Daniel Pomidor Email and Phone Number
Daniel Pomidor's role on projects is an ever-switching series of hats - game designer, graphic designer, art director, programmer, editor, motion graphics artist, photographer, writer - a juggling of skills that betray a constant curiousity about how things work, and a desire to learn.He's best known and recognized for his role in forming and leading Forward Instinct, a small game company that made the pioneering DAEMON and the scrappy Midnight Ultra, both of which he directed, designed, and programmed with a team of collaborators. He also curates, designs, and edits The Virtual Haus, a zine for the morbid, the curious, and the morbidly curious. He occasionally writes for it too.Currently living and working in Los Angeles, California. He graduated from Savannah College of Art and Design in 2016 with a BFA in Interactive Design/Game Development.Currently available for freelance and full-time work.
Fidgetech
View- Website:
- fidgetech.org
- Employees:
- 12
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Lead Design And Multimedia InstructorFidgetechAtlanta, Ga, Us -
Design & Multimedia InstructorFidgetech Mar 2024 - PresentPortland , Oregon, UsTeaching multidisciplinary design, animation, video editing, and 3D modeling during night classes to adults on the autism spectrum, to aid their learning goals, build industry skills and knowledge, and help give a wide survey of different design disciplines and software. -
FounderForward Instinct Apr 2015 - PresentLos Angeles, California, Us▪ Coordinated the production schedules of eight members cross-country via Jira, Confluence, and weekly online call-in meetings.▪ Art directed, lead design, and handled C# development of independent games:- Keepsake County: Our latest title, a procedurally-generated stealth game about robbing suburban houses, currently in open alpha and in the process of being pitched actively to publishers.- Midnight Taco: A 7DFPSJam game, made in 7 days, using procedural generation to create randomized levels for plays to fight through while playing as two characters at the same time.- Villain Vegan: A monthlong jam title, made in 30 days, for Halloween. Players deliver food to an array of 30 different characters across a small town in this cute, fall-centric game.- Midnight Ultra: Our first digital title, featured on Rock Paper Shotgun and moved 3,000 copies since release, and was exhibited at the independent games festival Bit Bash 2019, in Chicago.- DAEMON: Successfully crowdfunded, tied together a physical VR/AR game with a multimedia gallery show hosted at Sulfur Studios in Savannah, GA curated by the team featuring 30+ artists. Additionally, deployed a dedicated website using the Facebook API for player signup.▪ Successfully raised funds through dedicated Patreon subscribers to create new titles.Also, serve as Editor in Chief for Forward Instinct's quarterly magazine, The Virtual Haus:▪ Primary writer and copy/features editor for 40-page quarterly culture zine for international list of subscribers, with hundreds of copies sold across four published issues.▪ Responsible for curation, art direction, layout, advertising, photography, photo illustration, and coordination of contributors.▪ Interviewed multiple musicians, game developers, record label owners, and a variety of other creatives for inclusion in the magazine. -
Freelance DesignerFreelance Nov 2020 - Present▪ Adaptive Realms: Worked with co-founders to create branding package for the company, as well as a website for publicly announcing the company and their first game, and helped evaluate their typography for ingame text.▪ Okay Fine: Created pitch deck for comedy show for presentation at various networks, based on high gloss makeup aesthetic for Los Angeles/Hollywood based production company.▪ Press Friends Machine: Worked with the founder to create a system for quoting printing jobs and costs, as well as helping refresh the brand with a slimmed down, simplified website.▪ Protect CA Deserts: Developed a brand identity & flexible visual system for use on social media.
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Ui/Ux DesignerEchobind Jul 2021 - Aug 2022Boston, Ma, Us▪ Revitalized agency brand through internal branding, redesign of company website, creation of merchandise, brand videos, and creation of social media/internal templates for all brand communications.▪ Worked with a variety of clients as a representative of the agency to design products, app and website wireframes, refactor existing designs and diagnose problems, conduct user research, and complete workshops with the client to better understand their needs.▪ Conduct team meetings, answer regular client requests, as well as presentations with clients of final work. Represented the team and designed an interactive booth for RenderATL. -
Freelance DesignerMountaintop Studios May 2020 - Feb 2021Los Angeles, Ca, Us▪ Worked with co-founders (co-founder of Oculus, COO of Double Fine) to create a website to launch the company, made for hiring industry veterans from the game industry to create a new AAA game.▪ Personally launched the website and helped ensure smooth unveiling of social media accounts across multiple platforms.▪ Curated and collected reference for worldbuilding and concept art creation for creation of in-game factions. -
Designer/DeveloperVirtualitics, Inc. Sep 2016 - Mar 2020Pasadena, California, Us▪ A founding member of Caltech / NASA Jet Propulsion Lab research project that was spun out as a data science startup. Helped craft the design philosophy for the application from the very start.▪ Wrote code and implemented UI as the connection between the design and development teams, while maintaining the project through bug fixing and testing.▪ Pitched and designed experimental VR prototypes through C# mockups in Unity that were directly adopted.▪ Developed the visual voice for the company through comprehensive research and creation of corporate branded videos, ads, and presentations. -
Systems Support SpecialistSavannah College Of Art And Design Sep 2014 - Jun 2016Savannah, Ga, UsSystems Support for Montgomery Hall at Savannah College of Art and Design, troubleshooting hardware and software problems, aiding in new installations, and improving the School of Digital Media's facilities. -
Programming And Ui InternUniversity Of Georgia Jun 2015 - Aug 2015Athens, Ga, UsResponsible for programming three separate educational apps for the University of Georgia's Veterinary Educational Resource Center using Unity 5, C#, and Vuforia. Audiences for said apps ranged from college students to elementary science students. Also designed, animated, and implemented User Interfaces for two of the three apps using Photoshop and After Effects. -
Resident AssistantSavannah College Of Art And Design Mar 2013 - Jun 2014Savannah, Ga, UsResident Assistant for upperclassmen and graduate students at Boundary Village and the Hive dorms.
Daniel Pomidor Education Details
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Savannah College Of Art And DesignInteractive Design And Game Development -
Florida State University SchoolGeneral
Frequently Asked Questions about Daniel Pomidor
What company does Daniel Pomidor work for?
Daniel Pomidor works for Fidgetech
What is Daniel Pomidor's role at the current company?
Daniel Pomidor's current role is Lead Design and Multimedia Instructor.
What schools did Daniel Pomidor attend?
Daniel Pomidor attended Savannah College Of Art And Design, Florida State University School.
Who are Daniel Pomidor's colleagues?
Daniel Pomidor's colleagues are Daniel Hongel, Justine Haigh, Filmer Tolentino, Christopher Ramer, Erin Chapman, James B., Ethel Arterberry.
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