Lead 3D Artist
● Led 3D art teams on multiple game projects, including Battlestar Galactica Eternity, Mafia Gangster Empires, and Skyborne Legacy.● Developed and implemented efficient 3D pipelines, optimizing production workflows and ensuring high-quality results.● Trained art teams on industry-standard tools and techniques, fostering a culture of continuous learning and improvement.● Managed project tasks and resources using Jira and Git, ensuring timely delivery and adherence to project goals.● Provided technical support and troubleshooting for Unity and Git-related issues, empowering team members to work effectively.● Collaborated closely with development teams to ensure seamless integration of art assets and maintain project vision.● Specialized in Battlestar Galactica Eternity by creating high-quality 3D vehicles and ships, contributing to the game's immersive world.● Optimized Skyborne Legacy by reviewing and improving performance, standardizing shaders and lighting, and creating detailed 3D environments.