Denis Kunitski

Denis Kunitski Email and Phone Number

Head of Platform Engineering at BlueGoji LLC @
Denis Kunitski's Location
Austin, Texas, United States, United States
About Denis Kunitski

• Over 15 years of software development experience• Over 20 successful finished commercial products for Windows, Linux, Mac, and iOs platforms.• Well-developed a problem-solving mindset and can do attitude• Developing multi-platform game engine• Developing AR and VR games/applications• Developing game editors and tools for quick game development • C/C++/STL/Boost with emphasis on object-oriented programming• OpenGL, OpenGL ES, DirectX, Unity3D• Microsoft Windows SDK, .Net, WPF, Visual C++, Multithreading and Synchronization• MacOs/iOs/watchOS SDK, Xcode• Objective-C and core MacOs/iOs/watchOS frameworks• GUI development on Windows/Linux/iOs• Software project management• Experience working in an agile development environment• Strong analytical, problem-solving, troubleshooting and disciplined engineering skills

Denis Kunitski's Current Company Details
BlueGoji

Bluegoji

Head of Platform Engineering at BlueGoji LLC
Denis Kunitski Work Experience Details
  • Bluegoji
    Head Of Platform Engineering
    Bluegoji Aug 2023 - Present
    Developing a robust software platform for innovative fitness and rehabilitation equipment.
  • Blue Goji
    Principal Software Engineer(Sdk & Games)
    Blue Goji Oct 2015 - Aug 2023
    Austin, Texas, Us
    • Designing architecture for multi-platform(iOs, Android, Windows) SDK that allowseasy integration of cardio exercise equipment into modern game engines likeUnity(Yes, we are making games for fitness)• Developing AR/VR games and experiences • Participating in research and development of new hardware and software in fitand wellness field• Building and managing external game development and health research teams
  • Norse Digital
    Senior Software Engineer
    Norse Digital Feb 2015 - Sep 2015
    Oslo, Oslo, No
    • Developing multi-platform online game using the Unity3D engine(C#)• Designing architecture for core game subsystems and components• Distributing the coding tasks among team members• Interacting with game design and art team leads and help them fit their ideas tothe technical side of game development• Translating game designers' art oriented language to understandable languagefor coding team
  • Callsfreecalls.Com - Free International Voip Calls And Sms Texts
    Senior Software Engineer
    Callsfreecalls.Com - Free International Voip Calls And Sms Texts May 2014 - Feb 2015
    Miami, Florida, Us
    • Developing CFClib multi-platform(iOs,Mac,Android,Windows) core library that include signaling protocol and does all things related to transfer audio and text messages over network(С++/STL/Boost ASIO)• Developing CFCTalkZone - mesh network that allows transfer audio and text messages between clients without servers.• Working on iOs CFC client, improve user interface looks and usability, integrate third party Advertisement sdks (C++, Objective-C,CoreData).
  • Rockdrillstudio
    Co-Founder And Senior Software Developer
    Rockdrillstudio Jan 2013 - Apr 2014
    RockDrillStudio ltd. is a mobile games development studio.• Programming gameplay and GUI for iOs game Pillman (C++, Objective-C).• Integration Box2D physics engine for physics simulations in the game.• GameCenter integration. iCloud synchronization. In-App-Purchases.• Designing and developing client side for multi-platform free-to-play game using Unity3D game engine (С#, JavaScript).• Developing tools and editors for Unity3D environment (Unity custom editors).• Developing a several game prototypes on Unity3D
  • Blam! Games
    Co-Founder And Cto
    Blam! Games 2009 - 2013
    Blam! Games Ltd. is a company specialized in casual games for Windows, Mac, iOs, Android.• Formed a team for developing multiplatform game engine (BlamEngine). This engine is specialized on 2D casual games which can run on Windows (DirectX8, DirectX9, OpenGL), MacOs (OpenGL), iOs (OpenGL ES) and Android platforms. • Developed an editor for game scenes editing.• Developed tool for PSD file parsing by layers and saving cropped images to separate files with XML scene file. (Converting PSD file to engine scene with sprites)• Created tools for game resources management and configure. • Formed a team for porting games to mobile platforms. Developed tools for quick adapting game resources to mobile platforms. Designed unified game UI modules adapted to devices with multi-touch screens.
  • I-Gra
    Senior Software Developer
    I-Gra 2006 - 2009
    I-GRA ltd. is a company specialized on gambling games and casino tools development. • As a team leader (6 people), I was responsible for the design, development coding, testing and documentation of the several products. • As a team we developed a specialized framework for easy and quick gambling games development on Linux platform (dual monitor video slot machines). • Developed encryption system for protection gambling games from illegal copying(using TPM)• Developed a unified and touch screen adapted GUI for slots service menu. • Designed and developed uniform interface for configure and manage additional slot machine devices (bill/coin acceptors, touch screens, coin hoppers, electronic keys).• Developed special tool for slot games probability math configure and testing.• Developed client-server software for electronic roulette table with real roulette wheel. Server (Linux) was base on Firebird database and software for mechanical roulette wheel management (C++). Client (Linux) is a touch screen terminal with bill acceptor.

Denis Kunitski Education Details

  • Odessa State Academy Of Refrigeration
    Odessa State Academy Of Refrigeration
    Computer Science

Frequently Asked Questions about Denis Kunitski

What company does Denis Kunitski work for?

Denis Kunitski works for Bluegoji

What is Denis Kunitski's role at the current company?

Denis Kunitski's current role is Head of Platform Engineering at BlueGoji LLC.

What schools did Denis Kunitski attend?

Denis Kunitski attended Odessa State Academy Of Refrigeration.

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