Virtual Reality Software Engineer
Current• Led a 4-member team in the development of PrismArch, a multiplayer collaborativeVR platform targeted towards the AEC industry (Unreal Engine, C++, Blueprints)• Developed an AI-driven 3D avatar conversational experience for Artcast4D project(Unreal Engine, C++, Blueprints, Azure AI Services)• Optimized 3D assets delivery resulting in up to 40% reduction of application loadingtimes in VRExpo, a platform for creating virtual exhibitions (Three.js, Docker)