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Daniel A. Email & Phone Number

Lead 3D Artist
Location: Washington Dc-Baltimore Area, United States 6 work roles 2 schools
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Role
Lead 3D Artist
Location
Washington Dc-Baltimore Area, United States

Who is Daniel A.? Overview

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Quick answer

Daniel A. is listed as Lead 3D Artist based in Washington Dc-Baltimore Area, United States. AeroLeads shows a matched LinkedIn profile for Daniel A..

Daniel A. previously worked as Lead 3D Artist at Revolving Games and 3D Animator/Generalist (Contract for Electronic Arts) at Pro Unlimited. Daniel A. holds Bachelor Of Science (Bs), Applied Computer Graphics (2013) from Csu Chico.

Profile bio

About Daniel A.

Dedicated game development professional with a decade of experience crafting immersive game experiences,specializing in 4X RTS MMOs. Proven track record in leading art teams, optimizing production pipelines, anddelivering high-quality assets. Expertise in Unity, Maya, ZBrush, and industry-standard tools. Passionate aboutR&D and fostering a collaborative studio environment.

Listed skills include 3D Modeling, Animation, Zbrush, Texturing, and 5 others.

6 roles

Daniel A. work experience

A career timeline built from the work history available for this profile.

Lead 3D Artist

United States

● Led 3D art teams on multiple game projects, including Battlestar Galactica Eternity, Mafia Gangster Empires, and Skyborne Legacy.● Developed and implemented efficient 3D pipelines, optimizing production workflows and ensuring high-quality results.● Trained art teams on industry-standard tools and techniques, fostering a culture of continuous learning and improvement.● Managed project tasks and resources using Jira and Git, ensuring timely delivery and adherence to project goals.● Provided technical support and troubleshooting for Unity and Git-related issues, empowering team members to work effectively.● Collaborated closely with development teams to ensure seamless integration of art assets and maintain project vision.● Specialized in Battlestar Galactica Eternity by creating high-quality 3D vehicles and ships, contributing to the game's immersive world.● Optimized Skyborne Legacy by reviewing and improving performance, standardizing shaders and lighting, and creating detailed 3D environments.

Jul 2020 - Sep 2024

3D Animator/Generalist (Contract For Electronic Arts)

San Francisco Bay Area

● Create static renders for marketing (Sims 4)● Create marketing art through 3d character posing and building sets using game assets● Render animation and static images in Maya (Sims 4)

Apr 2020 - Jul 2020

2D/3D Generalist & 3D Technical Artist

Independent Contractor

● Lead and execute all stages of independent mobile game development (coding in C#, UX, 2D/3D art, audio, character rigging and animation) using Unity game engine● Asset creation and optimization for real-time 3D VR and AR applications● Create 3D PBR props and characters● Rig and weight map characters in Maya for use in Unity game engine

Nov 2019 - Jul 2020

Senior 3D Artist

San Francisco, California, United States

● Designed 3D architecture and environments and coordinated tool development ● Produced 700+ character animation clips using Unity and Maya ● Modelled, rigged, and animated over 50 3D characters using Zbrush and Maya ● Led optimization and documentation efforts for all art assets used in Unity and mobile devices ● Communicate implementation standards with developers remotely● Create UI elements and assist with developer implementation in Unity● Create optimized 2D and 3D character and architecture assets● Modify existing character rigs to extend functionality based on updated design requests

Jan 2017 - Nov 2019

3D Artist

San Francisco, California, United States

● Created 3D assets, textured hard surface props and vehicles ● Generated sprites from 3D models using Autodesk Maya ● Developed marketing material using photoshop and 3D model renders using Mental Ray ● Designed new animated sprite characters using 3D models created in Maya ● Developed Architecture 3D assets and fully implemented them into Unity game engine ● Devised and implemented workflows, scripts, and tools for improved productivity ● Drafted and formalized​ ​team wiki documentation for all art tools and pipeline ● Supervised contractor team’s character SVG item creation ● Designed and created 2D character rigs for the cutaway rooms

May 2015 - Jan 2017

3D Freelance Artist

Self -Employed

● Produced 3D assets, logo designs, animated UI and 3D props

Oct 2013 - Dec 2014
2 education records

Daniel A. education

Bachelor Of Science (Bs), Applied Computer Graphics (2013)

FAQ

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Quick answers generated from the profile data available on this page.

What is Daniel A.'s role at their current company?

Daniel A. is listed as Lead 3D Artist.

Where is Daniel A. based?

Daniel A. is based in Washington Dc-Baltimore Area, United States.

What companies has Daniel A. worked for?

Daniel A. has worked for Revolving Games, Pro Unlimited, Independent Contractor, Kixeye, and Self -Employed.

How can I contact Daniel A.?

You can use AeroLeads to view verified contact signals for Daniel A., including work email, phone, and LinkedIn data when available.

What schools did Daniel A. attend?

Daniel A. holds Bachelor Of Science (Bs), Applied Computer Graphics (2013) from Csu Chico.

What skills is Daniel A. known for?

Daniel A. is listed with skills including 3D Modeling, Animation, Zbrush, Texturing, Rigging, Uv Mapping, Digital Sculpting, and Texture Painting.

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