David Lawson Email & Phone Number
@luci.one
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Who is David Lawson? Overview
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David Lawson is listed as Principal System Software Engineer at Vantage Robotics, a with 14 employees, based in San Diego County, California, United States. AeroLeads shows a work email signal at luci.one and a matched LinkedIn profile for David Lawson.
David Lawson previously worked as Principal Software Architect at Luci and Principle Software Architect at Immerex Inc.. David Lawson holds Ms from Depaul University.
Email format at Vantage Robotics
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AeroLeads found 1 current-domain work email signal for David Lawson. Compare company email patterns before reaching out.
About David Lawson
I bring expertise in embedded systems, real-time simulation, 3-D graphics, VR, AI and video games. Through my career, I've combined technical agility with leadership skills to rise to technical lead roles on many projects. The key is adapting to rapidly changing technology by continuous learning and exposure to a broad set of interesting challenges.My technical skills range from low-level embedded programming to system-level architecture. I can grow with a team to provide technical leadership and mentoring as needs expand.Languages: C++, Python, C#, Java, Lua, SQLSystems: Linux, Android, Windows, MacOS, Game ConsolesInterests: Computer vision, autonomous robots, simulation, graphics, AI, embedded development, parallel programming.
Listed skills include Game Development, Video Games, Ps3, Opengl, and 11 others.
David Lawson's current company
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David Lawson work experience
A career timeline built from the work history available for this profile.
Principal Software Architect
Developed virtual reality software development kit on Android, MacOS, and Windows for light weight head mounted display. Android development was on Snapdragon platform. Unity VR plugins created for Windows and MacOS.
Principle Software Architect
Developed virtual reality software development kit on Linux and Windows for light weight head mounted display. Created custom Wayland VR display manager to replace X-Windows on Linux.
Principal Software Architect
Used goal oriented AI planning, utility theory, and constraint solvers to create user-driven story plots while still providing story author with control of relationship forming and high-level story arcs. Logic "bricks" provided designers and users with a simple tool for programming AI goals, plots, character drives and potential relationships.
Senior Staff Software Engineer
Worked with the Zeroth neuromorphic computing group in Corporate R&D division. There I was programming lead for virtual world and robotics simulator used for computer vision, perception, and motor control research. One challenge was the physical simulation of robot systems, sensors and actuators. This required understanding of current robotic sensor limitations and modeling of IMUs, RGBD cameras, sonar, etc, Created a training framework to provide stimulus to brain chips and verify perception and motor control models.
Sr. Manager Programming
Technical representative for core management team working closely with production, art, design, QA, and corporate technology group. Managed technical team of 30 engineers, performing hiring, mentoring, and career development. . Provided strategic technical direction, wrote, and reviewed TDDs for production pipeline tools and game engine. Architect and developer of new cinematic tool used to author content for NBA “The Life” story mode.
Franchise Technical Lead
Managed the technical staff for its NBA Franchise as well as providing technical direction for tools and the game engine. Responsible for developing and communicating three year technical strategy to advance our core character behavior AI and animation systems. Evaluated middle-ware technologies to incorporating including physics and advanced IK into our behavior system. Provided system level coding support for entity system, replay system, memory systems, file systems, camera, cut scene, graphics, audio and animation.
Lead Programmer
Responsible for technical leadership, schedules, task assignments, and hiring of programming staff. Grew technical team from 4 to 20 engineers. On the technical side, I continued to add features to 3D graphics engine and create a new character animation system. This system used blend pose trees which in its day was cutting edge. With limited CPU and memory budgets of Playstation 2, I focused a good deal of attention on memory and performance optimizations of game and graphics engines.
Sr. Graphics Programmer
Developed Playstation 2 graphics engine down to hardware level, including Maya Exporter, asset pipeline tools, run-time engine, and all VU render pipelines. Wrote and optimized 3D math library for SIMD vector units. This was all under demanding pressure as we were a launch game title for PS2.
Contract Senior Software Engineer
Ported Dynamix Studio's Darkstar 3D software rasterizing engine to Direct3D. Ported OpenGL based graphics engine to Direct3D. Work supported release of ProPilot 2000 flight simulator and Trophy Bass 3D games.
Principle Software Engineer
Real-time simulation and game development in both the defense and entertainment division. Created visualization simulations for Unmanned Air Vehicle (UAV) pilot and mission training scenarios. Led video game programming team that created aircraft/combat racing game released into Location-based entertainment centers like GameWorks and Dave & Busters.
Founder
Consultant for a range of companies in aerospace, wireless data, and electronics industries. Technical projects included radar operator training system, real-time simulation, data communication terminals, embedded systems and device drivers.
Colleagues at Vantage Robotics
Other employees you can reach at vantagerobotics.com. View company contacts for 14 employees →
Joel Ho
Colleague at Vantage RoboticsSan Francisco, California, United States
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Daniel Aboy
Colleague at Vantage RoboticsSeattle, Washington, United States
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Moises Calais
Colleague at Vantage RoboticsEscalon, California, United States
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Mithulesh Ramkumar
Colleague at Vantage RoboticsDublin, California, United States
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Juan Albor
Colleague at Vantage RoboticsEscalon, California, United States
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David Lawson education
Frequently asked questions about David Lawson
Quick answers generated from the profile data available on this page.
What company does David Lawson work for?
David Lawson works for Vantage Robotics.
What is David Lawson's role at Vantage Robotics?
David Lawson is listed as Principal System Software Engineer at Vantage Robotics.
What is David Lawson's email address?
AeroLeads has found 1 work email signal at @luci.one for David Lawson at Vantage Robotics.
Where is David Lawson based?
David Lawson is based in San Diego County, California, United States while working with Vantage Robotics.
What companies has David Lawson worked for?
David Lawson has worked for Vantage Robotics, Luci, Immerex Inc., Storybricks, and Qualcomm.
Who are David Lawson's colleagues at Vantage Robotics?
David Lawson's colleagues at Vantage Robotics include Joel Ho, Daniel Aboy, Moises Calais, Mithulesh Ramkumar, and Juan Albor.
How can I contact David Lawson?
You can use AeroLeads to view verified contact signals for David Lawson at Vantage Robotics, including work email, phone, and LinkedIn data when available.
What schools did David Lawson attend?
David Lawson holds Ms from Depaul University.
What skills is David Lawson known for?
David Lawson is listed with skills including Game Development, Video Games, Ps3, Opengl, Software Engineering, Maya, Python, and C#.
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