I am a person who seeks to implement the teacher's phrase "You can implement absolutely everything in the program, you just need time and effort." I love unusual tasks that you need to think about, especially creative tasks that require non-standard approaches and solutions. I interact well with colleagues, I love projects that are solved together, at meetings. I love to work through the project inside and out, looking for potential opportunities to improve the programs. As my goal, I set the organization of my own group of developers, able to implement absolutely any task in the code, and at the same time enjoy the work.
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Lead Unity DeveloperKb Production Sep 2023 - PresentTechLead- Проектирование архитектуры (C#, Unity3D, SOLID, YAGNI, KISS, DRY, Patterns, OOP)- Корректировка и распределение задач- Контроль качества кода (Code Review)- Наладка/Сборка приложения (CI)- Разработка механик, пользовательского интерфейса, систем работы с данными, анимации, 2D физики.- Разработка Editor скриптов - инструментов разработки- Слежение за соблюдением CodeStyle и Gitflow- Разработка и приемка технической документации по проекту и коду-… Show more TechLead- Проектирование архитектуры (C#, Unity3D, SOLID, YAGNI, KISS, DRY, Patterns, OOP)- Корректировка и распределение задач- Контроль качества кода (Code Review)- Наладка/Сборка приложения (CI)- Разработка механик, пользовательского интерфейса, систем работы с данными, анимации, 2D физики.- Разработка Editor скриптов - инструментов разработки- Слежение за соблюдением CodeStyle и Gitflow- Разработка и приемка технической документации по проекту и коду- Контроль работы по CI/CD- Консультирование и наставничество коллегTeamLead- Ведение разработки проектов- Управление командой разработки- Контроль выполнения задач- Развитие и поддержка команды разработки- Проведение встреч / митингов- Проведение ретроспективы- Разработка документации и внедрение pipeline разработки, налаживание процессов разработки- Планирование разработки- Определение и согласование используемого инструментария, согласование и утверждение инструментов разработки Show less -
Unity Developer - Game Logic DeveloperGame Development Bureau Feb 2017 - Sep 2023Miass, RussiaDevelopment of Hyper Casual games for Android/IOS platforms. Development of prototypes, participation in design, implementation and support. implementation of logic in C#, in the Unity 3D engine- game architecture development- development of the logic of the game mechanics- development of UI logic, layout and customization- development of client-server logic for interface elements (Playfab)- implementation of analytics and advertising (Applovin, Firebase, Facebook… Show more Development of Hyper Casual games for Android/IOS platforms. Development of prototypes, participation in design, implementation and support. implementation of logic in C#, in the Unity 3D engine- game architecture development- development of the logic of the game mechanics- development of UI logic, layout and customization- development of client-server logic for interface elements (Playfab)- implementation of analytics and advertising (Applovin, Firebase, Facebook, Appsflyer)- implementation of payment systems (Unity in-apps purchasing)- work with uGUI, UnityEvents, Coroutines and other elements of the engine- development of algorithms for interaction with external services- elaboration of the internal business logic of the system- optimization and debugging of existing code- creating tools in the Editor for working with game assets- work with basic animations (Animator)- Working with GIt and Asana Show less
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Lead Unity Developer - Game Logic DeveloperPlaygendary Feb 2023 - Aug 2023Ufa, Republic Of Bashkortostan, RussiaDevelopment of Hyper Casual games for Android/IOS platforms. Development of prototypes, participation in design, implementation and support. implementation of logic in C#, in the Unity 3D engine- game architecture development- development of the logic of the game mechanics- development of UI logic, layout and customization- development of client-server logic for interface elements (Playfab)- implementation of analytics and advertising (Applovin, Firebase, Facebook… Show more Development of Hyper Casual games for Android/IOS platforms. Development of prototypes, participation in design, implementation and support. implementation of logic in C#, in the Unity 3D engine- game architecture development- development of the logic of the game mechanics- development of UI logic, layout and customization- development of client-server logic for interface elements (Playfab)- implementation of analytics and advertising (Applovin, Firebase, Facebook, Appsflyer)- implementation of payment systems (Unity in-apps purchasing)- work with uGUI, UnityEvents, Coroutines and other elements of the engine- development of algorithms for interaction with external services- elaboration of the internal business logic of the system- optimization and debugging of existing code- creating tools in the Editor for working with game assets- work with basic animations (Animator)- Working with GIt and Asanaparticipation in game development:https://play.google.com/store/apps/details?id=com.playgendary.ktb2&hl=ru&gl=US Show less -
