Daniel Silver Email & Phone Number
@panicbuttongames.com
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Who is Daniel Silver? Overview
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Daniel Silver is listed as Senior Software Engineer at Panic Button, a with 58 employees, based in Leander, Texas, United States. AeroLeads shows a work email signal at panicbuttongames.com and a matched LinkedIn profile for Daniel Silver.
Daniel Silver previously worked as Senior Engine Programmer at Epic Games and Senior Software Engineer at Intel Corporation.
Email format at Panic Button
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AeroLeads found 1 current-domain work email signal for Daniel Silver. Compare company email patterns before reaching out.
About Daniel Silver
Experienced C++ programmer with 27 years of relevant game industry experience working on modern game consoles & PC (Windows). Proficient with C++, Visual Studio, Perforce. Key player with proven ability to deliver. Proficiency in multiple areas of game development with special emphasis on low-level system programming, optimization, and porting triple AAA game titles to consoles. Knowledgeable in fundamental GPU concepts and graphics pipeline. Excellent understanding of x86 processors and CPU design concepts. Experience with classic desktop application and tool development (Win32, MFC). Can optimize code down to the metal because I'm a machine.
Listed skills include Console, Game Development, Game Engines, C++, and 24 others.
Daniel Silver's current company
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Daniel Silver work experience
A career timeline built from the work history available for this profile.
Senior Engine Programmer
Senior Software Engineer
Working with independent software vendors in the gaming industry to help achieve performance objects.
Senior Developer Tools Engineer
Developing tools and applications that enable game and 3d application developers to debug their software and provide insight into performance optimization.
Lead Software Engineer
Lead engineer responsible for porting million-selling triple A titles to game consoles, including the Xbox Series X port of Forza Horizon 4.
Smts Software Developer (Game Engineering)
My primary responsibility leverages my background in gaming and game engine development to work closely with top PC gaming studios around the world, provide subject matter expertise, help resolve software issues, ensure operational correctness, and help identify opportunities for optimization.
Lead Programmer
Lead engineer responsible for porting triple AAA titles to game consoles including the Disney Infinity series for WiiU, PS4 and PSVita. Lead programmer for DOOM (2016) and Wolfenstein II: The New Colossus for Nintendo Switch. Developed the in-software GPU emulator as a component of a GPU capture debugger included in the SDK distribution of a console vendor. Ongoing development in the area of GPU and CPU debugging. Ongoing contribution to SDK software and platform development. Involved with the development of integrated debugging services and platform integration. Various aspects of engine programming. Low-level code optimization and working with various framework plugins.
Sr. Engine Programmer
Responsible for profiling, optimizing and maintaining key game systems specifically pertaining to the challenges of porting PC titles to game consoles for a top-tier publisher. Titles shipped: Dragon Age: Origins, Sims 3.
Sr. Engine Programmer
Added the asynchronous world loading system to the Tale of Despereaux game and solved all of the technical challenged that came with it. Also did performance and memory profiling and optimization to game systems and low-level engine code critical to shipping the PS2 and Wii versions of the game.
Engine Programmer
Programmer
Programmer
Jr. Programmer
Colleagues at Panic Button
Other employees you can reach at panicbuttongames.com. View company contacts for 58 employees →
Austin Wall
Colleague at Panic ButtonAustin, Texas, United States
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Noah Chase
Colleague at Panic ButtonHouston, Texas, United States
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Isadora Muller
Colleague at Panic ButtonAustin, Texas, United States
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David Estes-Smargiassi
Colleague at Panic ButtonAustin, Texas, United States
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Matt Boudreaux
Colleague at Panic ButtonAustin, Texas, United States
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Joseph Nab
Colleague at Panic ButtonAustin, Texas, United States
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Cody Nicewarner
Colleague at Panic ButtonAustin, Texas, United States
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Jared Farney
Colleague at Panic ButtonAustin, Texas, United States
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Chris Barrett
Colleague at Panic ButtonAustin, Texas, United States
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Ajay Saini
Colleague at Panic ButtonRohtak, Haryana, India
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Frequently asked questions about Daniel Silver
Quick answers generated from the profile data available on this page.
What company does Daniel Silver work for?
Daniel Silver works for Panic Button.
What is Daniel Silver's role at Panic Button?
Daniel Silver is listed as Senior Software Engineer at Panic Button.
What is Daniel Silver's email address?
AeroLeads has found 1 work email signal at @panicbuttongames.com for Daniel Silver at Panic Button.
Where is Daniel Silver based?
Daniel Silver is based in Leander, Texas, United States while working with Panic Button.
What companies has Daniel Silver worked for?
Daniel Silver has worked for Panic Button, Epic Games, Intel Corporation, Nvidia, and Amd.
Who are Daniel Silver's colleagues at Panic Button?
Daniel Silver's colleagues at Panic Button include Austin Wall, Noah Chase, Isadora Muller, David Estes-Smargiassi, and Matt Boudreaux.
How can I contact Daniel Silver?
You can use AeroLeads to view verified contact signals for Daniel Silver at Panic Button, including work email, phone, and LinkedIn data when available.
What skills is Daniel Silver known for?
Daniel Silver is listed with skills including Console, Game Development, Game Engines, C++, Xbox 360, Ps3, Ps4, and Wii U.
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