David Morehead
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David Morehead Email & Phone Number

Cinematography Consultant at Skydance Animation
Location: Los Angeles, California, United States 10 work roles
1 work email found @skydance.com LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 86%

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Work email d****@skydance.com
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Current company
Role
Cinematography Consultant
Location
Los Angeles, California, United States
Company size

Who is David Morehead? Overview

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David Morehead is listed as Cinematography Consultant at Skydance Animation, a with 925 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at skydance.com and a matched LinkedIn profile for David Morehead.

David Morehead previously worked as Visual Development Cinematography at Skydance Animation and Founder at Camworks.

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Email format at Skydance Animation

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{first_initial}{last}@skydance.com
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Profile bio

About David Morehead

2019 VES® Award Winner for "Spiderman - into the Spider-Verse"​, 2011 VES® Nominee​ for Best Cinematography in an Animated Feature for "Arthur Christmas". First major supervising role was in 1995 for DreamWorks' flagship feature "The Prince of Egypt". Spider-Verse was my 15th feature and 10th as a camera supervisor. Studios include Amblin, DreamWorks, PDI, Aardman, Warner Bros Animation, Sony Pictures Animation. Skydance Animation.On the technical side I enjoy designing & prototyping software and have multiple patents, contributions, and Academy Sci-Tech submissions for production tools, many of which are now commercially available or have become industry standard.

Listed skills include Camera, Cinematography, Cinematics, Animation, and 14 others.

Current workplace

David Morehead's current company

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Skydance Animation
Skydance Animation
Cinematography Consultant
Los Angeles, CA, US
Employees
925
AeroLeads page
10 roles

David Morehead work experience

A career timeline built from the work history available for this profile.

Visual Development Cinematography

Current

Los Angeles Metropolitan Area

Helping Directors find the cinematic language of their film. Working closely with Art, Story, & Editorial to introduce 3D Camera & Environments to pre-production.

Oct 2020 - Present

Founder

Current
Camworks

Los Angeles Metropolitan Area

Camworks is a Parent company for my latest contribution to the industry, a webGL-app called "Dutch" designed to bridge the gap between 2D pre-production & 3D production. Coming soon for all Artists & Studios.

Apr 2019 - Present

Visual Development Cinematography

Los Angeles Metropolitan Area

First full tests using my 2D+3D process and "Dutch" software on several projects in development.

Oct 2019 - Oct 2020

Head Of Layout (Cinematography)

Greater Los Angeles Area

"Spiderman : Into the Spider-Verse" 2019“Smurfs The Lost Village” 2016“Arthur Christmas” 2011 “Cloudy With a Chance of Meatballs” 2009Began Scouting in pre-production to define the Cinematic Language of the film, then carry that vision through production with Rough and Final Layout crews. Collaborate closely with the Directors, Art, Story, Editorial, and the fantastic Imageworks VFX crew.

Apr 2014 - Mar 2019

Visual Development

Greater Los Angeles Area

“Abominable” 2014 (released in 2019)“BOO - Bureau of Otherworldly Operations” 2013 (unreleased)Cultivated the "Scouting"​ process and introduced Flix to the DW studio when it became commercially available via The Foundry. With Scouting & Flix we gained an unprecedented level of creative collaboration between Art, Story & Camera.

Apr 2012 - Apr 2014

Head Of Layout (Cinematography)

Greater Los Angeles Area

“Cloudy With a Chance of Meatballs” 2009“Arthur Christmas” 2011 Joined Sony in 2006 to explore my new approach to the pre-production process and designed software that became "Flix" ..currently the industry standard pre-prod solution (patented & submitted for an Academy Sci-Tech Award in 2013) While at Sony, supervised a full crew of Rough & Final Layout artists, and Chaired the Sony "Layout Council" which worked with every internal show and software dept, plus Autodesk and Disney… Show more “Cloudy With a Chance of Meatballs” 2009“Arthur Christmas” 2011 Joined Sony in 2006 to explore my new approach to the pre-production process and designed software that became "Flix" ..currently the industry standard pre-prod solution (patented & submitted for an Academy Sci-Tech Award in 2013) While at Sony, supervised a full crew of Rough & Final Layout artists, and Chaired the Sony "Layout Council" which worked with every internal show and software dept, plus Autodesk and Disney Feature Animation to jointly develop "Maya Camera Sequencer" (now the de facto maya Layout / Cinematography tool) Show less

Nov 2006 - Nov 2011

Scene Planning Supervisor (Camera & Compositing)

