Danny Ngan Email and Phone Number
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I am a producer and content creator with a diverse background in game development, art direction, media production, and project management.I am currently the Lead Producer on the Media Team at Turn 10 Studios (via RUN Studios), where I manage the creation of video and still images in support of the Forza Motorsport and Horizon games.I am also a photographer specializing in event, live music, and documentary photography.
Run Studios
View- Website:
- runstudios.com
- Employees:
- 230
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Run StudiosSeattle, Wa, Us -
Lead ProducerRun Studios Jan 2020 - PresentSeattle, Washington, UsLead Producer supporting the media team for Turn 10 Studios / Microsoft.Manage video and still image creation for products and teams across the Forza franchise.Collaborate with stakeholders to capture strategy, key activities, milestones, budget considerations, deliverables, and dates in a project plan.Coordinate with internal and external resources to ensure alignment and on-time delivery of multiple video and still image assets every month.Work with art directors, senior producers, and leads to grow the media team’s skills and abilities to support ever-changing media needs across all Forza titles.Define workflow to support on-demand asset creation for social media and live streaming.Track and analyze metrics for Forza franchise video release performance across social media channels to better understand effectiveness of media assets and ROI.Review and revise processes to support hybrid office/work-from-home requirements with an emphasis on team well-being.Implemented Wrike project management software to streamline task tracking and project reporting. -
Lead ProducerTurn 10 Studios Sep 2017 - PresentRedmond, Washington, UsProducer for the media team at Turn 10 Studios (via Yoh Staffing during Sep 2017 - Jan 2020, via RUN Studios Jan 2020 to present).Manage video and still image creation for products and teams across the Forza franchise.Collaborate with stakeholders to capture strategy, key activities, milestones, budget considerations, deliverables, and dates in a project plan.Coordinate with internal and external resources to ensure alignment and on-time delivery of multiple video and still image assets every month.Work with art directors, senior producers, and leads to grow the media team’s skills and abilities to support ever-changing media needs across all Forza titles.Define workflow to support on-demand asset creation for social media and live streaming.Track and analyze metrics for Forza franchise video release performance across social media channels to better understand effectiveness of media assets and ROI.Review and revise processes to support hybrid office/work-from-home requirements with an emphasis on team well-being.Implemented Wrike project management software to streamline task tracking and project reporting. -
PhotographerDanny Ngan Photography Sep 2005 - PresentProvide a wide range of photographic services with an emphasis on events and live music.Clients include:Museum of Pop Culture (MoPOP)Pike Place Market FoundationSeattle Arts & LecturesTransportation Choices CoalitionNorthwest CenterSynchronicity EventsSeattle Theater GroupDaydream StateCamp JitterbugYou can view my work at http://www.dannynganphotography.com.
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ProducerGlu Mobile Aug 2011 - Mar 2017San Francisco, Ca, UsProducer (2014-2017):Managed content production, feature development, and live ops for free-to-play iOS and Android games.Developed and maintained staffing, content, and feature release schedules across multiple projects.Provided creative direction and technical support for marketing, PR, and social media campaigns.Defined best practices and processes for managing and tracking feature work with Agile and waterfall workflows.Established scheduling and planning standards for early feature development and UX design.Coordinated outsource art content creation for multiple products.Mentored associate producers and new discipline leads.Advised and assisted team members on productivity and time management processes.Optimized content pipeline to deliver dynamic content updates every 7 - 14 days.Achieved average star rating of 4.5 out of 5 on all products in the Apple App Store and Google Play Store.Art Manager/Art Lead (2011-2014):Managed animation department and provided career development guidance.Oversaw content creation across multiple projects.Provided art direction, feedback, and technical support for internal, external, and outsource art teams.Established and maintained content schedule for bi-weekly releases on live titles.Created art assets for character animations, concept art, and UI/UX.Produced content and assets for social media, marketing, and PR campaigns.Improved art team efficiency through better planning and documentation.Implemented standardized scheduling and task tracking processes across multiple projects.Released products:- Nicki Minaj: The Empire - Producer.- Britney Spears: American Dream - Producer.- Sniper X with Jason Statham - Art Producer.- Deer Hunter 2014 - Art Lead / Content Producer.- Dino Hunter: Deadly Shores - Art Manager.- Defenders & Dragons - Art Manager.- Tons of Guns - Technical Art Lead.- Deer Hunter Reloaded - Art Lead. -
