David Leduc St-Arnaud Email and Phone Number
David Leduc St-Arnaud personal email
- Valid
Technology and video game enthusiast with more than 12 years of experience developing AAA games.Having worked in the Technical Design and Level Design fields occupying various positions, I can bring valuable expertise to any development team. I have strong interpersonal and technical skills, with the will and ability to help lead the team I am a part of successfully ship AAA games.My experience in the industry has brought me to work on the following titles:Lead Technical Designer:Marvel's AvengersAssociate Technical Director, Level Design:Far Cry 5 - Hours of DarknessFar Cry 5 - Lost on MarsSenior Technical Level Designer:Shadow of the Tomb RaiderDesign Technical Director, AI:Assassin's Creed : Revelations (XBOX 360, PS3)Level Designer:Far Cry 3 (XBOX 360, PS3, PC)Assassin's Creed (XBOX 360)Splinter Cell : Double Agent (XBOX, PS2)Shaun White SkateBoarding (Wii)TMNT (PS2, XBOX, WII)Open Season (XBOX, PS2)King Kong (GBA)Quality Control:- Splinter Cell : Chaos Theory (XBOX, PS2)- Prince of Persia : Warrior Within (PS2)- Cold Fear (PS2) I have a great interest in working during the early stages of development to be able to participate in the core design / mechanics of a game, and am also interested in leading a team.Specialties: - Dunia (Ubisoft in-house, Far Cry)- Anvil Engine (Ubisoft in-house, Assassin's Creed)- Jade (Ubisoft in-house, TMNT / Shaun White Skateboarding)- Unreal- Unity - Programming / Scripting Skills (VB, C++, C#, Python, Java, HTML, SQL, ...)- 3D Studio Max- Microsoft Project 2010/2013- Office Suite (Word, Excel, Powerpoint, Outlook)- Fluent in French and English
Crystal Dynamics
View- Website:
- crystald.com
- Employees:
- 334
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Lead Technical DesignerCrystal Dynamics Jan 2021 - PresentGreater Toronto Area, Canada- Perfect Dark- Marvel's Avengers -
Lead Technical DesignerVirtuos Oct 2018 - Oct 2020Shanghai City, China -
Associate Technical Director, Level DesignUbisoft Shanghai Oct 2017 - Oct 2018Shanghai City, ChinaFar Cry Brand -
Senior Technical Level DesignerEidos-Montréal Mar 2017 - Sep 2017Montreal, Canada AreaShadow of the Tomb Raider -
Level DesignerEidos-Montréal Feb 2016 - Mar 2017Région De Montréal, CanadaShadow of the Tomb Raider -
DispatchAtpac Transportation Inc. May 2013 - Jan 2016Valleyfield, QuebecTasks:- Find the kind of equipment required by the client within date, location and cost constraints.- Ensure good relations with clients and carriers.- Provide a constant and precise tracing of loads currently moving.- Negotiate rates with carriers in order to respect the client’s budget.- Give rates to clients, both existing and new.- Work in a highly competitive and fast-paced environment.
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Level DesignerUbisoft Nov 2011 - Mar 2013Games:Unnanounced projet - Level Designer (Xbox One/PS4)Far Cry 3 - Open World Level Designer (PS3/X360)Tasks:- Help the design team with the creation and development of Open World features (Side-quests, vehicles, NPC encounters, city life).- Integration of said Open World features.- Take ownership of, maintain and debug outsourced missions. -
Design Technical DirectorUbisoft Nov 2010 - Nov 2011Région De Montréal, CanadaGames:Assassin's Creed : Revelations (PS3/X360)Tasks:- Help improve existing tools & pipelines and design new tools following the needs of the Design team (level and game design).- Work closely with programmers to develop features based off MDDs, FSOs.- Provide valuable input based on vast knowledge of existing features in order to optimize feature and code re-use.- Support the production team as a whole in various expertise areas.- Specialized in AI -
Level DesignerUbisoft Mar 2005 - Nov 2010Games:- Assassin's Creed (XBOX 360)- Splinter Cell : Double Agent (XBOX, PS2)- Shaun White SkateBoarding (Wii)- TMNT (PS2, XBOX, WII)- Open Season (XBOX, PS2)- King Kong (GBA)Tasks:- Participate in the different stages of the conception and production of a video game.- Create conceptual blueprints of different levels.- Work in constant communication with multiple production departments.- Understand and answer the needs of the target audience. -
Quality ControlUbisoft Sep 2004 - Mar 2005Games:- Splinter Cell: Chaos Theory (XBOX/PS2)- Prince of Persia: Warrior Within (PS2)- Cold Fear (PS2)Tasks:- Ensure quality control of games in production.- Find and report bugs and problems found in the quality control phase to the game developers.- Provide weekly reports on the progress of assigned tasks.
David Leduc St-Arnaud Skills
David Leduc St-Arnaud Education Details
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Project Management -
3.35 -
Collège CdiProgrammeur-Analyste -
Cégep De ValleyfieldInformatique
Frequently Asked Questions about David Leduc St-Arnaud
What company does David Leduc St-Arnaud work for?
David Leduc St-Arnaud works for Crystal Dynamics
What is David Leduc St-Arnaud's role at the current company?
David Leduc St-Arnaud's current role is Lead Technical Designer | Crystal Dynamics.
What is David Leduc St-Arnaud's email address?
David Leduc St-Arnaud's email address is tl****@****ail.com
What schools did David Leduc St-Arnaud attend?
David Leduc St-Arnaud attended Hec Montréal, Hec Montréal, Collège Cdi, Cégep De Valleyfield.
What are some of David Leduc St-Arnaud's interests?
David Leduc St-Arnaud has interest in Economic Empowerment, Politics, Education, Environment, Science And Technology.
What skills is David Leduc St-Arnaud known for?
David Leduc St-Arnaud has skills like Game Mechanics, Level Design, Game Balance, 3d Studio Max, Gameplay, Video Game Development, Video Game Design, Anvil, Game Development, Xbox 360, Video Games, Jade.
Who are David Leduc St-Arnaud's colleagues?
David Leduc St-Arnaud's colleagues are Alex Fede, Josh England, Danny Lopez, Thomas Nichols, Casey Lynch, Ashley Pennell, James Jiang.
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