AeroLeads people directory · profile

Dan Salsberg Email & Phone Number

Product Leader - Game Product Management - Development Roadmaps - Strategy & Innovation - Data and Analytics - Mobile, PC, Web, Social, Console at Zynga
Location: Boston, Massachusetts, United States 11 work roles 3 schools
2 work emails found @gsngames.com 2 phones found area 415 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 2 phones

Work email d****@gsngames.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Product Leader - Game Product Management - Development Roadmaps - Strategy & Innovation - Data and Analytics - Mobile, PC, Web, Social, Console
Location
Boston, Massachusetts, United States
Company size

Who is Dan Salsberg? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Dan Salsberg is listed as Product Leader - Game Product Management - Development Roadmaps - Strategy & Innovation - Data and Analytics - Mobile, PC, Web, Social, Console at Zynga, a with 1 employees, based in Boston, Massachusetts, United States. AeroLeads shows a work email signal at gsngames.com, phone signal with area code 415, and a matched LinkedIn profile for Dan Salsberg.

Dan Salsberg previously worked as Associate General Manager at Zynga and Director of Product at Zynga. Dan Salsberg holds Bachelor Of Arts In Philosophy from Brandeis University.

Company email context

Email format at Zynga

This section adds company-level context without repeating Dan Salsberg's masked contact details.

{first_initial}{last}@gsngames.com
89% confidence

AeroLeads found 2 current-domain work email signals for Dan Salsberg. Compare company email patterns before reaching out.

Profile bio

About Dan Salsberg

I enjoy working in a team-based, collaborative, and creative environment to create original, high-quality games. I have broad experience partnering with different disciplines on the pre-production, development, launch, and live operation of social, casual, competitive and AAA titles for mobile, PC, and consoles. Expertise includes:- Product and project management for software development- Cross team and function communication- Product roadmap creation and backlog prioritization- Iterative development and prototyping- Effective meeting planning and management- Release coordination and live operations- Online, social & mobile apps/games- KPI and metric analysis for growth, onboarding, retention & monetization- Data driven decision making- Market analysis and research- Creative and design direction- Building high-functioning teams through feedback, coaching, mentorship, and one on ones- Agile development & organizational efficiency- IP Management

Listed skills include Video Games, Game Development, Maya, Art Direction, and 26 others.

Current workplace

Dan Salsberg's current company

Company context helps verify the profile and gives searchers a useful next step.

Zynga
Zynga
Product Leader - Game Product Management - Development Roadmaps - Strategy & Innovation - Data and Analytics - Mobile, PC, Web, Social, Console
Website
Employees
1
AeroLeads page
11 roles

Dan Salsberg work experience

A career timeline built from the work history available for this profile.

Associate General Manager

Current

San Francisco, California, Us

At Echtra Games - building a new cross-platform ARPG!

Dec 2024 - Present

Director Of Product

San Francisco, California, Us

Dec 2022 - Dec 2024

Vice President Of Product

San Francisco Bay Area, Ca, Us

· Direct the full product management development cycle from design to optimization· Create long-term strategic roadmaps, present current state assessments, scope definitions, future state vision, resource requirements, backlog prioritization, and release schedules · Managed a 20+ person team including product, game design, product design, analytics and creative· Oversaw product requirements gathering and definition from design to delivery· Promote data-driven culture, applying analytics and insights to determine actionable paths to grow revenue· Partnered with white label clients through the development cycle matching UX and brand style · Delivered skill gaming SME consultation cross functionally and to new and potential partners supporting company growthHighlights:· Designed, scoped, and built the company’s first white labeled offering in 6 months for launch in Q1 2022· Evolved product, creative and design teams into a shared service model supporting B2C and white label· Launched three top-10 performing new games: Bingo Bingo, Block Trail and Wheel of Fortune· Launched two games as standalone apps to optimize paid acquisition growth

May 2021 - May 2022

Director Of Product

Los Angeles, Ca, Us

· Full development cycle product management for a distributed 90-person studio, managing a team of 20· Management, prioritization and tasking for product, design, analytics, UX, and creative teams· Mentorship, coaching, and feedback for managers of above listed teams· Ownership and maintenance of product development and release roadmap· Business value assessment and prioritization with leads, managers, and executives· Optimization of product design through experimentation and performance metrics· Coordination of competitive analysis, usability testing, experimentation, and player surveysHighlights· Launch of mobile platform with 14 new skill games that has grown to >35% of product line revenue· Modernization of analytics reporting, including migration to Tableau and real time reporting· Leader of data-driven development culture and implementation· Optimization and segmentation of rake-back economy and loyalty program· Launched new licensed IP games including Scrabble Cubes, Bejeweled Champions, Angry Birds Champions, PACMAN, TWO DOTS, Trivial Pursuit, Wheel of Fortune, and Tetris Burst, and new original IP gamesProducts: Worldwinner (iOS/Android, Web/Mobile Web), GSN.com (Web)

