My journey in coding started in my first year of college when, out of curiosity, I took my first programming class: Intro to C++. It wasn't long until I started to see what incredible potential coding had, so I immediately changed my major to Computer Science and completed my A.A. in the subject. Since then I've completed a B.A. Degree in Digital Media at UCF, with a focus on Game Design and a minor in Computer Science. My passion lies in video games and problem solving, so learning to code and work in game engines are the natural endpoints for both of those things.These days I am dedicating my efforts to improving my craft by working on my skills in C#, Unity, and UE4.
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Interactive Developer302 Interactive Nov 2021 - Oct 2024Developed video games and digital interactive experiences using the Unity game engine in combination with a wide variety of technologies, including:- Mobile AR games using Niantic Lightship- Casual games for mobile and web- A virtual aquarium using the Looking Glass Portrait- An arcade game using unique, dance pad, input -
Software EngineerCyberdream Nov 2020 - Jun 2021Orlando, Florida, United StatesSubcontracted as a software engineer to DiSTI.• QA testing• Developed example scenes for customer and new hire presentation• Wrote technical testing documentation• Wrote instructional documentation for both new hires and customers -
Creative DirectorUniversity Of Central Florida - Digital Media Student Aug 2019 - Apr 2020Orlando, Florida, United StatesCreative Director | UE4Technobabble, Studio Basskick• Designed game mechanics and world• Managed team members and guided creative vision of the project• Programmed major player mechanics, including rail grind and tether mechanics• Programmed designer tools such as checkpoints and tetherable actors
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Lead Software EngineerUniversity Of Central Florida - Digital Media Student Aug 2019 - Dec 2019Orlando, Florida, United StatesLead Programmer | UnityTOBU, Cosmic Railways Games• Built a procedural generation script for an endless runner style game• Designed and implemented ring collection and world transition game mechanics• Constructed prefabricated obstacle tiles for use in procedural generation
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Lead Software EngineerUniversity Of Central Florida - Digital Media Student Jan 2019 - May 2019Orlando, Florida, United StatesLead Programmer | UnitySlaybells, Working Title • Built a procedural generation script for a dungeon creator• Constructed prefabricated levels for use in procedural dungeon generation• Designed behavior systems for room doors
David Ray Education Details
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Game And Interactive Media Design -
Computer Science
Frequently Asked Questions about David Ray
What is David Ray's role at the current company?
David Ray's current role is Technical Game Designer | Software Engineer - Specializing in mechanics design and implementation.
What schools did David Ray attend?
David Ray attended University Of Central Florida, South Florida State College.
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