- Activity "Breakneck" (Co-designed)Destiny 2: The Final Shape (2024)- Activity "Transmigration"- Activity "Requiem" (Co-designed)