Greater Los Angeles Area

“Prince of Egypt” 1998 | “El Dorado” 1999 | “Spirit” 2001 | “Sinbad” 2003 "Father of the Pride" (TV series) 2005Senior Creative Lead since being recruited by DreamWorks in 1995 to help form the DW studio and build + head the "Scene Planning" department. During eleven years at DW; supervised four features, an all-CG Prime Time Network TV series, and spearheaded development on their original animation pipeline (patented & submitted for an Academy Sci-Tech Award in 1998) for… Show more “Prince of Egypt” 1998 | “El Dorado” 1999 | “Spirit” 2001 | “Sinbad” 2003 "Father of the Pride" (TV series) 2005Senior Creative Lead since being recruited by DreamWorks in 1995 to help form the DW studio and build + head the "Scene Planning" department. During eleven years at DW; supervised four features, an all-CG Prime Time Network TV series, and spearheaded development on their original animation pipeline (patented & submitted for an Academy Sci-Tech Award in 1998) for seamlessly integrating the 2D-paper and 3D-digital worlds. Show less

Jun 1995 - Sep 2006

Digital Scene Design Supervisor (Camera & Compositing)

Amblin Entertainment "Amblimation"

London, United Kingdom

“Were Back A Dinosaur Story” 1993“Balto” 1995Formed the "Digital Scene Design"​ dept at Amblimation in London in 1991. Over the span of three years and two features, we pioneered the transition from Traditional Animation studio to a digital pipeline. (Camera, Ink & Paint, EFX, & Compositing) ..making Amblimation the First (non-Disney) all-digital feature animation studio in the world. The job titles we use today had yet to be invented, the role was basically a "VFX Sup" as we literally… Show more “Were Back A Dinosaur Story” 1993“Balto” 1995Formed the "Digital Scene Design"​ dept at Amblimation in London in 1991. Over the span of three years and two features, we pioneered the transition from Traditional Animation studio to a digital pipeline. (Camera, Ink & Paint, EFX, & Compositing) ..making Amblimation the First (non-Disney) all-digital feature animation studio in the world. The job titles we use today had yet to be invented, the role was basically a "VFX Sup" as we literally invented a system to deliver 1100+ shots from Capture to Comp through Filmout. Show less

Jan 1991 - Dec 1994

Online Editor / R&D / Film Restoration

San Diego Ca.

“An American Tail II Fievel Goes West” 1991Gained fundamental digital production experience at American Film Technologies. AFT's primary business was Classic Film Colorization which required visually deconstructing each film frame by frame providing rare insight into classic film making. While at AFT, I embraced every opportunity from Colorist, to Color Stylist, to Online Editor, and eventually into Research & Development. We partnered with Oxberry & Solitaire to develop the first… Show more “An American Tail II Fievel Goes West” 1991Gained fundamental digital production experience at American Film Technologies. AFT's primary business was Classic Film Colorization which required visually deconstructing each film frame by frame providing rare insight into classic film making. While at AFT, I embraced every opportunity from Colorist, to Color Stylist, to Online Editor, and eventually into Research & Development. We partnered with Oxberry & Solitaire to develop the first commercial "Cinnescan" film-in / film-out digital restoration system. In 1990, Disney contracted us to restore & colorize all their early B&W cartoons, (including Steamboat Willy) ..which led to Digital Ink & Paint, and began my career in Animation. Show less

Jan 1987 - Dec 1990
Team & coworkers

Colleagues at Skydance Animation

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FAQ

Frequently asked questions about David Morehead

Quick answers generated from the profile data available on this page.

What company does David Morehead work for?

David Morehead works for Skydance Animation.

What is David Morehead's role at Skydance Animation?

David Morehead is listed as Cinematography Consultant at Skydance Animation.

What is David Morehead's email address?

AeroLeads has found 1 work email signal at @skydance.com for David Morehead at Skydance Animation.

Where is David Morehead based?

David Morehead is based in Los Angeles, California, United States while working with Skydance Animation.

What companies has David Morehead worked for?

David Morehead has worked for Skydance Animation, Camworks, Warner Bros. Animation, Sony Pictures Entertainment, and Dreamworks Animation.

Who are David Morehead's colleagues at Skydance Animation?

David Morehead's colleagues at Skydance Animation include Sergi Solanes Vilanova, Estela Ramos Fernández, Marina Rodrigo Sahagún, Pau Rovira Balust, and Amanda Calvo Blanco.

How can I contact David Morehead?

You can use AeroLeads to view verified contact signals for David Morehead at Skydance Animation, including work email, phone, and LinkedIn data when available.

What skills is David Morehead known for?

David Morehead is listed with skills including Camera, Cinematography, Cinematics, Animation, Pre Production, Photography, Layout, and Previz.

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