Daniel Grafstrom Email and Phone Number
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Experienced designer with 14+ years of experience in the video game industry. Major interests are activity design, encounter design, environment design, and collaborating with others to make something great.
Bungie
View- Website:
- bungie.net
- Employees:
- 942
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Staff Activity DesignerBungie Jun 2012 - PresentBellevue, WaWorked with environment artists, lighting artists, VFX, audio, to build sections of the world and then populated them with activities comprised of objectives and encounters. Attended many playtests to observe sessions, collect feedback, and iterate on the content.Destiny (2014)- Activity "The Sword of Crota"- Activity "The Buried City"- Activity "A Rising Tide"Destiny 2 (2017)- Activity "Hope"- Activity "Larceny"- Activity "1AU"- Activity "Chosen"Destiny 2: Curse of Osiris (2017)- Activity "The Gateway"Destiny 2: Warmind (2018)- Assisted designers from Vicarious Visions with Activity "Off-World Recovery" and Activity "Strange Terrain"Destiny 2: Forsaken (2018)- Added Outlaw combatants to each shipping strikeDestiny 2: Shadowkeep (2019)- Activity "The Scarlet Keep"Destiny 2: Beyond Light (2020)- Activity "The Glassway"Destiny 2: Witch Queen (2021)- Activity "The Arrival"- Activity "The Last Chance" (Co-designed)Destiny 2: Lightfall (2023)- Activity "First Contact"- Activity "Breakneck" (Co-designed)Destiny 2: The Final Shape (2024)- Activity "Transmigration"- Activity "Requiem" (Co-designed) -
Senior DesignerMonolith Productions Aug 2007 - May 2012Kirkland, Washington, United StatesFollowed lead & strike team direction, design documents, reference photographs, usability feedback to take missions from rough layout to final polished product.Played an integral role in the creation and maintenance of the F.E.A.R. 2 single-player demo.Created AI infrastructure and scripted combat scenarios to meet gameplay requirements.Participated in numerous usability sessions and made design adjustments accordingly.As a member of the team, shipped the following titles;F.E.A.R. 2: Reborn (2009) (DLC) (Xbox 360, PS3, PC)F.E.A.R. 2: Project Origin (2009) (Xbox 360, PS3, PC) -
Level DesignerGearbox Software Apr 2004 - Apr 2007Created single-player and multi-player missions for BiA: Road to Hill 30 and BiA: Earned in Blood, as well as the opening cinematic for the E3 2006 presentation of BiA: Hell's Highway.Served as lead designer on a two-hour documentary which aired on the History Channel using in-game content from BiA: Road to Hill 30, and BiA: Earned in Blood.Followed design documents, historical intelligence, past & present photos, and many other forms of R&D. Created missions based off reference and propagated them with art assets.Created AI infrastructure and scripted combat scenarios with UnrealScript.As a member of the team, shipped the following titles;Brothers in Arms: The Untold Story of the 502 (2006) (DVD) (Documentary)Brothers in Arms: Earned in Blood (2005) (Xbox, PS2, PC)- Mission "Roses All the Way"- Mission "Action at St Martin"- Mission "Three Patrol Action"- Mission "Chateau Colombieres"- Mission "The All Americans Part 1 and 2"Brothers in Arms: Road to Hill 30 (2005) (Xbox, PS2, PC)- Mission "Rendezvous with Destiny"- Mission "Silence the Guns"- Mission "The Fall of St Come"- Mission "Alternate Route"- Mission "Purple Heart Lane"
Daniel Grafstrom Skills
Daniel Grafstrom Education Details
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Green River Community CollegeGeneral
Frequently Asked Questions about Daniel Grafstrom
What company does Daniel Grafstrom work for?
Daniel Grafstrom works for Bungie
What is Daniel Grafstrom's role at the current company?
Daniel Grafstrom's current role is Staff Designer at Bungie.
What is Daniel Grafstrom's email address?
Daniel Grafstrom's email address is dg****@****ail.com
What schools did Daniel Grafstrom attend?
Daniel Grafstrom attended Green River Community College.
What skills is Daniel Grafstrom known for?
Daniel Grafstrom has skills like Gameplay, Scripting, Combat Design, Photoshop, Perforce, Unreal Engine 3, Source Sdk, Greybox Design, 3d Studio Max, Xbox 360.
Who are Daniel Grafstrom's colleagues?
Daniel Grafstrom's colleagues are Gia P., Mackay Clark, Nate Hawbaker, Sountary Lim, Brian Barhorst, Joe Sifferman, Nathan Thorell.
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