David Pritchett

David Pritchett Email and Phone Number

Games Industry Product Management and Production Leader @ Riot Games @ Riot Games
los angeles, california, united states
David Pritchett's Location
Los Angeles, California, United States, United States
About David Pritchett

Opinionated and adaptable Product Manager with over a decade of experience in games. Values a team culture of candor and commitment to each other and their shared objectives. Aspires to servant leadership and infectious inspiration through deep customer empathy and thoughtful rigor.

David Pritchett's Current Company Details
Riot Games

Riot Games

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Games Industry Product Management and Production Leader @ Riot Games
los angeles, california, united states
Website:
riotgames.com
Employees:
4485
David Pritchett Work Experience Details
  • Riot Games
    Senior Game Producer
    Riot Games Mar 2024 - Present
    Los Angeles, California, United States
    I lead production and delivery for the Anti-Cheat team, responsible for Vanguard and other anti-cheat solutions across Riot's competitive titles, including VALORANT, League of Legends, and 2XKO.
  • Riot Games
    Manager, Product Management
    Riot Games Mar 2023 - Jan 2024
    Los Angeles, California, United States
    I took a production role on the Account Experiences team after my sabbatical ended in September, which manages the First Time User Experience on both Console and Mobile, software touched by every player every time they authenticate on those platforms. My focus areas:-Iterate and refine process and resource allocation across a highly distributed team that leans on async collaboration, and translate the team's burn down of quarterly goals into regular communication to org… Show more I took a production role on the Account Experiences team after my sabbatical ended in September, which manages the First Time User Experience on both Console and Mobile, software touched by every player every time they authenticate on those platforms. My focus areas:-Iterate and refine process and resource allocation across a highly distributed team that leans on async collaboration, and translate the team's burn down of quarterly goals into regular communication to org leadership-Increase confidence in our mobile user acquisition flow through targeted UX improvements and more granular telemetry-Enhance player security measures on mobile like hCaptcha to discourage bot accounts-Push New and Existing Riot titles toward console compliance (PS, XBOX) through features like 1:1 account linking and account restrictions-Create multi-team roadmaps and alignment in the Accounts and Authentication space for cross-team products like Multi-Factor-Authentication Show less
  • Riot Games
    Supervisor, Product Management
    Riot Games Mar 2022 - Mar 2023
    Los Angeles, California, United States
    I lead an expansion of headcount and scope for the Developer Relations team at Riot to include-An engineering wing that launched a new version of the Developer Portal focused on player authentication for third party apps and a streamlined developer experience, resulting in a 3x increase in authorized apps from 2022-2023-An embedded data resource that produced actionable insights based on Riot ecosystem telemetry, and correlated ecosystem engagement to direct game engagement and… Show more I lead an expansion of headcount and scope for the Developer Relations team at Riot to include-An engineering wing that launched a new version of the Developer Portal focused on player authentication for third party apps and a streamlined developer experience, resulting in a 3x increase in authorized apps from 2022-2023-An embedded data resource that produced actionable insights based on Riot ecosystem telemetry, and correlated ecosystem engagement to direct game engagement and player spend (We found players who use authorized third party apps have 2-3x average spend and engagement metrics)-Producers that managed internal and external partner relationships, and sourced third party partnerships from an ecosystem of 50,000+ approved applicationsI was accountable for the strategy we pursued to place additional value behind Riot Sign On integration, streamline the approval process for third party applications, and pair both feature and game launches with companion apps from external developers. I led strategic, multi-year planning down to team cross-functional execution and delivery. Show less
  • Riot Games
    Product Manager Ii
    Riot Games Jul 2020 - Mar 2022
    Los Angeles, California, United States
    I lead Riot's Developer Relations and API Gateway teams, which empowered game developers with turnkey, sustainable access to Riot's platform services. -Launched VALORANT with developer tools available shortly after launch, capping off years of collaboration with the game team to scope and execute a vision for VALORANT's desired third party ecosystem since the prototype phase of development.-Provided launch support for content and seasonal updates from Legends of Runeterra and… Show more I lead Riot's Developer Relations and API Gateway teams, which empowered game developers with turnkey, sustainable access to Riot's platform services. -Launched VALORANT with developer tools available shortly after launch, capping off years of collaboration with the game team to scope and execute a vision for VALORANT's desired third party ecosystem since the prototype phase of development.-Provided launch support for content and seasonal updates from Legends of Runeterra and Teamfight Tactics. Anticipated and troubleshot the impacts of systems changes with external partners before deploying new and changed data and assets. Show less
  • Riot Games
    Third Party Ecosystem Senior Specialist
    Riot Games Jul 2016 - Jul 2020
    Los Angeles, Ca
    I kept my team connected to, and partnered with, internal product teams, and shaped Riot's strategy for ecosystem-friendly products and features.-Launched Legends of Runeterra on day 1 with developer tools and a companion application in Mobalytics that provided a card gallery, deck builder, and twitch extension, signficantly boosting the reach and engagement of LoR during its preview and closed beta launch window. This took over a year of collaboration with the LoR team on defining the… Show more I kept my team connected to, and partnered with, internal product teams, and shaped Riot's strategy for ecosystem-friendly products and features.-Launched Legends of Runeterra on day 1 with developer tools and a companion application in Mobalytics that provided a card gallery, deck builder, and twitch extension, signficantly boosting the reach and engagement of LoR during its preview and closed beta launch window. This took over a year of collaboration with the LoR team on defining the product space, setting technical requirements, selecting the right partnership, and managing the project all the way to release.-Launched League Director and the League Replay API, official tools for internal and external content creators to capture cinematic footage from League of Legends replays. Set up the transition from our unofficial support of community-made tools to Riot-made ones, incorporating community feedback and taking requirements from its biggest third party users. Show less
  • Riot Games
    Developer Relations Specialist
    Riot Games Jan 2014 - Jun 2016
    Greater Los Angeles Area
    I managed accounts for third party developers who used Riot's API as the backbone of their player-facing products. I helped socialize the value that third party applications bring to players and to Riot, and campaigned for additional Riot feature integrations with the API.
  • Riot Games
    Community Specialist
    Riot Games Jan 2013 - Dec 2013
    Greater Los Angeles Area
    I ran a variety of community programs promoting video content creators and fan sites.
  • Riot Games
    Community Coordinator
    Riot Games May 2012 - Dec 2012
    Greater Los Angeles Area
    I ran a community program highlighting League of Legends live streamers.
  • Swann Communications Usa
    Assistant Product Coordinator
    Swann Communications Usa Oct 2011 - Feb 2012
    Santa Fe Springs, Ca

David Pritchett Education Details

  • Ucla
    American Lit. And Culture, Film, Tv, Digital Media

Frequently Asked Questions about David Pritchett

What company does David Pritchett work for?

David Pritchett works for Riot Games

What is David Pritchett's role at the current company?

David Pritchett's current role is Games Industry Product Management and Production Leader @ Riot Games.

What schools did David Pritchett attend?

David Pritchett attended Ucla.

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David Pritchett's colleagues are Jan Roza, Eunil Lee, Stejar Radu, Dear Gwen, Jordan Jarvis, Sunwoo Kim, Eunice C..

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