Daniel Pomidor Email & Phone Number
Who is Daniel Pomidor? Overview
A concise factual answer block for searchers comparing this professional profile.
Daniel Pomidor is listed as Lead Design and Multimedia Instructor at Fidgetech, a with 12 employees, based in Atlanta, Georgia, United States. AeroLeads shows a matched LinkedIn profile for Daniel Pomidor.
Daniel Pomidor previously worked as Design & Multimedia Instructor at Fidgetech and Founder at Forward Instinct. Daniel Pomidor holds Bachelor Of Fine Arts (B.F.A.), Interactive Design And Game Development from Savannah College Of Art And Design.
Email format at Fidgetech
This section adds company-level context without repeating Daniel Pomidor's masked contact details.
Review company-level records connected to Daniel Pomidor before choosing the right outreach path.
About Daniel Pomidor
Daniel Pomidor's role on projects is an ever-switching series of hats - game designer, graphic designer, art director, programmer, editor, motion graphics artist, photographer, writer - a juggling of skills that betray a constant curiousity about how things work, and a desire to learn.He's best known and recognized for his role in forming and leading Forward Instinct, a small game company that made the pioneering DAEMON and the scrappy Midnight Ultra, both of which he directed, designed, and programmed with a team of collaborators. He also curates, designs, and edits The Virtual Haus, a zine for the morbid, the curious, and the morbidly curious. He occasionally writes for it too.Currently living and working in Los Angeles, California. He graduated from Savannah College of Art and Design in 2016 with a BFA in Interactive Design/Game Development.Currently available for freelance and full-time work.
Daniel Pomidor's current company
Company context helps verify the profile and gives searchers a useful next step.
Daniel Pomidor work experience
A career timeline built from the work history available for this profile.
Design & Multimedia Instructor
CurrentTeaching multidisciplinary design, animation, video editing, and 3D modeling during night classes to adults on the autism spectrum, to aid their learning goals, build industry skills and knowledge, and help give a wide survey of different design disciplines and software.
Founder
Current▪ Coordinated the production schedules of eight members cross-country via Jira, Confluence, and weekly online call-in meetings.▪ Art directed, lead design, and handled C# development of independent games:- Keepsake County: Our latest title, a procedurally-generated stealth game about robbing suburban houses, currently in open alpha and in the process of being pitched actively to publishers.- Midnight Taco: A 7DFPSJam game, made in 7 days, using procedural generation to create randomized levels for plays to fight through while playing as two characters at the same time.- Villain Vegan: A monthlong jam title, made in 30 days, for Halloween. Players deliver food to an array of 30 different characters across a small town in this cute, fall-centric game.- Midnight Ultra: Our first digital title, featured on Rock Paper Shotgun and moved 3,000 copies since release, and was exhibited at the independent games festival Bit Bash 2019, in Chicago.- DAEMON: Successfully crowdfunded, tied together a physical VR/AR game with a multimedia gallery show hosted at Sulfur Studios in Savannah, GA curated by the team featuring 30+ artists. Additionally, deployed a dedicated website using the Facebook API for player signup.▪ Successfully raised funds through dedicated Patreon subscribers to create new titles.Also, serve as Editor in Chief for Forward Instinct's quarterly magazine, The Virtual Haus:▪ Primary writer and copy/features editor for 40-page quarterly culture zine for international list of subscribers, with hundreds of copies sold across four published issues.▪ Responsible for curation, art direction, layout, advertising, photography, photo illustration, and coordination of contributors.▪ Interviewed multiple musicians, game developers, record label owners, and a variety of other creatives for inclusion in the magazine.
Freelance Designer
Current▪ Adaptive Realms: Worked with co-founders to create branding package for the company, as well as a website for publicly announcing the company and their first game, and helped evaluate their typography for ingame text.▪ Okay Fine: Created pitch deck for comedy show for presentation at various networks, based on high gloss makeup aesthetic for Los Angeles/Hollywood based production company.▪ Press Friends Machine: Worked with the founder to create a system for quoting printing jobs and costs, as well as helping refresh the brand with a slimmed down, simplified website.▪ Protect CA Deserts: Developed a brand identity & flexible visual system for use on social media.
