Daniel Nagler
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Daniel Nagler Email & Phone Number

Associate Narrative Director at Gameloft
Location: Brooklyn, New York, United States 9 work roles 2 schools
1 work email found @gameloft.com 2 phones found area 339 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email d****@gameloft.com
Direct phone (339) ***-****
LinkedIn Profile matched
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Current company
Role
Associate Narrative Director
Location
Brooklyn, New York, United States
Company size

Who is Daniel Nagler? Overview

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Quick answer

Daniel Nagler is listed as Associate Narrative Director at Gameloft, a with 4909 employees, based in Brooklyn, New York, United States. AeroLeads shows a work email signal at gameloft.com, phone signal with area code 339, and a matched LinkedIn profile for Daniel Nagler.

Daniel Nagler previously worked as Game Designer at What Pumpkin Studios Nyc and Game Designer and Writer at Gigantic Mechanic. Daniel Nagler holds B.A., English from Yale University.

Company email context

Email format at Gameloft

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{first}.{last}@gameloft.com
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Profile bio

About Daniel Nagler

Daniel Nagler is a Associate Narrative Director at Gameloft. He possess expertise in video games, editing, game design, editorial, publishing and 12 more skills. Colleagues describe him as "I got to work with Daniel when I came on at EMK, which his employer, Gigantic Mechanic, developed a very complex activity for. Daniel was incredibly helpful in the transition - assisting us as we took over the actual conducting of the activity leading up to our institute's opening. Whenever I had questions or concerns, Daniel was prompt in his responses, incredibly detailed, and always helpful. " and "I had the pleasure of working with Dan on 2 projects at Large Animal. Dan is a workhorse, he's one of those guys you can hand a dauntingly complex task to and he'll have it done and organized so anyone else can pick it up later if he's not around. Dan has a great love and understanding of the English language and is always excited to put it to good use, whether it's improving item descriptions, fleshing out dialog or helping market the game. Dan is a valuable asset to anyone lucky enough to have him on their team."

Listed skills include Video Games, Editing, Game Design, Editorial, and 13 others.

Current workplace

Daniel Nagler's current company

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Gameloft
Gameloft
Associate Narrative Director
paris, île-de-france, france
Website
Employees
4909
AeroLeads page
9 roles

Daniel Nagler work experience

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Associate Narrative Director

Current

New York City Metropolitan Area

Nov 2015 - Present

Game Designer

Greater New York City Area

Feature, narrative, and data designer for “Hiveswap,” an episodic 3D point-and-click adventure game based on the hit webcomic “Homestuck.” Collaborated across disciplines to spec, wireframe, and formulate data architecture and content for core systems, UI, and multiple to-be-announced features. Edited, wrote, and curated scripts to suit game design needs, including original puzzle and game mechanic creation. Led and supervised all data design and implementation efforts in Unity 3D, including hotspotting, camera and target placement, environmental effects, inventory structure, and results for all player interactions. Edited company website and development blog.

Apr 2015 - Nov 2015

Game Designer And Writer

Greater New York City Area

Designer, writer and editor for prominent event- and location-based game design consultancy. Led narrative design and scripting for the “Senate Immersion Module,” the centerpiece digital/physical hybrid game for the Edward M. Kennedy Center for the Senate: developed mechanics from ground up, including all relevant game flows and wireframes and extensive iterative prototyping; liaised with technical partners, educational consultants, and museum staff to ensure implementation; and researched, wrote, and balanced all first-run content for immersive mock Senate simulation. Project manager and lead designer on “Sharkvolution,” an educational children’s event game for the American Museum of National History; lead editor on “The Migrant Trail,” a companion web game for a PBS documentary. Designed prototypes, mechanics and content for other clients, including Sesame Workshop, the Museum of Modern Art, and ESI Design. Helped organize yearly “Come Out and Play” street games festival; managed and updated company website; led social media marketing efforts.

