David Kimber Email & Phone Number
@evileyepictures.com
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Who is David Kimber? Overview
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David Kimber is listed as VFX Artist at undefined, based in Portland, Oregon, United States. AeroLeads shows a work email signal at evileyepictures.com and a matched LinkedIn profile for David Kimber.
David Kimber previously worked as Visual Effects Artist at Evil Eye Pictures and Modelling & Simulations Engineer at Saic. David Kimber studied at Manassas Park High.
Email format at undefined
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About David Kimber
I've been in/around the games industry since the late 90's, wearing many, many hats: tester, artist, game designer, level designer, writer, cinematic designer, producer, and now VFX artist. I am really enjoying blowing things up and making smoke and magic swirl and dart around.
Listed skills include Video Games, Level Design, Game Design, Unreal Engine 3, and 16 others.
David Kimber's current company
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David Kimber work experience
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Visual Effects Artist
Visual Effects Artist
Modelling & Simulations Engineer
Game designer working on cutting edge software and hardware technology involving VR/AR/MR for training and simulations.
Game Designer
Worked as a game systems designer for the best and brightest bunch of guys and girls in the industry.
Game Designer
Worked on the UI design and implementation for the latest America's Army: Proving Grounds PC game, distributed through the Steam network. Additionally created the game and teaser trailer cinematics using the Unreal 3 engine, published to the web/Youtube at large.Also tapped for design work on several other Army-related projects through Zombie's Serious Games division.
Cinematics Artist
Duties involved concepting, storyboarding, prototyping, and executing visions for cinematic cutscenes. Also I scripted and executed non-cinematic gameplay moments and experiences, as well as prototyped and created gameplay scenarios and minigames within the world environment. I also involved myself on the design-side with input, documentation of concepts, and pro/con feedback scenarios.
Game Designer
Xbox Live Arcade side: duties included AP and design work in the initial stages of development (Titles: Carcassonne, several unreleased prototypes, Changelings (later renamed))MMO side (unreleased project): systems design documentation specifically related to Character Advancement and Rewards (detailing class/race types/advantages, points/achievement-based leveling system, pet affinities, ability types and creative usage, etc.)
Game Designer
Lead designer for 2 web-based projects (Mojomaster, a million-dollar advergame for Axe Deoderant/Unilever Corp) and Penguins!, in-house IP). Managed all design elements and mechanics, as well as creating the majority of levels (for Penguins!) using a Java-based in-house layout tool.
Level Designer
Title: Shark Tales for PC; duties involved concepting, paper-mapping, and executing level design vision based on license restrictions and art style; used the Unreal 2 engine to create levels
Lead World Builder
Responsible for overseeing a team of 5 level designers (including an outsourced LD in England) for the creation of 18 MMO-sized levels for Austin-based Origin Systems Ultima project (later canceled) using the Unreal 2 engine. Duties involved creating a level designers guidelines manual and pipeline workflow to facilitate meeting deadlines and providing a high standard of quality, as well as participating in the production side (created 3 of the environments myself).
Game Designer
Worked on Celebrity Deathmatch for the PS2, responsible for designing character special moves and attacks and informing the Animation team of frame specifics for play balancing.
Game Designer
Responsible for paper-layout schematics for porting Gauntlet Legends to the PS1; designed several mini-games for Pogo.com (Bump!, Highland Gold, Pebble Beach Golf). Created/designed a Flash-based advergame for Scott Adams' 'Dilberito' product line. Designed an unreleased Roller Derby game for EA; contracted as a designer for Stormfront Studios for Legend of Alon D'ar (fantasy-action RPG).
Game Tester
Temporary position as a game tester for 1st party platform games (SIN, Medieval, Spyro, Blasto, Crash Bandicoot, Hot Shots Golf, and many others).
David Kimber education
Education record
Diploma, Ged
Frequently asked questions about David Kimber
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What company does David Kimber work for?
David Kimber works for undefined.
What is David Kimber's role at undefined?
David Kimber is listed as VFX Artist at undefined.
What is David Kimber's email address?
AeroLeads has found 2 work email signals at @evileyepictures.com for David Kimber at undefined.
Where is David Kimber based?
David Kimber is based in Portland, Oregon, United States while working with undefined.
What companies has David Kimber worked for?
David Kimber has worked for Undefined, Evil Eye Pictures, Saic, Area 52 Games, and Zombie Studios.
How can I contact David Kimber?
You can use AeroLeads to view verified contact signals for David Kimber at undefined, including work email, phone, and LinkedIn data when available.
What schools did David Kimber attend?
David Kimber studied at Manassas Park High.
What skills is David Kimber known for?
David Kimber is listed with skills including Video Games, Level Design, Game Design, Unreal Engine 3, Cinematics, Game Development, Unreal Editor, and Maya.
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