Daniel Triplett Email & Phone Number
@purdue.edu
5 phones found area 630, 224, and 847
LinkedIn matched
Who is Daniel Triplett? Overview
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Daniel Triplett is listed as Assistant Department Head at Purdue University, based in Thorntown, Indiana, United States. AeroLeads shows a work email signal at purdue.edu, phone signal with area code 630, 224, 847, and a matched LinkedIn profile for Daniel Triplett.
Daniel Triplett previously worked as Assistant Department Head Computer Graphics Technology at Purdue University and Assistant Professor of Practice at Purdue University. Daniel Triplett holds Master Of Fine Arts - Mfa, Game And Interactive Media Design from Savannah College Of Art And Design.
Email format at Purdue University
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AeroLeads found 1 current-domain work email signal for Daniel Triplett. Compare company email patterns before reaching out.
About Daniel Triplett
Art and technology are both passions of mine. 6+ years of game development: starting as a cinematic artist at Midway Games and ending as a Senior Environment Artist at High-Voltage Software. I have filled the roles of Lead Artist, UI artist, and Concept Artist too. I now am focused on bringing true industry experience to higher education.
Listed skills include Game Design, Maya, Zbrush, Texturing, and 20 others.
Daniel Triplett's current company
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Daniel Triplett work experience
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Assistant Department Head
CurrentInstructor in Game Development, Visual Effects and Animation. Assistant Department Head of Computer Graphics Technology.
Assistant Department Head Computer Graphics Technology
CurrentAs Assistant Department Head and an Assistant Professor my role is to service the Computer Graphics Technology department; as the assistant department head I handle ABET accreditation, co-chair the undergraduate curriculum committee, serve on search committees, ands help with scheduling and TA assignments. As a professor of practice my role is to not only keep up with industry practices that I learned as a senior artist in the game industry, but to mentor and pass on that knowledge to the next generation.
Assistant Professor Of Practice
CurrentAt Purdue Computer Graphics Technology (CGT) we strive to use graphics technology through innovative methods. Within the games major a primary focus is entertainment application of games technology, however we also explore broadening the application of game technology where ever it may be applicable: manufacturing, medical, engineering and simulation just to name a few. As a Lead Artist and Senior Environment Artist I bring seven years of professional game industry experience to the games program at Purdue. My primary focus and goal is to mentor students into industry leading professional all while continuing my journey as an artist, innovator and industry professional.
Assistant Professor Of Practice
Current
Limited-Term Lecturer
Lecturer and course developer within Computer Graphics Technology game studies.
Adjunct Faculty
Facilitating courses in Game Development and Character Design
Adjunct Professor
The Illinois Institute of Art in Chicago has a well rounded robust program that introduces students to foundational skills, as well as the newest technology. I fit into the program on both sides, instructing students in traditional arts, as well as the newest content creation programs like Zbrush, and Maya.
Adjunct Faculty
As an instructor at Tribeca Flashpoint I am dedicated to Professional Development of passionate, driven students. Tried and tested professional experience passed on to our student body is only the beginning of the knowledge brought into the classroom; classic artistic critique and the topic of professionalism are discussed in an open forum. Becoming a skilled professional in today's demanding entertainment market beckons a holistic approach to instruction, and it is that which I strive to achieve.
Senior Environment Artist
Communicating with team members, creating levels and level assets: lighting, sculpting, texturing, and implementing work into engines. Other duties include portfolio reviews, interviewing new candidates, and internal critiques.
Adjunct Faculty
Instructor: 3-D environment modeling, texturing, lighting and rendering for film and games.
Art Intern-Modeling, Texturing, Lighting, Rendering
Primarily modeled and textured props for cinematic sequences on Blitz the League II, also worked on character texturing, and cinematic lighting/rendering.
Daniel Triplett education
Master Of Fine Arts - Mfa, Game And Interactive Media Design
Bachelor Of Fine Arts (Bfa), Game Art
Ged, General
Frequently asked questions about Daniel Triplett
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What company does Daniel Triplett work for?
Daniel Triplett works for Purdue University.
What is Daniel Triplett's role at Purdue University?
Daniel Triplett is listed as Assistant Department Head at Purdue University.
What is Daniel Triplett's email address?
AeroLeads has found 1 work email signal at @purdue.edu for Daniel Triplett at Purdue University.
What is Daniel Triplett's phone number?
AeroLeads has found 5 phone signal(s) with area code 630, 224, 847 for Daniel Triplett at Purdue University.
Where is Daniel Triplett based?
Daniel Triplett is based in Thorntown, Indiana, United States while working with Purdue University.
What companies has Daniel Triplett worked for?
Daniel Triplett has worked for Purdue University, Columbia College Chicago, Illinois Institute Of Art, Tribeca Flashpoint Media Arts Academy, and High Voltage Software.
How can I contact Daniel Triplett?
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What schools did Daniel Triplett attend?
Daniel Triplett holds Master Of Fine Arts - Mfa, Game And Interactive Media Design from Savannah College Of Art And Design.
What skills is Daniel Triplett known for?
Daniel Triplett is listed with skills including Game Design, Maya, Zbrush, Texturing, Game Development, Level Design, 3D Studio Max, and Character Animation.
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