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David Lawson Email & Phone Number

Principal System Software Engineer at Vantage Robotics
Location: San Diego County, California, United States 12 work roles 2 schools
1 work email found @luci.one LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email d****@luci.one
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Current company
Role
Principal System Software Engineer
Location
San Diego County, California, United States
Company size

Who is David Lawson? Overview

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Quick answer

David Lawson is listed as Principal System Software Engineer at Vantage Robotics, a with 14 employees, based in San Diego County, California, United States. AeroLeads shows a work email signal at luci.one and a matched LinkedIn profile for David Lawson.

David Lawson previously worked as Principal Software Architect at Luci and Principle Software Architect at Immerex Inc.. David Lawson holds Ms from Depaul University.

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Email format at Vantage Robotics

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{first}@luci.one
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Profile bio

About David Lawson

I bring expertise in embedded systems, real-time simulation, 3-D graphics, VR, AI and video games. Through my career, I've combined technical agility with leadership skills to rise to technical lead roles on many projects. The key is adapting to rapidly changing technology by continuous learning and exposure to a broad set of interesting challenges.My technical skills range from low-level embedded programming to system-level architecture. I can grow with a team to provide technical leadership and mentoring as needs expand.Languages: C++, Python, C#, Java, Lua, SQLSystems: Linux, Android, Windows, MacOS, Game ConsolesInterests: Computer vision, autonomous robots, simulation, graphics, AI, embedded development, parallel programming.

Listed skills include Game Development, Video Games, Ps3, Opengl, and 11 others.

Current workplace

David Lawson's current company

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Vantage Robotics
Vantage Robotics
Principal System Software Engineer
san leandro, california, united states
Employees
14
AeroLeads page
12 roles

David Lawson work experience

A career timeline built from the work history available for this profile.

Principal System Software Engineer

Current

San Leandro, California

May 2021 - Present

Principal Software Architect

Luci

Santa Clara, California

Developed virtual reality software development kit on Android, MacOS, and Windows for light weight head mounted display. Android development was on Snapdragon platform. Unity VR plugins created for Windows and MacOS.

Feb 2017 - Nov 2018

Principle Software Architect

Greater San Diego Area

Developed virtual reality software development kit on Linux and Windows for light weight head mounted display. Created custom Wayland VR display manager to replace X-Windows on Linux.

Aug 2015 - Jan 2017

Principal Software Architect

San Diego

Used goal oriented AI planning, utility theory, and constraint solvers to create user-driven story plots while still providing story author with control of relationship forming and high-level story arcs. Logic "bricks" provided designers and users with a simple tool for programming AI goals, plots, character drives and potential relationships.

Feb 2014 - Mar 2015

Senior Staff Software Engineer

San Diego

Worked with the Zeroth neuromorphic computing group in Corporate R&D division. There I was programming lead for virtual world and robotics simulator used for computer vision, perception, and motor control research. One challenge was the physical simulation of robot systems, sensors and actuators. This required understanding of current robotic sensor limitations and modeling of IMUs, RGBD cameras, sonar, etc, Created a training framework to provide stimulus to brain chips and verify perception and motor control models.

Mar 2010 - Feb 2014

Sr. Manager Programming

Technical representative for core management team working closely with production, art, design, QA, and corporate technology group. Managed technical team of 30 engineers, performing hiring, mentoring, and career development. . Provided strategic technical direction, wrote, and reviewed TDDs for production pipeline tools and game engine. Architect and developer of new cinematic tool used to author content for NBA “The Life” story mode.

Jan 2008 - Dec 2008

Franchise Technical Lead

Managed the technical staff for its NBA Franchise as well as providing technical direction for tools and the game engine. Responsible for developing and communicating three year technical strategy to advance our core character behavior AI and animation systems. Evaluated middle-ware technologies to incorporating including physics and advanced IK into our behavior system. Provided system level coding support for entity system, replay system, memory systems, file systems, camera, cut scene, graphics, audio and animation.

May 2005 - Jan 2008

Lead Programmer

Responsible for technical leadership, schedules, task assignments, and hiring of programming staff. Grew technical team from 4 to 20 engineers. On the technical side, I continued to add features to 3D graphics engine and create a new character animation system. This system used blend pose trees which in its day was cutting edge. With limited CPU and memory budgets of Playstation 2, I focused a good deal of attention on memory and performance optimizations of game and graphics engines.

Apr 2002 - May 2005

Sr. Graphics Programmer

Developed Playstation 2 graphics engine down to hardware level, including Maya Exporter, asset pipeline tools, run-time engine, and all VU render pipelines. Wrote and optimized 3D math library for SIMD vector units. This was all under demanding pressure as we were a launch game title for PS2.

May 1999 - Mar 2002

Contract Senior Software Engineer

Sierra Entertainment

Ported Dynamix Studio's Darkstar 3D software rasterizing engine to Direct3D. Ported OpenGL based graphics engine to Direct3D. Work supported release of ProPilot 2000 flight simulator and Trophy Bass 3D games.

Dec 1998 - Apr 2000

Principle Software Engineer

Greystone Technology, Inc.

Real-time simulation and game development in both the defense and entertainment division. Created visualization simulations for Unmanned Air Vehicle (UAV) pilot and mission training scenarios. Led video game programming team that created aircraft/combat racing game released into Location-based entertainment centers like GameWorks and Dave & Busters.

Sep 1995 - Nov 1998

Founder

Simulus Software

Consultant for a range of companies in aerospace, wireless data, and electronics industries. Technical projects included radar operator training system, real-time simulation, data communication terminals, embedded systems and device drivers.

Oct 1990 - Sep 1997
Team & coworkers

Colleagues at Vantage Robotics

Other employees you can reach at vantagerobotics.com. View company contacts for 14 employees →

2 education records

David Lawson education

FAQ

Frequently asked questions about David Lawson

Quick answers generated from the profile data available on this page.

What company does David Lawson work for?

David Lawson works for Vantage Robotics.

What is David Lawson's role at Vantage Robotics?

David Lawson is listed as Principal System Software Engineer at Vantage Robotics.

What is David Lawson's email address?

AeroLeads has found 1 work email signal at @luci.one for David Lawson at Vantage Robotics.

Where is David Lawson based?

David Lawson is based in San Diego County, California, United States while working with Vantage Robotics.

What companies has David Lawson worked for?

David Lawson has worked for Vantage Robotics, Luci, Immerex Inc., Storybricks, and Qualcomm.

Who are David Lawson's colleagues at Vantage Robotics?

David Lawson's colleagues at Vantage Robotics include Joel Ho, Daniel Aboy, Moises Calais, Mithulesh Ramkumar, and Juan Albor.

How can I contact David Lawson?

You can use AeroLeads to view verified contact signals for David Lawson at Vantage Robotics, including work email, phone, and LinkedIn data when available.

What schools did David Lawson attend?

David Lawson holds Ms from Depaul University.

What skills is David Lawson known for?

David Lawson is listed with skills including Game Development, Video Games, Ps3, Opengl, Software Engineering, Maya, Python, and C#.

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