Jan 2018 - May 2021

Senior Product Manager

Los Angeles, Ca, Us

Feb 2017 - Dec 2017

Lead Producer

Los Angeles, Ca, Us

· Full development cycle project management for a distributed 80-person development team· Cross-team communication between development teams, stakeholders, and shared service teams· Business value assessment and prioritization with leads, managers, and executives· Go-to-market planning and operation for closed beta, geo-beta, launch, and multiple point releases· Mentorship, coaching, and feedback for team of direct reportsHighlights· Launch of an innovative mobile client and platform with multiple services for 6+ cash-based skill games · Team and culture building for a new studio in four different time zonesProducts: Sparcade (iOS/Android), Cosmic Crunch (iOS)

Dec 2014 - Feb 2017

Producer And Product Manager

Plaor

· Schedule creation, tasking, and tracking for development and marketing teams· Coordination between internal team and all external partners· Perform metrics analysis for new product development and live operations· Evaluation of competitor’s products and feature sets· Determine staffing needs for team on a per project/sprint basis and on-boarding for all team members· Weekly live content and bug fix releases across all platforms, alongside a rotating promotion scheduleProducts: Mega Fame Casino (Facebook/iOS/Android)

Sep 2013 - Dec 2014

Lead Artist

Plaor
Apr 2012 - Sep 2013

Lead Artist

Double Tap Games

Hollywood Poker (Facebook/iOS/Android)The Oregon Trail (Wii/3DS)Deadliest Catch: Sea of Chaos (Xbox 360/PS3/Wii)

Mar 2010 - Mar 2012

Staff Environment Artist Of Rockstar New England

New York, New York, Us

Red Dead Redemption, Xbox 360/PS3 Max Payne 3, Xbox 360/PS3

Apr 2008 - Jul 2009

2D/3D Artist

Us

Bully: Scholarship Edition, XBox 360Empire Earth III, PC

Jan 2006 - Mar 2008
Team & coworkers

Colleagues at Zynga

Other employees you can reach at zynga.com. View company contacts for 1 employees →

3 education records

Dan Salsberg education

Bachelor Of Arts In Philosophy

Brandeis University

Certificate In 3D Animation And Graphical Arts

Boston University Center For Digital Imaging Arts

Education record

Boston Latin School
FAQ

Frequently asked questions about Dan Salsberg

Quick answers generated from the profile data available on this page.

What company does Dan Salsberg work for?

Dan Salsberg works for Zynga.

What is Dan Salsberg's role at Zynga?

Dan Salsberg is listed as Product Leader - Game Product Management - Development Roadmaps - Strategy & Innovation - Data and Analytics - Mobile, PC, Web, Social, Console at Zynga.

What is Dan Salsberg's email address?

AeroLeads has found 2 work email signals at @gsngames.com for Dan Salsberg at Zynga.

What is Dan Salsberg's phone number?

AeroLeads has found 2 phone signal(s) with area code 415 for Dan Salsberg at Zynga.

Where is Dan Salsberg based?

Dan Salsberg is based in Boston, Massachusetts, United States while working with Zynga.

What companies has Dan Salsberg worked for?

Dan Salsberg has worked for Zynga, Game Taco, Gsn Games, Plaor, and Double Tap Games.

Who are Dan Salsberg's colleagues at Zynga?

Dan Salsberg's colleagues at Zynga include Sara M.E. V., Max Vaillant, Erol Can, Jerry Cai, and Emilio Sandoval Jr..

How can I contact Dan Salsberg?

You can use AeroLeads to view verified contact signals for Dan Salsberg at Zynga, including work email, phone, and LinkedIn data when available.

What schools did Dan Salsberg attend?

Dan Salsberg holds Bachelor Of Arts In Philosophy from Brandeis University.

What skills is Dan Salsberg known for?

Dan Salsberg is listed with skills including Video Games, Game Development, Maya, Art Direction, Xbox 360, 3D Studio Max, Texturing, and Animation.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.