Dean Sanchez Email & Phone Number
@halon.com
LinkedIn matched
Who is Dean Sanchez? Overview
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Dean Sanchez is listed as Real-Time Environment Artist / Level Artist / 3D World Builder at Ghost Story Games, a company with 67 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at halon.com and a matched LinkedIn profile for Dean Sanchez.
Dean Sanchez previously worked as Environment Artist at Mob Entertainment and Sr. Environment Artist at Lost Boys Interactive. Dean Sanchez holds Digital Production For Entertainment Certificate, 3D Modeling And Texturing from Gnomon.
Email format at Ghost Story Games
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AeroLeads found 1 current-domain work email signal for Dean Sanchez. Compare company email patterns before reaching out.
About Dean Sanchez
I am an 3D Environment Artist with over 8 years of experience in real-time game engines, specializing in creating immersive environments & assets for game projects. Currently, I focus on world-building, asset creation, & modeling/texturing, delivering high-quality visuals & optimizing assets for seamless integration into Unreal Engine & other game engines.Previously, I served as a Virtual Production Environment/Asset Artist for multiple game/film/tv projects in Unreal Engine, where I honed my skills in crafting 3D assets & environments for both long-form and short-form media. Also, my role at Lightstorm Entertainment's AVATAR Sequels involved close collaboration with Production/Level Designers, Art Directors, Lead Artists, Concept Artists, & other developers to transform concepts & rough blockouts into full game/production ready environments & assets.
Listed skills include Maya, Zbrush, Photoshop, Texturing, and 22 others.
Dean Sanchez's current company
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Dean Sanchez work experience
A career timeline built from the work history available for this profile.
Environment Artist
Current
Sr. Environment Artist
Unreleased AAA Games & Internal Projects:- Modeling, sculpting, texturing, optimizing & assembling high-quality environment assets for video games, enhancing gameplay flow, combat pacing, and visual fidelity in Unreal Engine. Ensuring asset performance while maintaining artistic & technical standards.- Environment world-building, layout design, lighting, &.
Sr. Environment / Asset Artist (Unreal Engine)
Virtual Art Department:- Modeling, texturing, lighting, layout design, & optimization of high-quality 3D assets for real-time Virtual Art Production in Unreal Engine. Creating visually stunning & technically efficient environments that meet the demands of real-time performance for games, film, & television.- Developing detailed props & large-scale.
Sr. Environment / Asset Artist (Unreal Engine)
REBEL MOON Virtual Art Department:- Modeling, texturing, & optimizing 3D assets for Unreal Engine Virtual Production, contributing to immersive world-building & environment layout design.
Avatar Sequels: Sr. Environment / Asset Artist (Game Engine)
AVATAR Sequels Virtual Art Department:- Lead Artist for the creation of multiple environment sets, vehicles, & 3D assets in Weta’s game engine.- Collaborating closely with Directors & Production Designers to realize their vision. Managing teams & delegating tasks effectively to ensure high-quality asset delivery for use in Virtual Production capture..
3D Modeler & Texture Artist
- Modeling, texturing, lighting, & rendering assets for high-impact key art used in one-sheets & billboards.
Student
Colleagues at Ghost Story Games
Other employees you can reach at ghoststorygames.com. View company contacts for 67 employees →
Alex Twin
Colleague at Ghost Story Games
Ukraine, Ukraine
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ES
Eric Smirh
Colleague at Ghost Story Games
Baltimore City County, Maryland, United States, United States
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CM
Caryn M. Boehm
Colleague at Ghost Story Games
Salem, Massachusetts, United States, United States
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NA
Nick Adderley
Colleague at Ghost Story Games
Gastonia, North Carolina, United States, United States
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LA
Lucas Aceituno
Colleague at Ghost Story Games
Greater Boston, United States
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AU
Aaron Umberson
Colleague at Ghost Story Games
Los Angeles Metropolitan Area, United States
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🕹E
🕹 Edward Vollenweider
Colleague at Ghost Story Games
Champaign, Illinois, United States, United States
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CD
Christopher Donley
Colleague at Ghost Story Games
Savoy, Illinois, United States, United States
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JT
Jennifer Tsang
Colleague at Ghost Story Games
Oakland, California, United States, United States
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CR
Carlos Rodriguez
Colleague at Ghost Story Games
Boston, Massachusetts, United States, United States
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Dean Sanchez education
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Gnomon
Frequently asked questions about Dean Sanchez
Quick answers generated from the profile data available on this page.
What company does Dean Sanchez work for?
Dean Sanchez works for Ghost Story Games.
What is Dean Sanchez's role at Ghost Story Games?
Dean Sanchez is listed as Real-Time Environment Artist / Level Artist / 3D World Builder at Ghost Story Games.
What is Dean Sanchez's email address?
AeroLeads has found 1 work email signal at @halon.com for Dean Sanchez at Ghost Story Games.
Where is Dean Sanchez based?
Dean Sanchez is based in Los Angeles, California, United States while working with Ghost Story Games.
What companies has Dean Sanchez worked for?
Dean Sanchez has worked for Ghost Story Games, Mob Entertainment, Lost Boys Interactive, Halon Entertainment, and Happy Mushroom.
Who are Dean Sanchez's colleagues at Ghost Story Games?
Dean Sanchez's colleagues at Ghost Story Games include Alex Twin, Eric Smirh, Caryn M. Boehm, Nick Adderley, and Lucas Aceituno.
How can I contact Dean Sanchez?
You can use AeroLeads to view verified contact signals for Dean Sanchez at Ghost Story Games, including work email, phone, and LinkedIn data when available.
What schools did Dean Sanchez attend?
Dean Sanchez holds Digital Production For Entertainment Certificate, 3D Modeling And Texturing from Gnomon.
What skills is Dean Sanchez known for?
Dean Sanchez is listed with skills including Maya, Zbrush, Photoshop, Texturing, Character Animation, Mudbox, 3D Modeling, and Computer Graphics.
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