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Daniel P. Email & Phone Number

Instructor at AnimSchool
Location: Greater Vancouver Metropolitan Area, Canada 18 work roles 3 schools
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✓ Verified August 2026 3 data sources Profile completeness 86%

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Current company
Role
Instructor
Location
Greater Vancouver Metropolitan Area, Canada

Who is Daniel P.? Overview

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Daniel P. is listed as Instructor at AnimSchool, based in Greater Vancouver Metropolitan Area, Canada. AeroLeads shows a matched LinkedIn profile for Daniel P..

Daniel P. previously worked as Senior Animator at Steamroller Animation and Animator at Meta. Daniel P. holds Associate Of Arts - Aa, Animation And Visual Effects from Academy Of Art University.

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Email format at AnimSchool

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AnimSchool

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Profile bio

About Daniel P.

I'm passionate about building worlds and getting swept up in wonder and imagination. I find creative problem solving endlessly fulfilling. From nuanced performances to intense action, whether gameplay or story is king, finding solutions to create the most immersive experiences for the audience is what I love to do.

Current workplace

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AnimSchool
Animschool
Instructor
Vancouver, BC, CA
AeroLeads page
18 roles

Daniel P. work experience

A career timeline built from the work history available for this profile.

Instructor

➔ Mentoring and guiding students in the art of animation➔ Fostering their growth and skill development➔ Teaching "Introduction to Animation," "Animating Characters," and "Body Mechanics"

Senior Animator

➔ Animating for an unannounced project that uses Unreal Engine➔ Developed character movement in pre-production➔ Relied upon to raise the quality bar for acting by shooting reference for the crew

Feb 2024 - Oct 2024

Animator

Menlo Park, California, United States

➔ Creating animation products for the Quest 2 and Meta’s family of apps➔ Pushing the quality bar of Meta Avatars➔ Providing valuable feedback for ongoing tool and pipeline development➔ Delivering high quality animation under tight deadlines to meet Engineering requirements➔ Working with motion capture and hand key animation and testing in engine and on device

Dec 2022 - Dec 2023

Cinematic Animator

Orange County, California, United States

➔ Animated in-game and pre-rendered cinematic shots for Overwatch, Warcraft , and Diablo➔ Imported and cleaned up Motion Capture using HumanIK for Diablo 4

Sep 2020 - Dec 2022

Senior Animator

Montreal, Quebec, Canada

➔ Animated over two minutes of footage for the feature film "Fireheart"

May 2020 - Sep 2020

Senior Animator

Vancouver, British Columbia, Canada

➔ Animated shots and crowd cycles for Disney's "Mirrorverse" Cinematics➔ Completed several pitch deck animations for advertising campaigns➔ Completed animation for a kids TV series➔ Tested rigs and tools and provided feedback to push animation quality bar

Sep 2019 - May 2020

Senior Animator

Vancouver, British Columbia, Canada

➔ Created shot animation for the second season of "Lost in Space"➔ Cleaned up motion capture animation and layered in hand key animation as needed➔ Created pre-production character animation tests for "Chaos Walking"

May 2019 - Sep 2019

Senior Animator

Vancouver, British Columbia, Canada

➔ Animated shots for the feature film "Angry Birds 2"

Dec 2018 - Apr 2019

Animator

Vancouver, British Columbia, Canada

➔ Animated shots for the feature film "Spider-Man: Into The Spider-Verse"

Nov 2017 - Nov 2018

Animator

Connecticut, United States

➔ Animated shots for the feature film "Ferdinand"

Feb 2016 - Aug 2017

Lead Animator

Vancouver, British Columbia, Canada

➔ Created animation for FIFA 17’s “The Journey” story mode in-game cinematics➔ Established quality metrics and created ROM animation used to train FaceWare face tracking➔ Directed Motion Capture Shoots and worked with actors for Story Mode features➔ Tested animations in Maya and Frostbite

Oct 2015 - Feb 2016

Facial Animator

Vancouver, British Columbia, Canada

➔ Responsible for facial animations in FIFA 16➔ Created primary facial animation set used on over 10,000 characters in game➔ Created preliminary animation for female characters

Oct 2014 - Oct 2015

Facial Animator

Vancouver, British Columbia, Canada

➔ Created primary facial animation set used on over 10,000 characters in game➔ Tested animation in engine➔ Worked with engineering to bring blinks and directional eye animation to life in game➔ Pushed animation quality bar

Feb 2014 - Oct 2014

Animator

Vancouver, British Columbia, Canada

➔ Completed animation for TV show "Raven Tales"

Jun 2014 - Aug 2014

Animator

Vancouver, British Columbia, Canada

➔ Contributed shot animation to the feature film "Edge of Tomorrow"➔ Killed Tom Cruise repeatedly

Jan 2014 - Feb 2014

Animator

Vancouver, British Columbia, Canada

➔ Created animation for Nickelodeon's "TMNT" Season 1 and 2

Oct 2012 - Sep 2013

Animator

Portland, Oregon, United States

➔ Played a key role animating for the AR short film "Windy Day" directed by Jan Pinkava➔ Worked directly with Engineering to align and fine tune narrative beats with user experience➔ Tested all animations on device➔ Tools used: Maya, Motorola Device

Feb 2013 - Jul 2013
3 education records

Daniel P. education

Diploma Of Education, Animation, Interactive Technology, Video Graphics And Special Effects

FAQ

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What company does Daniel P. work for?

Daniel P. works for AnimSchool.

What is Daniel P.'s role at AnimSchool?

Daniel P. is listed as Instructor at AnimSchool.

Where is Daniel P. based?

Daniel P. is based in Greater Vancouver Metropolitan Area, Canada while working with AnimSchool.

What companies has Daniel P. worked for?

Daniel P. has worked for Animschool, Steamroller Animation, Meta, Blizzard Entertainment, and L'Atelier Animation Inc..

How can I contact Daniel P.?

You can use AeroLeads to view verified contact signals for Daniel P. at AnimSchool, including work email, phone, and LinkedIn data when available.

What schools did Daniel P. attend?

Daniel P. holds Associate Of Arts - Aa, Animation And Visual Effects from Academy Of Art University.

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