Software EngineerAzur Games Apr 2019 - Feb 2023Bulgakovo, Republic Of Bashkortostan, Russia / Miass, RussiaDevelopment of Hyper Casual games for Android/IOS platforms. Development of prototypes, participation in design, implementation and support. implementation of logic in C#, in the Unity 3D engine- game architecture development- development of the logic of the game mechanics- development of UI logic, layout and customization- development of client-server logic for interface elements (Playfab)- implementation of analytics and advertising (Applovin, Firebase, Facebook… Show more Development of Hyper Casual games for Android/IOS platforms. Development of prototypes, participation in design, implementation and support. implementation of logic in C#, in the Unity 3D engine- game architecture development- development of the logic of the game mechanics- development of UI logic, layout and customization- development of client-server logic for interface elements (Playfab)- implementation of analytics and advertising (Applovin, Firebase, Facebook, Appsflyer)- implementation of payment systems (Unity in-apps purchasing)- work with uGUI, UnityEvents, Coroutines and other elements of the engine- development of algorithms for interaction with external services- elaboration of the internal business logic of the system- optimization and debugging of existing code- creating tools in the Editor for working with game assets- work with basic animations (Animator)- Working with GIt and Asanaparticipation in game development:https://play.google.com/store/apps/details?id=io.horror.showhttps://play.google.com/store/apps/details?id=com.azurgames.taxihttps://play.google.com/store/apps/details?id=com.azurgames.mergeshiphttps://play.google.com/store/apps/details?id=com.azurgames.citygangshttps://play.google.com/store/apps/details?id=com.azurgames.slime Show less -
Software EngineerOjs Company Tensor Aug 2017 - Apr 2019Ufa, RussiaDevelopment of the mid-core part of the SBIS system mobile application, information support for user interaction with the SBIS system- C ++, Qt creator, Android studio under Linux operating system- Development of a distributed system with parallel computing- Working with SQLite database- Full development cycle including testing and debugging
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Senior Software Engineer / ResearcherOjs Istc Iskra Aug 2012 - Jul 2017Ufa, RussiaDesigning, development, testing and debugging of control systems for industrial equipment. Developed a control system for a range of machines, testing, implementation and support of control systems, commissioning at the customer's site. Development of PLC control systems (Fatek) in the form of relay circuits (IEC 61131-3 standard), development of user interfaces (Weintek - EasyBuilder). Development of mobile applications with ++ Qt for tablet computers as a human-machine interface for machine… Show more Designing, development, testing and debugging of control systems for industrial equipment. Developed a control system for a range of machines, testing, implementation and support of control systems, commissioning at the customer's site. Development of PLC control systems (Fatek) in the form of relay circuits (IEC 61131-3 standard), development of user interfaces (Weintek - EasyBuilder). Development of mobile applications with ++ Qt for tablet computers as a human-machine interface for machine tools.ExperienceLead Developer:• Design and development of the core of the machine control system;• Development of scripts for interaction between the central core of control systems and the user interface;• Development of synchronization algorithms for complex process equipment, algorithms for data collection and analysis, data conversion algorithms;• Development of the user interface of machines, interaction with the customer and the end user.• Preparation of project documentation (Operator's manual, algorithms, deployment schemes and user instructions)Participated in projects on the introduction of automated equipment management systems at factories in Russia and abroad) Show less
Aleksandr Davletbaev Education Details
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Miass Geological Prospecting College4.8
Frequently Asked Questions about Aleksandr Davletbaev
What company does Aleksandr Davletbaev work for?
Aleksandr Davletbaev works for Kb Production
What is Aleksandr Davletbaev's role at the current company?
Aleksandr Davletbaev's current role is Lead Unity Developer.
What schools did Aleksandr Davletbaev attend?
Aleksandr Davletbaev attended Уфимский Государственный Авиационный Технический Университет, Ufa State Aviation Technical University, Miass Geological Prospecting College.
Who are Aleksandr Davletbaev's colleagues?
Aleksandr Davletbaev's colleagues are Vladislav Klyuenkov, Dmitrii Bliok, Lidia Kettu, Ivan Kurdakov, Юлия Раимкулова, Evgenija Morozova, Maksim Polyakov.
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