Senior Game Producer
CurrentI lead production and delivery for the Anti-Cheat team, responsible for Vanguard and other anti-cheat solutions across Riot's competitive titles, including VALORANT, League of Legends, and 2XKO.
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David Pritchett is listed as Senior Game Producer at Riot Games, a with 4485 employees, based in Los Angeles, California, United States. AeroLeads shows a matched LinkedIn profile for David Pritchett.
David Pritchett previously worked as Manager, Product Management at Riot Games and Supervisor, Product Management at Riot Games. David Pritchett holds Ba, American Lit. And Culture, Film, Tv, Digital Media from Ucla.
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Opinionated and adaptable Product Manager with over a decade of experience in games. Values a team culture of candor and commitment to each other and their shared objectives. Aspires to servant leadership and infectious inspiration through deep customer empathy and thoughtful rigor.
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Los Angeles, California, United States
I lead production and delivery for the Anti-Cheat team, responsible for Vanguard and other anti-cheat solutions across Riot's competitive titles, including VALORANT, League of Legends, and 2XKO.
Los Angeles, California, United States
I took a production role on the Account Experiences team after my sabbatical ended in September, which manages the First Time User Experience on both Console and Mobile, software touched by every player every time they authenticate on those platforms. My focus areas:-Iterate and refine process and resource allocation across a highly distributed team that leans on async collaboration, and translate the team's burn down of quarterly goals into regular communication to org… Show more I took a production role on the Account Experiences team after my sabbatical ended in September, which manages the First Time User Experience on both Console and Mobile, software touched by every player every time they authenticate on those platforms. My focus areas:-Iterate and refine process and resource allocation across a highly distributed team that leans on async collaboration, and translate the team's burn down of quarterly goals into regular communication to org leadership-Increase confidence in our mobile user acquisition flow through targeted UX improvements and more granular telemetry-Enhance player security measures on mobile like hCaptcha to discourage bot accounts-Push New and Existing Riot titles toward console compliance (PS, XBOX) through features like 1:1 account linking and account restrictions-Create multi-team roadmaps and alignment in the Accounts and Authentication space for cross-team products like Multi-Factor-Authentication Show less
Los Angeles, California, United States
I lead an expansion of headcount and scope for the Developer Relations team at Riot to include-An engineering wing that launched a new version of the Developer Portal focused on player authentication for third party apps and a streamlined developer experience, resulting in a 3x increase in authorized apps from 2022-2023-An embedded data resource that produced actionable insights based on Riot ecosystem telemetry, and correlated ecosystem engagement to direct game engagement and… Show more I lead an expansion of headcount and scope for the Developer Relations team at Riot to include-An engineering wing that launched a new version of the Developer Portal focused on player authentication for third party apps and a streamlined developer experience, resulting in a 3x increase in authorized apps from 2022-2023-An embedded data resource that produced actionable insights based on Riot ecosystem telemetry, and correlated ecosystem engagement to direct game engagement and player spend (We found players who use authorized third party apps have 2-3x average spend and engagement metrics)-Producers that managed internal and external partner relationships, and sourced third party partnerships from an ecosystem of 50,000+ approved applicationsI was accountable for the strategy we pursued to place additional value behind Riot Sign On integration, streamline the approval process for third party applications, and pair both feature and game launches with companion apps from external developers. I led strategic, multi-year planning down to team cross-functional execution and delivery. Show less
Los Angeles, California, United States
I lead Riot's Developer Relations and API Gateway teams, which empowered game developers with turnkey, sustainable access to Riot's platform services. -Launched VALORANT with developer tools available shortly after launch, capping off years of collaboration with the game team to scope and execute a vision for VALORANT's desired third party ecosystem since the prototype phase of development.-Provided launch support for content and seasonal updates from Legends of Runeterra and… Show more I lead Riot's Developer Relations and API Gateway teams, which empowered game developers with turnkey, sustainable access to Riot's platform services. -Launched VALORANT with developer tools available shortly after launch, capping off years of collaboration with the game team to scope and execute a vision for VALORANT's desired third party ecosystem since the prototype phase of development.-Provided launch support for content and seasonal updates from Legends of Runeterra and Teamfight Tactics. Anticipated and troubleshot the impacts of systems changes with external partners before deploying new and changed data and assets. Show less
Los Angeles, Ca
I kept my team connected to, and partnered with, internal product teams, and shaped Riot's strategy for ecosystem-friendly products and features.-Launched Legends of Runeterra on day 1 with developer tools and a companion application in Mobalytics that provided a card gallery, deck builder, and twitch extension, signficantly boosting the reach and engagement of LoR during its preview and closed beta launch window. This took over a year of collaboration with the LoR team on defining the… Show more I kept my team connected to, and partnered with, internal product teams, and shaped Riot's strategy for ecosystem-friendly products and features.-Launched Legends of Runeterra on day 1 with developer tools and a companion application in Mobalytics that provided a card gallery, deck builder, and twitch extension, signficantly boosting the reach and engagement of LoR during its preview and closed beta launch window. This took over a year of collaboration with the LoR team on defining the product space, setting technical requirements, selecting the right partnership, and managing the project all the way to release.-Launched League Director and the League Replay API, official tools for internal and external content creators to capture cinematic footage from League of Legends replays. Set up the transition from our unofficial support of community-made tools to Riot-made ones, incorporating community feedback and taking requirements from its biggest third party users. Show less
Greater Los Angeles Area
I managed accounts for third party developers who used Riot's API as the backbone of their player-facing products. I helped socialize the value that third party applications bring to players and to Riot, and campaigned for additional Riot feature integrations with the API.
Greater Los Angeles Area
I ran a variety of community programs promoting video content creators and fan sites.
Greater Los Angeles Area
I ran a community program highlighting League of Legends live streamers.
Other employees you can reach at riotgames.com. View company contacts for 4485 employees →
Marshall Wei
Colleague at Riot GamesLos Angeles, California, United States
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Ingrid Mühlenbrock
Colleague at Riot GamesMexico City, Mexico
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Delyan Farashev
Colleague at Riot GamesUnited States
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Eron Rauch
Colleague at Riot GamesCulver City, California, United States
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Valérie Horyna
Colleague at Riot GamesBerlin, Germany
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Tim Hill
Colleague at Riot GamesLos Angeles Metropolitan Area, United States
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Jhon Durantce Duwa
Colleague at Riot GamesBogota, D.C., Capital District, Colombia
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Fariq Maulana
Colleague at Riot GamesGambir, Jakarta, Indonesia
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Mister Crabs Channel
Colleague at Riot GamesAmbon, Maluku, Indonesia
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Brian Horton
Colleague at Riot GamesLos Angeles, California, United States
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Quick answers generated from the profile data available on this page.
David Pritchett works for Riot Games.
David Pritchett is listed as Senior Game Producer at Riot Games.
David Pritchett is based in Los Angeles, California, United States while working with Riot Games.
David Pritchett has worked for Riot Games and Swann Communications Usa.
David Pritchett's colleagues at Riot Games include Marshall Wei, Ingrid Mühlenbrock, Delyan Farashev, Eron Rauch, and Valérie Horyna.
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David Pritchett holds Ba, American Lit. And Culture, Film, Tv, Digital Media from Ucla.
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