Senior Animator Ii
CurrentŸ [Madden 25] Designed, animated and integrated new Pre-play system. This system takes place after you call a play and up until you snap the ball. Created a new visual language on defense. Now all defenders will be aware of what the offense comes out in and will communicate with each other how they want to attack the situation. They'll use a variety of visual queues that a seasoned player on offense could pick up.Ÿ [College 25] Designed, animated and integrated new Team celebration system. This system values user input in the endzone while also dynamically calling over teammates to join with you in your celebrations.Ÿ [Madden 24] Designed, animated and integrated new Postplay system. This system takes place after the whistle and until we cut away to playbooks. All 22 players on the field now dynamically react to who's around them and what just took place on the field.Ÿ [Madden 23] Designed, animated and integrated new Mid-Air Tackle system. Overhauled Madden's getup system. Introduced a new signature player first down getup system. Enhanced Blocking systems with new mechanics and animations. Helped several designers expand their systems in Madden with better understandings of the surrounding systems. Mentored younger animators in some of our systems.Ÿ [Madden 22] Enhanced the Catching, Blocking, Pass Rush systems and mechanics. Mentored younger animators in these systemsŸ [Madden 21] Designed, animated and integrated all new Kick pass and Catching systems in the Yard. Designed, animated and integrated all new Pass Rush Mechanics and animations