David Wickum
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David Wickum Email & Phone Number

Senior Animator II at Electronic Arts (EA)
Location: Orlando, Florida, United States 11 work roles 2 schools
1 work email found @ea.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Senior Animator II
Location
Orlando, Florida, United States
Company size

Who is David Wickum? Overview

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David Wickum is listed as Senior Animator II at Electronic Arts (EA), a with 22174 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for David Wickum.

David Wickum previously worked as Senior Animator at Electronic Arts (Ea) and Animator at Electronic Arts. David Wickum holds Bachelor Of Fine Arts, Animation And Visual Effects from San Francisco Academy Of Art University.

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Profile bio

About David Wickum

Passionate, Persistent, Efficient and Entertaining! Live for creating memorable stories with believable characters through their development.

Listed skills include Character Animation, Animation, Storyboarding, Maya, and 11 others.

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Electronic Arts (EA)
Electronic Arts (Ea)
Senior Animator II
redwood city, california, united states
Website
Employees
22174
AeroLeads page
11 roles · 24 years

David Wickum work experience

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Senior Animator Ii

Current

Orlando, Florida, United States

Ÿ [Madden 25] Designed, animated and integrated new Pre-play system. This system takes place after you call a play and up until you snap the ball. Created a new visual language on defense. Now all defenders will be aware of what the offense comes out in and will communicate with each other how they want to attack the situation. They'll use a variety of visual queues that a seasoned player on offense could pick up.Ÿ [College 25] Designed, animated and integrated new Team celebration system. This system values user input in the endzone while also dynamically calling over teammates to join with you in your celebrations.Ÿ [Madden 24] Designed, animated and integrated new Postplay system. This system takes place after the whistle and until we cut away to playbooks. All 22 players on the field now dynamically react to who's around them and what just took place on the field.Ÿ [Madden 23] Designed, animated and integrated new Mid-Air Tackle system. Overhauled Madden's getup system. Introduced a new signature player first down getup system. Enhanced Blocking systems with new mechanics and animations. Helped several designers expand their systems in Madden with better understandings of the surrounding systems. Mentored younger animators in some of our systems.Ÿ [Madden 22] Enhanced the Catching, Blocking, Pass Rush systems and mechanics. Mentored younger animators in these systemsŸ [Madden 21] Designed, animated and integrated all new Kick pass and Catching systems in the Yard. Designed, animated and integrated all new Pass Rush Mechanics and animations

Jun 2022 - Present

Senior Animator

Orlando, Florida, United States

Ÿ [Madden 20] Enhanced the Catching and Blocking animation systems and mechanics with more content and sub categories of outcomesŸ [Madden 19] Ported all Catching mechanics and systems into EA's new interaction scenario system. Further enhanced sub catching systems with new contentŸ [Madden 18] Designed, animated and integrated all Wide Receiver versus Defensive Backs mechanics and animationsŸ [Madden 17] Designed, animated and integrated the new Special Teams systems and mechanicsŸ [Madden 16] Designed, animated and integrated the new catching interaction system and mechanicsŸ [All Cycles] Worked with lead/senior software engineers on each of the features I've worked on, to make sure our pipeline can handle all the content and find ways to optimize the process to keep our game optimizedŸ [All Cycles] Worked with other departments inside of EA to help flesh out our toolsets to increase productivity and workflow for animators in EAs proprietary softwareŸ [All Cycles] Direct actors for mocap shoots to capture quality content that will need to be cleaned up for use in MaddenŸ [All Cycles] Work with QA department to create best practice workflows when finding bugs in my spaces of ownership to help drive quality each cycle.

Jun 2020 - Jun 2022

Animator

Orlando, Florida Area

Ÿ Worked on Madden NFL booth sequences where I had to recreate through animation, Jim Nantz and Phil Simms facial likenesses for in game cinematic sequencesŸ Created believable animal animated sequences that interacted with surrounding trainers and football playersŸ Shot over 1,300 cameras using exclusive handheld technology, for creating vignettes inside NCAA cinematic sequencesŸ Cleaned up motion data for player and crowd celebrations as well as iconic and school specific hand celebrations

Apr 2013 - Jun 2020

Animator

Sidefx Entertainment

Santa Monica, Ca

Character animator for several shots using the Houdini animation package while working as abeta tester* Worked with the Director and lead artist to create entertaining shots

Jan 2012 - Aug 2012

Animator

Lovely Studios

Character animator for 20 shots in the short film Honor. Much of my work emphazised facialexpressions* Collaborated with the director, Kevin Bertazzon to help push the entertainment on shots given

Nov 2010 - May 2012

3D Animator/Artist

Venice, California

Developed an animation bumper from storyboards to final product* Worked closely with the founding partners and lead artist to recreate their vision in 3dModeler, Texture Artist, Lighting, Animation and Simulation...

Feb 2011 - Apr 2011

Artist

The Adventures Of Jt And Myka - The Lost World

Created appealing characters and poses through a story driven book* Strong character driven expressions to convey emotions in hand drawn characters

Apr 2010 - Oct 2010

Animator

Toonlets.Com

Designed character driven movements for 3d models* Animation cycles of characters for blocking

Jan 2010 - May 2010

Student

Academy Of Art University, San Francisco

Attended all 3 levels of the Pixar Classes, taught by Pixar Animators/Supervising Animators

2003 - 2008 ~5 yrs

Camera Man

Derek Diaz Films

Filmed pivotal scenes in documentaries* Gave valuable advice to help increase the quality of the project

Jan 2004 - Dec 2004

Web Artist

Freelance

Created backgrounds and wallpapers, for others and my own online web comics

Jan 2002 - Mar 2004
Team & coworkers

Colleagues at Electronic Arts (EA)

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2 education records

David Wickum education

Bachelor Of Fine Arts, Animation And Visual Effects

San Francisco Academy Of Art University

Selected into the Pixar Class 1, taught by Bobby Podesta and Matt Majers * Selected into the Pixar Class 2, taught by Mike Wu and Adam.

Aa, Computer Animation

San Francisco Art Institute International

Practiced the fundamentals of animation

FAQ

Frequently asked questions about David Wickum

Quick answers generated from the profile data available on this page.

What company does David Wickum work for?

David Wickum works for Electronic Arts (EA).

What is David Wickum's role at Electronic Arts (EA)?

David Wickum is listed as Senior Animator II at Electronic Arts (EA).

What is David Wickum's email address?

AeroLeads has found 1 work email signal at @ea.com for David Wickum at Electronic Arts (EA).

Where is David Wickum based?

David Wickum is based in Orlando, Florida, United States while working with Electronic Arts (EA).

What companies has David Wickum worked for?

David Wickum has worked for Electronic Arts (Ea), Electronic Arts, Sidefx Entertainment, Lovely Studios, and Market Street Productions.

Who are David Wickum's colleagues at Electronic Arts (EA)?

David Wickum's colleagues at Electronic Arts (EA) include Sameer Pande, Rachel Mackinnon, Manas Meaprath, Varun Karandikar, and Cage Xander.

How can I contact David Wickum?

You can use AeroLeads to view verified contact signals for David Wickum at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did David Wickum attend?

David Wickum holds Bachelor Of Fine Arts, Animation And Visual Effects from San Francisco Academy Of Art University.

What skills is David Wickum known for?

David Wickum is listed with skills including Character Animation, Animation, Storyboarding, Maya, Computer Animation, Drawing, 3D Animation, and Film.

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