Christopher Stone
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Christopher Stone Email & Phone Number

Studio General Manager | VOID InteractiveFormer Senior Leadership | Activision, EA, Sony, PUBG | Call of Duty, Dead Space, Duke Nukem, Lord of the Rings, Days Gone, The Callisto Protocol at VOID Interactive
Location: San Ramon, California, United States 8 work roles 2 schools
1 work email found @strikingdistancestudios.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email c****@strikingdistancestudios.com
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Current company
Role
Studio General Manager | VOID InteractiveFormer Senior Leadership | Activision, EA, Sony, PUBG | Call of Duty, Dead Space, Duke Nukem, Lord of the Rings, Days Gone, The Callisto Protocol
Location
San Ramon, California, United States
Company size

Who is Christopher Stone? Overview

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Quick answer

Christopher Stone is listed as Studio General Manager | VOID InteractiveFormer Senior Leadership | Activision, EA, Sony, PUBG | Call of Duty, Dead Space, Duke Nukem, Lord of the Rings, Days Gone, The Callisto Protocol at VOID Interactive, a with 15 employees, based in San Ramon, California, United States. AeroLeads shows a work email signal at strikingdistancestudios.com and a matched LinkedIn profile for Christopher Stone.

Christopher Stone previously worked as Studio General Manager at Void Interactive and Freelance Creative Consultant/Advisor at Self Employed. Christopher Stone holds Minor, Photography from Ringling College Of Art And Design.

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Email format at VOID Interactive

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{first_initial}{last}@strikingdistancestudios.com
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Profile bio

About Christopher Stone

Video game development veteran of nearly 30 years, I’ve had the privilege of working on some of the biggest, most successful franchises in the industry. Projects ranging from the original "Duke Nukem" to Directing the "Godfather" and "Lord of the Rings" film franchises for Electronic Arts. One of my more notable positions includes being one of the original creators and Animation Director of the original cult classic franchise “Dead Space.”Other career highlights include holding the position of Supervising Director of Animation and Performance Capture for the Call of Duty Franchise for nearly a decade. There I had the opportunity to direct talent such as “Last of Us” Troy Baker, "Transformers" Josh Duhamel, and Academy award winner Kevin Spacy. In addition to directing and choreographing all on stage capture, I also served “in studio” where I supervised a team of 30+ industry leading Animators. There I was solely responsible for maintaining visual quality and continuity of all animation assets from "Gameplay" and "AI" to in-game and fully rendered Cinematics. Following my departure from Call of Duty, I took a role with Sony Interactive Entertainment as Sr. Director of Animation, where I came onboard to help “final” the “Days Gone” project. As Sr Director I directed and managed both the cinematics and gameplay groups. For the term of my tenure I worked diligently to edit and refine all work done prior to my arrival to assure a strong story, compelling main character and a solid ship date in 2019. In June of that same year I was recruited by PUBG to help found “Striking Distance Studios,” their flagship studio in North America. There I held the role of Chief Creative Officer for nearly 5 years. As such, I was responsible for supervising and coordinating the studio’s creative leaders. Including leading the team in the development of the artistic aspects of all departments within the studio, including the studio’s image and values which I worked to uphold on a day to day basis. Currently I hold the role of Studio GM at Void Interactive. There I oversee the studio's daily operations and collaborate closely with the executive team to maintain quality and drive innovation across all ongoing projects. My role involves establishing the vision for new initiatives, setting short- and long-term strategic goals, and managing timelines to achieve successful commercial outcomes. Additionally, I prioritize company projects, and assist in managing studio budgets, while working to make strategic decisions to ensure the studio's overall health and success.

Listed skills include Game Development, Video Games, Stage Direction, Cinematography, and 20 others.

Current workplace

Christopher Stone's current company

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VOID Interactive
Void Interactive
Studio General Manager | VOID InteractiveFormer Senior Leadership | Activision, EA, Sony, PUBG | Call of Duty, Dead Space, Duke Nukem, Lord of the Rings, Days Gone, The Callisto Protocol
hamilton, waikato, new zealand
Employees
15
AeroLeads page
8 roles

Christopher Stone work experience

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Studio General Manager

Current

San Francisco Bay Area

Overseeing day to day operations of "Void Interactive," while collaborating with executive team establishing the vision for new projects and creating short-term and long-term strategic goals. Furthermore, managing timelines for achieving commercial outcomes and prioritizing company projects, managing studio budgets and assisting in making strategic financial decisions toensure the health of the studio. Additional responsibilities including but not limited to:-Ensuring that all products meet the highest quality standards and align with the studio's brand and vision.-Identifying new business opportunities, partnerships, and collaborations to grow the studio and its portfolio.-Identifying and addressing weak spots within the company's structure as well as potential risks to projects.-Helping to define and foster the company culture.-Leading department heads and ensuring alignment with the studio's vision and goals.-Collaborating with HR to hire the best talent globally,-Working with marketing teams to promote the studio’s games, managing public relations, and representing the studio as a whole.