Lead AnimatorGriptonite Games Jul 2009 - Aug 2011Kirkland, Wa, UsLead animator for console and handheld games.Collaborated with lead artists, art director, and clients on visual style for character animations.Designed and maintained character rigging and animation pipelines to support a variety of platforms.Supervised outsourced character modeling and animation.Shipped titles:- Where The Wild Things Are (Xbox 360) - October 2009- The Princess and The Frog (Wii) - December 2009- Marvel Super Hero Squad: The Infinity Gauntlet (360/PS3/Wii) - November 2010- Shinobi (3DS) - November 2011 -
AnimatorAmaze Entertainment Apr 2005 - Jul 2009Character animation for hand-held and next-gen game consoles.Published Work:- Pirates of the Caribbean: Dead Man's Chest (PSP)- Over the Hedge: Hammy Goes Nuts (PSP)- Indiana Jones and the Staff of Kings (PSP) -
3D ArtistMicrosoft Game Studios Oct 2004 - Mar 2005Redmond, Washington, UsProvided 3D modeling and texturing for the Flight Simulator group.Developed custom tools to speed up UV mapping and texturing.Published Work:- Microsoft Flight Simulator 10. -
Freelance ArtistSelf-Employed Sep 1996 - Sep 20043D animation, game development, motion graphics design, web publishing, multimedia authoring, and digital video production; provide custom training courses in 3D animation and digital video production.Past clients include:-BraveTree Productions-BuzzMonkey Software-Sierra Entertainment/Vivendi Universal Games-Exileworks Inc.-Tesseraction Games-Stardust Interactive Media-Chambers Communications-Imagination International Inc.-Presentation Design Group
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Adjunct InstructorUniversity Of Oregon Dept. Of Art Jun 1998 - Mar 2004Eugene, Or, UsDeveloped and taught courses in traditional animation, 3D animation, motion graphics design, interactive media, game design and development, and digital imaging.Established ongoing partnerships with local game studios to provide internship and employment opportunities for students.Supervised internships and independent studies in 3D modeling and animation, character animation, game design and production, stop motion animation, and Flash design.Curated and managed annual student animation festival. -
Art DirectorBellyfire Games Nov 2002 - Aug 2003Art director and technical director for PC and Xbox games.Oversaw design and production of art assets.Developed art production pipeline.Wrote MEL scripts to aid in art production.Managed art team consisting of contract artists and interns.
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Visiting InstructorLane Community College Sep 2001 - Jun 2003Eugene, Or, UsTaught courses in digital imaging, computer animation, and 3D graphics; redesigned computer animation course to include professional-level 3D graphics training using Alias Maya. -
3D ArtistDynamix Jun 1998 - Aug 2001UsCreated 3D art and animation for PC and console games; areas of specialty included 3D character animation, low-poly modeling, compositing, and special effects; provided training for new artists and interns; worked with art directors and producers to redesign art production workflow; assisted in art production scheduling.Published Work:- Radio Control Racers- Radio Control Racers Deluxe- Cool Pool- Pinball: Thrillride- Return of the Incredible Machine: Contraptions- Incredible Machine: Even More Contraptions- Trophy Hunting 4
Danny Ngan Skills
Danny Ngan Education Details
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University Of OregonGeneral
Frequently Asked Questions about Danny Ngan
What company does Danny Ngan work for?
Danny Ngan works for Run Studios
What is Danny Ngan's role at the current company?
Danny Ngan's current role is Lead Producer at RUN Studios managing the Turn 10 Studios Media Team. Freelance photographer..
What is Danny Ngan's email address?
Danny Ngan's email address is da****@****glu.com
What is Danny Ngan's direct phone number?
Danny Ngan's direct phone number is +120680*****
What schools did Danny Ngan attend?
Danny Ngan attended University Of Oregon.
What are some of Danny Ngan's interests?
Danny Ngan has interest in Roller Derby, Sports Photography, Tools Development, Animation, Event Photography, Education, Photography, Science And Technology, Games, Art Management.
What skills is Danny Ngan known for?
Danny Ngan has skills like Maya, Game Development, Video Games, Photography, Photoshop, Animation, Portrait Photography, Unity3d, Lightroom, Lighting, Sports Photography, Headshots.
Who are Danny Ngan's colleagues?
Danny Ngan's colleagues are Andrew Laing, David Cantelon, Alejandro Becker, Catey Nelson, Allison Vincler, Ana Guadalupe Montes Fajardo, Brad Reaves.
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