Quality Assurance Engineer
- Skull and Bones : AAA game on the pirate fantasy, released in February 2024.Implemented testing plans, including unit tests and smoke tests. Troubleshooted features, reported test results and communicated bugs to feature owners. Analyzed each milestone with retrospectives.Facilitated tests scheduling for developers with our build team.Trained QAs team to adopt automated testing, built a community of automation enthusiasts- Anvil, internal engine developed by Ubisoft:Improved existing testing toolsSetup and maintained testing farm (Xbox, PS5, PC)Debugged, tracked and reported issues on appropriate channelsRelayed relevant information between 3 continentsPut in place a strategy to improve the build quality worldwideDeveloped C# scripts to improve QOL for debuggingTrained local talents on tools and best practices of the project