Aug 2024 - Present

Freelance Creative Consultant/Advisor

Danville, California, United States

Freelance creative director and consultant for game studio startups as well as AAA projects.1st/3rd person, shooters, horror, action-adventure

Nov 2023 - Aug 2024

Chief Creative Officer

San Ramon, California

Game Direction and supervision of all creative teams over the course of the 3+ year development of the project. Including Narrative, Concept art, Character art, Animation, lighting and VFX. Met weekly with these teams to help guide the design process and uphold the artistic standards of project. Furthermore in my role I conceptualized and directed all gameplay animation as well all the cinematic work within the game. My additional focus as CCO included that of the studio’s image and the narrative that "Striking Distance Studios" as a company wanted to tell and the values which were upheld on a day-to-day basis.

Jul 2019 - Sep 2023

Senior Animation Director

Bend, Oregon

As Senior Director I directed and managed both the cinematics and gameplay groups, bringing with me a significant number of AAA developers to help elevate the game overall. With limited time left in the production cycle, I worked diligently to edit and refine all work done prior to my arrival to ensure a strong story, compelling main character and a solid ship date in 2019. Additionally, I brought new processes and practices, helping streamline pipelines to make the team more efficient for future projects.

Jul 2018 - Jul 2019

Senior Animation Director : Call Of Duty

Work experience on the cod franchise includes directing all on stage performance/motion capture for “COD Ww2” “COD Advance Warfare” and “COD Modern Warfare 3.” Having had the experience directing best of class Hollywood talent such as “Kevin Spacey” and “Josh Duhamel.” In addition to serving as the onstage Director and choreographer for all our cinematic and performance scenes, I also have had the pleasure of directing and coordinating some of the industries best stunt talent to execute best of class action sequences. Furthermore when not on stage I am on site supervising and directing a team of upwards of 20-30 animators to build a exciting and dynamic gameplay and cinematic experience unlike any other. All while working with design and narrative to deliver on what can only be a AAA Call of Duty franchise game.

Aug 2009 - Apr 2018

Animation Director

Redwood City, Ca

Was one of the original Creators of the “Dead Space” franchise on which I was the Senior Animation Director, directing and supervising all stage motion capture and performance capture. Additionally responsibilities included supervising my team of animators on site to maintain quality and continuity. Furthermore I served as the hand key animator for all of the “paired kill” and “Isaac Death” animations by which the game became well known. I was nominated for an ANNIE award for this work, and won a NAVGTR award for “best in game cinematography.”I also served as the Animation Director on Dead Space 2 prior to my departure preceeding the ship date. Leading up to that I served as The Animation Director for many of “Vicerals” film license games during that time period. These including the Lord of the Rings franchise games “The Two Towers” and “Return of the King.” While on the LOTR franchise I worked closely with my animation team, directed the on stage mocap talent (same stunt teams as the film) and collaborated with New Line Cinema and Weta Digital in maintaining continuity between “Game” and “Film.” Also during my career at EA I was the Animation Director of “Godfather 1” and “Godfather 2.” During this period I was fortunate enough to work with the likes of “James Caan,” “Robert Duvall” and “Marlon Brando.” Additionally I animated key scenes, supervised an on-site animation team and Directed all on stage motion capture.

Mar 2002 - Aug 2009

Animation Lead

Redwood City, California

During my time at Crystal Dynamics I was a senior animator or animation lead on many titles during my 5 year career. These titles included “Gex 2,” “Gex 3” “Mad Dash Racing,” “Blood Omen,” “Akuji the heartless,” “Disney Racing Tour.” My responsibilities ranged from animating characters and sequences, working with design, and building and texturing main characters , creating 3d stills for magazine covers, and pretty much anything else needed during the course of development.

Mar 1997 - Mar 2002

3D Animator

Orlando, Florida

Served as 3d animator and generalist while working on several PlayStation 1 launch titles as well as working in partner with 3d realms on Duke Nukem 3d.Job included real-time modeling , texturing and hand key Animation on a multitude of characters ,vehicles and props. Also produced rendered stills for marketing and advertising opportunities.

Jan 1995 - Mar 1997
2 education records

Christopher Stone education

FAQ

Frequently asked questions about Christopher Stone

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What company does Christopher Stone work for?

Christopher Stone works for VOID Interactive.

What is Christopher Stone's role at VOID Interactive?

Christopher Stone is listed as Studio General Manager | VOID InteractiveFormer Senior Leadership | Activision, EA, Sony, PUBG | Call of Duty, Dead Space, Duke Nukem, Lord of the Rings, Days Gone, The Callisto Protocol at VOID Interactive.

What is Christopher Stone's email address?

AeroLeads has found 1 work email signal at @strikingdistancestudios.com for Christopher Stone at VOID Interactive.

Where is Christopher Stone based?

Christopher Stone is based in San Ramon, California, United States while working with VOID Interactive.

What companies has Christopher Stone worked for?

Christopher Stone has worked for Void Interactive, Self Employed, Striking Distance Studios, Sony Interactive Entertainment, and Activision.

How can I contact Christopher Stone?

You can use AeroLeads to view verified contact signals for Christopher Stone at VOID Interactive, including work email, phone, and LinkedIn data when available.

What schools did Christopher Stone attend?

Christopher Stone holds Minor, Photography from Ringling College Of Art And Design.

What skills is Christopher Stone known for?

Christopher Stone is listed with skills including Game Development, Video Games, Stage Direction, Cinematography, Animation Direction, Character Animation, Choreography, and Game Design.

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