David Benefield Email and Phone Number
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I am a team focused gamer, who brings the concepts of teamwork, communication, and multi-goal prioritization to my work in the industry. My career goal is to produce a product that both the creators and players are proud of.Core Proficiencies/Achievements • ScrumMaster Certified by the Scrum Alliance • Scrum, Kanban, & Waterfall methodologies • Confluence & JIRA • Microsoft Office • Google Drive, Docs, & Sheets • Game Engines: Unity & Unreal 4 • Jenkins & Windows Batch Scripting • Familiarity with: C++, C#, & Java • Eagle Scout
Obsidian Entertainment
View- Website:
- obsidian.net
- Employees:
- 225
-
Lead Quality Assurance AnalystObsidian Entertainment Aug 2020 - PresentIrvine, California, United StatesQA Lead on Obsidian's "Avowed" -
Quality Assurance LeadNexon America Sep 2019 - Jul 2020Greater Los Angeles AreaQuality Assurance Lead at Nexon America focused on Maplestory (GMS) -
Associate ProducerObsidian Entertainment Oct 2017 - Apr 2019Irvine, CaResponsibilities: • Prioritized tasks, bugs, design iteration, and tester feedback on large cross-platform RPGs. • Anticipated, identified and resolved potential problems including resource bottlenecks, interpersonal conflicts, quality concerns, unanticipated scope changes and feature creep. • Facilitated scrum and kanban methods for cross-functional and single discipline strike-teams. • Established asset tracking pipelines for levels, creatures, items, quests, and other game elements. • Managed localization of over 1 million words into 9 languages leveraging 4 localization studios. • Managed all aspects of voice recording for over 40 thousand lines of dialog including: script creation, actor auditions, session scheduling, content delivery and implementation into the game. • Worked with external partners to create contracts, schedules, invoices and track deliverables voice over work, localization, localization QA and functional QA. • Directed and facilitated internal QA process improvements across the studio. • Created and maintained automated Jenkins solutions for build upload to distribution partners. • Represented company and fostered relationships with distributor contacts and store interfaces.Accomplishments: • Oversaw the full cycle development of 2 DLC Expansions for Pillars of Eternity II: Deadfire. • Reduced time to deploy approved builds from several days to several hours through automation. • Led 8-person audio team in transitioning from waterfall to adopt a scrum team organization and execution in completing the production phase of The Outer Worlds. • Released Pillars of Eternity II: Deadfire and 21 post-launch patches containing 3 paid DLC, 4 free DLC, additional free content, and bug fixes. • Established and directed a council of QA leads & producers to promote QA best practices and improve communication with studio leadership on QA team concerns. -
Qa LeadObsidian Entertainment Dec 2016 - Oct 2017Irvine, CaResponsibilities: • Collaborated with each member of the DLC team to develop robust test plans for features and content leveraging Zephyr for JIRA and Confluence. • Trained Testers in white box and grey box methods to supplement existing black box methods. • Led internal QA team in scrum style planning and iteration of testing tasks. • Peer reviewed check-ins with developers to troubleshoot issues and prevent defects. • Worked closely with the production and project leadership to create and track achievable timelines for both the development and testing of DLC features and content. • Promoted rapid test iteration by automating & managing daily build upload to Steam. • Used EazyBI and JIRA to construct dashboards for trending bug resolution and task completion.Accomplishments: • Released 2 DLC Expansions to Tyranny on 6 separate distribution platforms for Windows, Mac, and Linux. -
Qa TesterObsidian Entertainment Aug 2015 - Dec 2016Irvine, CaResponsibilities: • Wrote and executed Zephyr test plans for game systems and content. • Found and documented bugs in game systems using mixed black box and grey box methods. • Learned Unity and custom in-house development tools. • Worked with Programmers and Designers to understand and troubleshoot issues found. • Preformed Bug report triage and assignment when the QA Lead was unavailable. • Reviewed branching dialog files for the Narrative team using in-house tools.Accomplishments: • Released Tyranny as the most stable launch day game to date for Obsidian. -
Technical Producer/Qa LeadStone Blade Entertainment Oct 2013 - Apr 2015Oceanside, CaStone Blade Entertainment is a game design company primarily focused in Physical and Digital Card Games.My time at Stone Blade Entertainment was primarily focused on producing the Digital Card Game: SolForge.Responsibilities: • Drove product development by requesting high-value, attainable features. • Suggested, Implemented, Tested and Deployed in-game events, tournaments, & sales. • Developed Test Plans for features, content, and multi-platform testing. • Acted as technical liaison between the R&D and Engineering staff. • Managed Player/Company communications on various social media, forums, streams, and chatrooms. • Developed predictive model for user purchase patterns and tendencies.Accomplishments: • Released 4 major expansion sets to SolForge. • Developed server driven content update solution, reducing the frequency and cost of multiplatform, client-side, releases by a factor of 3.
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Business Systems AnalystNirvanix Jul 2012 - Oct 2013La Jolla, Ca• Designing custom reports for internal and external use by Nirvanix• Identify where to best use resources to benefit the company
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Office Logistics InternNirvanix Sep 2011 - Jan 2012La Jolla, Ca• Manage International orders for various projects• Process Quotes, Invoices, and PO's• Represent Company in dealings with Vendors
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Resident AssistantUniversity Of The Pacific Sep 2008 - Apr 2011Stockton, Ca• Be a resource to students on campus• Enforce University and Housing policies• Plan and organize events for residents• Largest Event ran: Safe Trick or Treat 2009 (~3000 attendees) -
Camp CounselorBoy Scouts Of America 2003 - 2010Santa Ysabel, Ca
David Benefield Skills
David Benefield Education Details
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Applied Mathematics -
Escondido Charter High SchoolHigh School
Frequently Asked Questions about David Benefield
What company does David Benefield work for?
David Benefield works for Obsidian Entertainment
What is David Benefield's role at the current company?
David Benefield's current role is Lead Quality Assurance Analyst at Obsidian Entertainment.
What is David Benefield's email address?
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What is David Benefield's direct phone number?
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What schools did David Benefield attend?
David Benefield attended University Of The Pacific, Escondido Charter High School.
What skills is David Benefield known for?
David Benefield has skills like Microsoft Office, Customer Service, Project Management, Analysis, Research, Team Leadership, Project Planning, Microsoft Excel, Strategic Planning, Quality Assurance, Social Media, Management.
Who are David Benefield's colleagues?
David Benefield's colleagues are Rahul Paliwal, Corey Messer, Kelvin Nakamura, Dylan Florence, Sebastian Johnsen, Dylan Hairston, Sydney Montes.
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