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Daniel Silver Email & Phone Number

Software Enabling and Optimization at Epic Games
Location: Leander, Texas, United States 12 work roles
1 work email found @intel.com LinkedIn matched
3 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email d****@intel.com
LinkedIn Profile matched
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Current company
Role
Software Enabling and Optimization
Location
Leander, Texas, United States
Company size

Who is Daniel Silver? Overview

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Quick answer

Daniel Silver is listed as Software Enabling and Optimization at Epic Games, a company with 201 employees, based in Leander, Texas, United States. AeroLeads shows a work email signal at intel.com and a matched LinkedIn profile for Daniel Silver.

Daniel Silver previously worked as Senior Engine Programmer at Epic Games and Senior Software Engineer at Intel Corporation.

Company email context

Email format at Epic Games

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{first}.{last}@intel.com
86% confidence

AeroLeads found 1 current-domain work email signal for Daniel Silver. Compare company email patterns before reaching out.

Profile bio

About Daniel Silver

Experienced C++ programmer with 27 years of relevant game industry experience working on modern game consoles & PC (Windows). Proficient with C++, Visual Studio, Perforce. Key player with proven ability to deliver. Proficiency in multiple areas of game development with special emphasis on low-level system programming, optimization, and porting triple AAA game titles to consoles. Knowledgeable in fundamental GPU concepts and graphics pipeline. Excellent understanding of x86 processors and CPU design concepts. Experience with classic desktop application and tool development (Win32, MFC). Can optimize code down to the metal because I'm a machine.

Listed skills include Console, Game Development, Game Engines, C++, and 24 others.

Current workplace

Daniel Silver's current company

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Epic Games
Epic Games
Software Enabling and Optimization
Cary, NC
Website
Employees
201
AeroLeads page
12 roles · 23 years

Daniel Silver work experience

A career timeline built from the work history available for this profile.

Senior Engine Programmer

Current

Cary, NC, US

Nov 2024 - Present

Senior Software Engineer

Santa Clara, California, US

Working with independent software vendors in the gaming industry to help achieve performance objects.

Jun 2021 - Nov 2024

Senior Developer Tools Engineer

Santa Clara, CA, US

Developing tools and applications that enable game and 3d application developers to debug their software and provide insight into performance optimization.

Nov 2020 - Jun 2021

Lead Software Engineer

Austin, Texas, US

Lead engineer responsible for porting million-selling triple A titles to game consoles, including the Xbox Series X port of Forza Horizon 4.

Apr 2019 - Nov 2020

Smts Software Developer (Game Engineering)

Amd

Santa Clara, California, US

My primary responsibility leverages my background in gaming and game engine development to work closely with top PC gaming studios around the world, provide subject matter expertise, help resolve software issues, ensure operational correctness, and help identify opportunities for optimization.

Dec 2017 - Apr 2019

Lead Programmer

Panic Button

Lead engineer responsible for porting triple AAA titles to game consoles including the Disney Infinity series for WiiU, PS4 and PSVita. Lead programmer for DOOM (2016) and Wolfenstein II: The New Colossus for Nintendo Switch. Developed the in-software GPU emulator as a component of a GPU capture debugger included in the SDK distribution of a console.

Apr 2012 - Dec 2017

Sr. Engine Programmer

Edge Of Reality

Responsible for profiling, optimizing and maintaining key game systems specifically pertaining to the challenges of porting PC titles to game consoles for a top-tier publisher. Titles shipped: Dragon Age: Origins, Sims 3.

Mar 2009 - Apr 2012

Sr. Engine Programmer

Sensory Sweep

Added the asynchronous world loading system to the Tale of Despereaux game and solved all of the technical challenged that came with it. Also did performance and memory profiling and optimization to game systems and low-level engine code critical to shipping the PS2 and Wii versions of the game.

Mar 2008 - Oct 2008

Engine Programmer

Fall Line / Disney Interactive Studios
2003 - 2008 ~5 yrs

Programmer

Redmond, Washington, US

2003 - 2003

Jr. Programmer

Singletrac
Jun 1997 - Feb 2000
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 201 employees →

FAQ

Frequently asked questions about Daniel Silver

Quick answers generated from the profile data available on this page.

What company does Daniel Silver work for?

Daniel Silver works for Epic Games.

What is Daniel Silver's role at Epic Games?

Daniel Silver is listed as Software Enabling and Optimization at Epic Games.

What is Daniel Silver's email address?

AeroLeads has found 1 work email signal at @intel.com for Daniel Silver at Epic Games.

Where is Daniel Silver based?

Daniel Silver is based in Leander, Texas, United States while working with Epic Games.

What companies has Daniel Silver worked for?

Daniel Silver has worked for Epic Games, Intel Corporation, Nvidia, Panic Button, and Amd.

Who are Daniel Silver's colleagues at Epic Games?

Daniel Silver's colleagues at Epic Games include Charl Stessa, Joe Mama, Joshua Shaw, Thom De Rijk, and Dillon Walker.

How can I contact Daniel Silver?

You can use AeroLeads to view verified contact signals for Daniel Silver at Epic Games, including work email, phone, and LinkedIn data when available.

What skills is Daniel Silver known for?

Daniel Silver is listed with skills including Console, Game Development, Game Engines, C++, Xbox 360, Ps3, Ps4, and Wii U.

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