Ui/Ux Designer
▪ Revitalized agency brand through internal branding, redesign of company website, creation of merchandise, brand videos, and creation of social media/internal templates for all brand communications.▪ Worked with a variety of clients as a representative of the agency to design products, app and website wireframes, refactor existing designs and diagnose problems, conduct user research, and complete workshops with the client to better understand their needs.▪ Conduct team meetings, answer regular client requests, as well as presentations with clients of final work. Represented the team and designed an interactive booth for RenderATL.
Freelance Designer
▪ Worked with co-founders (co-founder of Oculus, COO of Double Fine) to create a website to launch the company, made for hiring industry veterans from the game industry to create a new AAA game.▪ Personally launched the website and helped ensure smooth unveiling of social media accounts across multiple platforms.▪ Curated and collected reference for worldbuilding and concept art creation for creation of in-game factions.
Designer/Developer
▪ A founding member of Caltech / NASA Jet Propulsion Lab research project that was spun out as a data science startup. Helped craft the design philosophy for the application from the very start.▪ Wrote code and implemented UI as the connection between the design and development teams, while maintaining the project through bug fixing and testing.▪ Pitched and designed experimental VR prototypes through C# mockups in Unity that were directly adopted.▪ Developed the visual voice for the company through comprehensive research and creation of corporate branded videos, ads, and presentations.
Systems Support Specialist
Systems Support for Montgomery Hall at Savannah College of Art and Design, troubleshooting hardware and software problems, aiding in new installations, and improving the School of Digital Media's facilities.
Programming And Ui Intern
Responsible for programming three separate educational apps for the University of Georgia's Veterinary Educational Resource Center using Unity 5, C#, and Vuforia. Audiences for said apps ranged from college students to elementary science students. Also designed, animated, and implemented User Interfaces for two of the three apps using Photoshop and After Effects.
Resident Assistant
Resident Assistant for upperclassmen and graduate students at Boundary Village and the Hive dorms.
Colleagues at Fidgetech
Other employees you can reach at fidgetech.org. View company contacts for 12 employees →
Christopher Ramer
Colleague at FidgetechPortland, Oregon Metropolitan Area, United States
View →
EC
Erin Chapman
Colleague at FidgetechPortland, Oregon, United States
View →
DH
Daniel Hongel
Colleague at FidgetechPortland, Oregon Metropolitan Area, United States
View →
PD
Patrick Dolan
Colleague at FidgetechVancouver, Washington, United States
View →
FT
Filmer Tolentino
Colleague at FidgetechRenton, Washington, United States
View →
JH
Justine Haigh
Colleague at FidgetechPortland, Oregon Metropolitan Area, United States
View →
JB
James B.
Colleague at FidgetechBoring, Oregon, United States
View →
EA
Ethel Arterberry
Colleague at FidgetechPortland, Oregon, United States
View →
Daniel Pomidor education
Bachelor Of Fine Arts (B.F.A.), Interactive Design And Game Development
Art/Art Studies, General
Frequently asked questions about Daniel Pomidor
Quick answers generated from the profile data available on this page.
What company does Daniel Pomidor work for?
Daniel Pomidor works for Fidgetech.
What is Daniel Pomidor's role at Fidgetech?
Daniel Pomidor is listed as Lead Design and Multimedia Instructor at Fidgetech.
Where is Daniel Pomidor based?
Daniel Pomidor is based in Atlanta, Georgia, United States while working with Fidgetech.
What companies has Daniel Pomidor worked for?
Daniel Pomidor has worked for Fidgetech, Forward Instinct, Freelance, Echobind, and Mountaintop Studios.
Who are Daniel Pomidor's colleagues at Fidgetech?
Daniel Pomidor's colleagues at Fidgetech include Christopher Ramer, Erin Chapman, Daniel Hongel, Patrick Dolan, and Filmer Tolentino.
How can I contact Daniel Pomidor?
You can use AeroLeads to view verified contact signals for Daniel Pomidor at Fidgetech, including work email, phone, and LinkedIn data when available.
What schools did Daniel Pomidor attend?
Daniel Pomidor holds Bachelor Of Fine Arts (B.F.A.), Interactive Design And Game Development from Savannah College Of Art And Design.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial