David Mann
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David Mann Email & Phone Number

Technical Lead at Adacel
Location: Greater Montreal Metropolitan Area, Canada 7 work roles 4 schools
1 work email found @adacel.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email d****@adacel.com
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Current company
Role
Technical Lead
Location
Greater Montreal Metropolitan Area, Canada
Company size

Who is David Mann? Overview

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Quick answer

David Mann is listed as Technical Lead at Adacel, a with 423 employees, based in Greater Montreal Metropolitan Area, Canada. AeroLeads shows a work email signal at adacel.com and a matched LinkedIn profile for David Mann.

David Mann previously worked as Solutions Designer (Senior Technical Artist) at Adacel and Senior 3D Modeler - Data Specialist, Visual Databases at Adacel. David Mann holds Certificate, 3Ds Max from Nad, School Of Digital Arts, Animation And Design - Uqac.

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Email format at Adacel

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{first}.{last}@adacel.com
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Profile bio

About David Mann

Constantly looking to excel and learn in the 3D Multimedia, Environmental Design, Simulation & VFX fields through hard work, persistence and ingenuity!With more than 17 years’ experience in the Simulation Industry. Retaining numerous technical lead roles. I have had the opportunity to learn multiple skills. Becoming extremely proficient, with a robust technical background. leveraging years of 3D Modeling, Environmental, SFX and Artistic knowledge into Industry standard, Technical Artist. Thus, creating numerous PBR compliant textures, masks, materials, material functions, data tables and Blueprints in Unreal Engine. Over these years, I have developed and delivered hundreds of large scale (53nm) visual databases and maintenance trainers that include a high level of fidelity, keeping performance in mind. Satisfying customer needs and requirements. These R&D, Military and Civil projects have been developed for both Offline and Runtime applications, in 2D and 3D synthetic environments. Working on these high profile projects has expanded my limits, capabilities, and attitudes within a team atmosphere. Proving that communication, the ability to learn quickly are essential qualities to any team. Amongst those qualities, I work efficiently under pressure and within tight deadlines - contact switching when necessary. I have shown the ability to adapt well to new software, environments, and procedures and thrive on new challenges. Interested in all aspects of visual simulation technology, production, animation, rigging, modeling, and visual effects!Tools & Skills: Unreal Engine, 3D Studio Max, Photoshop, Trian 3D Builder, Global Mapper - GIS, Illustrator, SpeedTree, MAPublisher, IsoDraw, IsoDraw CADprocess, Solid Works, Presagis Creator, Terra Vista, Mudbox, ZBrush, Premiere Pro, Corel Draw, Lithos, Motif IDE, Arc Map - ArcGis, After Effects, Combustion.

Listed skills include 3D Modeling, Texturing, 3D Studio Max, 3D Graphics, and 45 others.

Current workplace

David Mann's current company

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Adacel
Adacel
Technical Lead
Montreal, QC, CA
Website
Employees
423
AeroLeads page
7 roles

David Mann work experience

A career timeline built from the work history available for this profile.

Technical Lead

Montreal, Qc, Ca

Solutions Designer (Senior Technical Artist)

Montreal, Quebec, Canada

Bridge the gap between the issues of creative design, 3D modeling and engineering for next-gen ATC simulation development. Possessing an equal amount of knowledge in both disciplines ensures all needs are being met, while providing all-round knowledge and experience working in the artistic and programming realms of simulation.• Co-Developing AeroScene–Adacel’s newstate-of-the-art Image Generation (IG) solution that delivers unprecedented visual capabilities - Built in Unreal Engine.• Co-Developing AeroScene's real-time weather system. Delivering real-time dynamic elements, such as; volumetric clouds, multiple cloud layers, global & localized weather systems, rain, snow, wind, lighting, rain shafts, virga, environment lighting, shadows - Built in Unreal Engine.• Developing various Materials, Material Functions, Blueprints, Niagara Particle Systems (SFX), Water Shaders, Post Process Materials, Skeletal & Static Meshes, Impostors, Animations, Blend Spaces in order to advance our visual system. Using Unreal Engine.• Developing numerous large scale (+53nm) environments for use in Unreal and Legacy products. Including Multi-Layer and Multi-Tile Static Mesh and/or Landscape Levels that include Geo-Specific and Geo-Typical Features.• Developing workflows and processes that take advantage of existing and recent updates within Unreal Engine 4 & 5. Lumen, Virtual Shadow Maps, Nanite, Landscapes, RVT's, PCG, Octahedral Impostors• AeroScene Demos and Presentations or Adacel’s new state-of-the-art Image Generation (IG) and VR solution.

Senior 3D Modeler - Data Specialist, Visual Databases

Montreal, Quebec, Canada

Apr 2016 - Mar 2021

3D Modeler, Visual Databases

Montreal, Canada Area

Sep 2014 - Apr 2016

Lead Technical Illustrator

Montreal, Canada Area

• Responsible for organizing, developing, producing complex technical illustrations, graphics and artwork from 3D to 2D. • Worked with orthographic, isometric, dimetric, trimetric and perspective views. • Produced all within the allocated budget and scheduled time period, for various Operational, Maintenance and Technical Publications.• Supported Technical Publication team during development, update and delivery of all specific Technical Illustrations. Meeting the necessary required specifications for Defense and Non-Defense contracts.• Rendered and delivered various projects and project variations, with-in tight deadlines on high profile projects. Such as; Bombardier Challenger 300/350.• QA and Illustration verification of multiple illustrations from sub-contractors and customers, in order to ensure that they respect given national and international standards and specifications.• Technical Illustration tracking, effort, estimation process, and impact analysis of Engineering drawing changes or new customer amendments.• Prepared all illustrations and graphics to be inserted into the related Technical Publications.• Load, Position and explode 3D models and their related parts based on engineering plans, the Authors Mark-Ups and provided BOM or EDPL.• Convert and Capture manufacturers 3D Model in the most efficient way, that best describes the installation process.• Inform Technical Lead Writer of assignment status, so that delays can be monitored and corrected.• Created and published various Marketing material.• Knowledge of the ATA, S1000D and S2000M specifications and requirements. • 5 week Intensive training with Rheinmetall Technical Publications, Germany.

Feb 2014 - Feb 2015

Visual Database Designer Ii

Cae

8585, Ch De La Cote-De-Liesse Saint-Laurent, Qc H4T 1G6

• Advanced 3D Visual Database Design on numerous high profile projects for both Military and Civil project and products.• Developed Offline and Runtime 3D simulations, environments and respective project libraries. • Modeled hundreds of Military and Civil airports. Including various vehicles, buildings, lighting systems, clutter, obstructions, markings and effects.• Produced high resolution Imagery and Elevation according to customer needs.• Lead multiple projects in the Advanced Database Group, such as; NTF, Hawk128, S3000.• Was the primary point of contact for local teams, contractors and international customers.• Helped further develop a new dynamic, low cost, synthetic visual solution.• Expert knowledge of CE:CDB, Modeling, Texturing, Visual Database production and deployment.• Provided excellent technical support for various customer contracts.Resolving technical problems by analyzing and investigating customer provided data. Identifying solutions and recommending the appropriate action.• Wrote technical documentation and workflows for advanced modeling.• Published procedures to maintain future internal standards.• Performed technical training seminars for local and international, civil and military clients such as Agusta-Westland, German Air Force and CAE.• Created work-orders in order to build High Fidelity landmarks, Geo-Specific and Geo-Typical airfields within a specific allotted timeline, budget and quality

Feb 2009 - Oct 2013

2D Illustrator - 3D Artist

Montreal, Canada Area

• Developed 2D and 3D based maintenance trainers for Military and Civil Contracts.• Primary Modeler, Animator and Rigger of multiple complex 3D systems/components and projects.• Helped develop 3D maintenance trainer environment, workflow and procedure.• Reviewed and analysed multiple customer provided plans and photos.• Researched and Introduced efficient methods of illustrating, animating and rigging.

Mar 2006 - Feb 2009
Team & coworkers

Colleagues at Adacel

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4 education records

David Mann education

Certificate, 3Ds Max

Nad, School Of Digital Arts, Animation And Design - Uqac

• Modeling • Texturing • Animation • Rigging

Certificate, Gis - Global Mapper

Blue Marble Geographics

Certified Global Mapper User

Certificate, Technical Illustration

Rheinmetall Technical Publications, Germany

5 week Intensive Training

D.E.C, Illustration & Design

Activities and Societies: AAA Soccer Team - Dawson Blues

FAQ

Frequently asked questions about David Mann

Quick answers generated from the profile data available on this page.

What company does David Mann work for?

David Mann works for Adacel.

What is David Mann's role at Adacel?

David Mann is listed as Technical Lead at Adacel.

What is David Mann's email address?

AeroLeads has found 1 work email signal at @adacel.com for David Mann at Adacel.

Where is David Mann based?

David Mann is based in Greater Montreal Metropolitan Area, Canada while working with Adacel.

What companies has David Mann worked for?

David Mann has worked for Adacel, Glelcs Inc., Cae, and Lockheed Martin.

Who are David Mann's colleagues at Adacel?

David Mann's colleagues at Adacel include Erin Weymouth, Bonita Laisla, Safiullah Syed, Anton Schwing, and Ananda Putri.

How can I contact David Mann?

You can use AeroLeads to view verified contact signals for David Mann at Adacel, including work email, phone, and LinkedIn data when available.

What schools did David Mann attend?

David Mann holds Certificate, 3Ds Max from Nad, School Of Digital Arts, Animation And Design - Uqac.

What skills is David Mann known for?

David Mann is listed with skills including 3D Modeling, Texturing, 3D Studio Max, 3D Graphics, Modeling, Photoshop, Flight Simulation, and Animation.

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