David Kimber
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David Kimber Email & Phone Number

VFX Artist at undefined
Location: Portland, Oregon, United States 15 work roles 2 schools
2 work emails found @evileyepictures.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email d****@evileyepictures.com
LinkedIn Profile matched
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Current company
Role
VFX Artist
Location
Portland, Oregon, United States

Who is David Kimber? Overview

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Quick answer

David Kimber is listed as VFX Artist at undefined, based in Portland, Oregon, United States. AeroLeads shows a work email signal at evileyepictures.com and a matched LinkedIn profile for David Kimber.

David Kimber previously worked as Visual Effects Artist at Evil Eye Pictures and Modelling & Simulations Engineer at Saic. David Kimber studied at Manassas Park High.

Company email context

Email format at undefined

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{first}.{last}@evileyepictures.com
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AeroLeads found 2 current-domain work email signals for David Kimber. Compare company email patterns before reaching out.

Profile bio

About David Kimber

I've been in/around the games industry since the late 90's, wearing many, many hats: tester, artist, game designer, level designer, writer, cinematic designer, producer, and now VFX artist. I am really enjoying blowing things up and making smoke and magic swirl and dart around.

Listed skills include Video Games, Level Design, Game Design, Unreal Engine 3, and 16 others.

Current workplace

David Kimber's current company

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undefined
Undefined
VFX Artist
Portland, OR, US
AeroLeads page
15 roles

David Kimber work experience

A career timeline built from the work history available for this profile.

Vfx Artist

Undefined

Portland, Or, Us

Visual Effects Artist

Portland, Or, Us

Modelling & Simulations Engineer

Seattle

Game designer working on cutting edge software and hardware technology involving VR/AR/MR for training and simulations.

Mar 2015 - Aug 2020

Game Designer

Area 52 Games

Worked as a game systems designer for the best and brightest bunch of guys and girls in the industry.

Nov 2013 - Dec 2014

Game Designer

Greater Seattle Area

Worked on the UI design and implementation for the latest America's Army: Proving Grounds PC game, distributed through the Steam network. Additionally created the game and teaser trailer cinematics using the Unreal 3 engine, published to the web/Youtube at large.Also tapped for design work on several other Army-related projects through Zombie's Serious Games division.

Dec 2011 - Nov 2013

Cinematics Artist

Duties involved concepting, storyboarding, prototyping, and executing visions for cinematic cutscenes. Also I scripted and executed non-cinematic gameplay moments and experiences, as well as prototyped and created gameplay scenarios and minigames within the world environment. I also involved myself on the design-side with input, documentation of concepts, and pro/con feedback scenarios.

May 2008 - Feb 2011

Game Designer

Xbox Live Arcade side: duties included AP and design work in the initial stages of development (Titles: Carcassonne, several unreleased prototypes, Changelings (later renamed))MMO side (unreleased project): systems design documentation specifically related to Character Advancement and Rewards (detailing class/race types/advantages, points/achievement-based leveling system, pet affinities, ability types and creative usage, etc.)

Jan 2007 - Feb 2008

Game Designer

Wild Tangent

Redmond, Wa

Lead designer for 2 web-based projects (Mojomaster, a million-dollar advergame for Axe Deoderant/Unilever Corp) and Penguins!, in-house IP). Managed all design elements and mechanics, as well as creating the majority of levels (for Penguins!) using a Java-based in-house layout tool.

Oct 2005 - Nov 2006

Level Designer

Amaze Entertainment

Title: Shark Tales for PC; duties involved concepting, paper-mapping, and executing level design vision based on license restrictions and art style; used the Unreal 2 engine to create levels

Sep 2004 - Aug 2005

Lead World Builder

Portland, Oregon Area

Responsible for overseeing a team of 5 level designers (including an outsourced LD in England) for the creation of 18 MMO-sized levels for Austin-based Origin Systems Ultima project (later canceled) using the Unreal 2 engine. Duties involved creating a level designers guidelines manual and pipeline workflow to facilitate meeting deadlines and providing a high standard of quality, as well as participating in the production side (created 3 of the environments myself).

Dec 2003 - Sep 2004

Game Designer

Big Ape Productions

San Rafael, Ca

Worked on Celebrity Deathmatch for the PS2, responsible for designing character special moves and attacks and informing the Animation team of frame specifics for play balancing.

Aug 2002 - Dec 2003

Game Designer

Blam Studios

San Francisco Bay Area

Responsible for paper-layout schematics for porting Gauntlet Legends to the PS1; designed several mini-games for Pogo.com (Bump!, Highland Gold, Pebble Beach Golf). Created/designed a Flash-based advergame for Scott Adams' 'Dilberito' product line. Designed an unreleased Roller Derby game for EA; contracted as a designer for Stormfront Studios for Legend of Alon D'ar (fantasy-action RPG).

Sep 2000 - Aug 2002

Game Tester

Alameda, Ca

Game tester for Top Gun and other miscellaneous titles.

Feb 2000 - Sep 2000

Game Tester

Foster City, Ca

Temporary position as a game tester for 1st party platform games (SIN, Medieval, Spyro, Blasto, Crash Bandicoot, Hot Shots Golf, and many others).

Jan 1999 - Feb 2000
2 education records

David Kimber education

Education record

Manassas Park High

Diploma, Ged

Manassas Park High School

Activities and Societies: Cross country, track & field, wrestling, yearbook staff, pep band, Boy's State, National Honor Society, Society.

FAQ

Frequently asked questions about David Kimber

Quick answers generated from the profile data available on this page.

What company does David Kimber work for?

David Kimber works for undefined.

What is David Kimber's role at undefined?

David Kimber is listed as VFX Artist at undefined.

What is David Kimber's email address?

AeroLeads has found 2 work email signals at @evileyepictures.com for David Kimber at undefined.

Where is David Kimber based?

David Kimber is based in Portland, Oregon, United States while working with undefined.

What companies has David Kimber worked for?

David Kimber has worked for Undefined, Evil Eye Pictures, Saic, Area 52 Games, and Zombie Studios.

How can I contact David Kimber?

You can use AeroLeads to view verified contact signals for David Kimber at undefined, including work email, phone, and LinkedIn data when available.

What schools did David Kimber attend?

David Kimber studied at Manassas Park High.

What skills is David Kimber known for?

David Kimber is listed with skills including Video Games, Level Design, Game Design, Unreal Engine 3, Cinematics, Game Development, Unreal Editor, and Maya.

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