Jun 2013 - Apr 2015

Game Writer And Designer

Greater New York City Area

Designer, and primary writer and editor, within leading social and mobile games company. Led level design, including data architecture, audio and photo sourcing, and all writing and mission structure, for BBC Travel licensed games. Lead designer on "Universal Film Mogul" hidden-object game, exercising complete responsibility for copy, missions, content development, and community and store management, both pre- and post-release; collaborated across disciplines on feature and UI design for project. Lead concept designer on "Alpha Zen" crossword game, and responsible for creating all game levels; contributing level designer for "Color Zen Kids" puzzle game. Advised on design work for other projects, including fast prototyping and pitches for new original IP. Wrote press releases; editor of company website. Educated coworkers on narrative design via ongoing workshop and lecture series.

Oct 2011 - Oct 2013

Marketing Specialist And Writer

Greater New York City Area

Contributed across a wide range of functions within prominent downloadable games company. Wrote and edited original in-game and website copy. Worked with senior producers on in-game movie production and task tracking. Drafted marketing plans for games; identified and developed business opportunities in emerging international markets. Recruited talent and established partnerships for new radio broadcast application. Responsible for all customer relations. Head quantitative marketer: optimized user acquisition and retention with Google Analytics; created, fielded, and analyzed all player surveys.

Aug 2010 - Sep 2011

Research Analyst

Greater New York City Area

Responsible for project management and analysis in Advertising Effectiveness Research and Syndicated Products Division. Crafted and implemented custom research studies and reports from start to finish, specializing in in-game advertising. Managed supporting members of team. Acted as primary contact for all third-party vendors and select games industry clients. Wrote and edited white papers: topics include the impact of the recession on the entertainment industry, and the effect of game resellers on the overall video game market.Received the Interpret Recognizing Outstanding Contributions quarterly employee award for Q1 2010.

Jun 2008 - Jul 2010

Editorial Intern

New Haven, Ct

Edited numerous academic and trade publications.

Sep 2007 - Apr 2008

Marketing And Sales Intern

Greater Boston Area

Researched competition and pertinent statistics within the cookbook market, as well as prospective buyers for upcoming products.

Jun 2007 - Aug 2007

Book Publishing Intern; Retained As Editorial Freelancer

Renton, Wa

Performed complete first- and final-pass edits of multiple hobby gaming reference books (sourcebooks); contributed design ideas to development of 4th Edition Dungeons and Dragons.

Jun 2006 - Mar 2007
Team & coworkers

Colleagues at Gameloft

Other employees you can reach at gameloft.com. View company contacts for 4909 employees →

2 education records

Daniel Nagler education

Education record

Needham High School
FAQ

Frequently asked questions about Daniel Nagler

Quick answers generated from the profile data available on this page.

What company does Daniel Nagler work for?

Daniel Nagler works for Gameloft.

What is Daniel Nagler's role at Gameloft?

Daniel Nagler is listed as Associate Narrative Director at Gameloft.

What is Daniel Nagler's email address?

AeroLeads has found 1 work email signal at @gameloft.com for Daniel Nagler at Gameloft.

What is Daniel Nagler's phone number?

AeroLeads has found 2 phone signal(s) with area code 339 for Daniel Nagler at Gameloft.

Where is Daniel Nagler based?

Daniel Nagler is based in Brooklyn, New York, United States while working with Gameloft.

What companies has Daniel Nagler worked for?

Daniel Nagler has worked for Gameloft, What Pumpkin Studios Nyc, Gigantic Mechanic, Large Animal Games, and Kuma Reality Games.

Who are Daniel Nagler's colleagues at Gameloft?

Daniel Nagler's colleagues at Gameloft include Bã Bÿ, Iwin Club, Lord Lexico, Paweł Miklaszewski, and Anamaria Tyukodi.

How can I contact Daniel Nagler?

You can use AeroLeads to view verified contact signals for Daniel Nagler at Gameloft, including work email, phone, and LinkedIn data when available.

What schools did Daniel Nagler attend?

Daniel Nagler holds B.A., English from Yale University.

What skills is Daniel Nagler known for?

Daniel Nagler is listed with skills including Video Games, Editing, Game Design, Editorial, Publishing, Market Research, Press Releases, and Social Games.

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