Jeffrey Verba Email & Phone Number
Who is Jeffrey Verba? Overview
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Jeffrey Verba is listed as Senior Systems Designer at Ghost Story Games, a with 35 employees, based in Mchenry, Illinois, United States. AeroLeads shows a matched LinkedIn profile for Jeffrey Verba.
Jeffrey Verba previously worked as Senior Systems Designer at Arkane Studios and Systems Designer at Arkane Studios. Jeffrey Verba holds Bachelor Of Science, Game Design from Full Sail University.
Email format at Ghost Story Games
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About Jeffrey Verba
Experienced Designer and Integration Manager with a demonstrated history of working in the computer games industry and distribution. Skilled in Lean Six Sigma, Inventory Control, Game Mechanics, Training, and Gameplay. Strong information technology professional with a Bachelor of Science focused in Game Design from Full Sail University. Any views or opinions expressed are my own and not a reflection of my employer.
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Jeffrey Verba work experience
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Senior Systems Designer
Systems Designer
Weapons Designer
Integration Manager
Coordinated with key manufacturing clients to drive down indirect material and labor costs while optimizing supply chains through Lean Six Sigma philosophies. Brought in to optimize and re-launch the Integrated Supply Chain division by implementing standard best practices and documented processes.Collaborated with over 40 key clients across North America to identify areas of opportunity and create unique solutions for optimization, cost-savings, and process improvements to better… Show more Coordinated with key manufacturing clients to drive down indirect material and labor costs while optimizing supply chains through Lean Six Sigma philosophies. Brought in to optimize and re-launch the Integrated Supply Chain division by implementing standard best practices and documented processes.Collaborated with over 40 key clients across North America to identify areas of opportunity and create unique solutions for optimization, cost-savings, and process improvements to better position them for manufacturing in a global marketplaceDesigned and manageed projects for areas of opportunity by setting project scope, expectations, needs, time-frames, scheduling labor, and owning the entire project process from start to finishCoordinated with internal employees, clients, and external vendors to ensure project completion, client success, and client satisfaction Show less
Co-Founder
Co-managed a remote team of 12 independent contractors located around the world for development of Anomaly 1729. Kept the team motivated and worked with them to identify obstacles and opportunities during development and addressed them appropriately. Designed and implemented custom gameplay systems, mechanics, and handled Steam integration in Unreal Engine 4.Partnered with other Co-founders to create timelines, asset pipelines, and other deliverable schedules as well as ensuring… Show more Co-managed a remote team of 12 independent contractors located around the world for development of Anomaly 1729. Kept the team motivated and worked with them to identify obstacles and opportunities during development and addressed them appropriately. Designed and implemented custom gameplay systems, mechanics, and handled Steam integration in Unreal Engine 4.Partnered with other Co-founders to create timelines, asset pipelines, and other deliverable schedules as well as ensuring schedules are on track or are adjusted as necessary.Coordinated with Design team to create, document, and update desired user experience, design pillars, and level design philosophies.Analyzed design decisions to ensure they support high level game experience goals.Coordinated game testing and squashed bugs.Managed Anvil Drop’s Perforce version control server.Designed and Programmed a 6-degrees-of-freedom world rotation mechanic.Designed and Programmed custom tools and actors to speed up level design iterations.Prototyped 4 levels for iteration and implementation into the final game.Supported Web Design and Community teams for Kickstarter and Steam Greenlight campaigns. Show less
Implementation Specialist Integrated Tooling Systems Division
Work directly with CNC machine shops to design, present, and implement custom inventory management solutions to fit their needs utilizing Autocrib Industrial Vending softwareEvaluate project pipelines daily and prioritize team workloads to meet project deadlines and expectationsBuild and manipulate Excel based databases for use with Autocrib SoftwareCultivate employees by training them on light computer networking, the Autocrib Software packages, and CNC machine tooling… Show more Work directly with CNC machine shops to design, present, and implement custom inventory management solutions to fit their needs utilizing Autocrib Industrial Vending softwareEvaluate project pipelines daily and prioritize team workloads to meet project deadlines and expectationsBuild and manipulate Excel based databases for use with Autocrib SoftwareCultivate employees by training them on light computer networking, the Autocrib Software packages, and CNC machine tooling identification and applicationsMaintain, troubleshoot, and repair a fleet of over one-hundred vending systemsSome SQL database manipulationDevelop strong relationships to cultivate future business growthFast tracked through three roles from entry level position to current leadership role Show less
Receiving Supervisor
Management - Led and developed up to 10 direct reports and 100 indirect reports within the store.Inventory Management - Oversaw accurate in-bound and out-bound processing of $30 million annually in freight. Best physical inventory came in at a 0.1% swell.Communication - Worked through a combination of email, phone, and in person discussion with customers, employees, distribution centers, vendors, and the corporate office to ensure customer and business needs were met… Show more Management - Led and developed up to 10 direct reports and 100 indirect reports within the store.Inventory Management - Oversaw accurate in-bound and out-bound processing of $30 million annually in freight. Best physical inventory came in at a 0.1% swell.Communication - Worked through a combination of email, phone, and in person discussion with customers, employees, distribution centers, vendors, and the corporate office to ensure customer and business needs were met daily.Worked directly with Corporate Business Analysts to implement and troubleshoot a pilot system for processing store-to-store transfers that eventually rolled out company wide. Show less
Colleagues at Ghost Story Games
Other employees you can reach at ghoststorygames.com. View company contacts for 35 employees →
Eric Smirh
Colleague at Ghost Story GamesBaltimore City County, Maryland, United States
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Benjamin Mercer
Colleague at Ghost Story GamesSharnbrook, England, United Kingdom
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Alex Twin
Colleague at Ghost Story GamesUkraine
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Mark Carbonneau
Colleague at Ghost Story GamesNorth Attleboro, Massachusetts, United States
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Justin Clark
Colleague at Ghost Story GamesAttleboro, Massachusetts, United States
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Allison Dela Cruz
Colleague at Ghost Story GamesAustin, Texas, United States
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Jack Deghetto
Colleague at Ghost Story GamesNew York, United States
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Jennifer Tsang
Colleague at Ghost Story GamesOakland, California, United States
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Carlos Rodriguez
Colleague at Ghost Story GamesBoston, Massachusetts, United States
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Wanjiku Ikonye
Colleague at Ghost Story GamesPuyallup, Washington, United States
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Jeffrey Verba education
Frequently asked questions about Jeffrey Verba
Quick answers generated from the profile data available on this page.
What company does Jeffrey Verba work for?
Jeffrey Verba works for Ghost Story Games.
What is Jeffrey Verba's role at Ghost Story Games?
Jeffrey Verba is listed as Senior Systems Designer at Ghost Story Games.
Where is Jeffrey Verba based?
Jeffrey Verba is based in Mchenry, Illinois, United States while working with Ghost Story Games.
What companies has Jeffrey Verba worked for?
Jeffrey Verba has worked for Ghost Story Games, Arkane Studios, High Voltage Software, Quality Tools & Abrasives, and Anvil Drop.
Who are Jeffrey Verba's colleagues at Ghost Story Games?
Jeffrey Verba's colleagues at Ghost Story Games include Eric Smirh, Benjamin Mercer, Alex Twin, Mark Carbonneau, and Justin Clark.
How can I contact Jeffrey Verba?
You can use AeroLeads to view verified contact signals for Jeffrey Verba at Ghost Story Games, including work email, phone, and LinkedIn data when available.
What schools did Jeffrey Verba attend?
Jeffrey Verba holds Bachelor Of Science, Game Design from Full Sail University.
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