Daniel Nagler Email & Phone Number
@gameloft.com
2 phones found area 339
LinkedIn matched
Who is Daniel Nagler? Overview
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Daniel Nagler is listed as Associate Narrative Director at Gameloft, a with 4909 employees, based in Brooklyn, New York, United States. AeroLeads shows a work email signal at gameloft.com, phone signal with area code 339, and a matched LinkedIn profile for Daniel Nagler.
Daniel Nagler previously worked as Game Designer at What Pumpkin Studios Nyc and Game Designer and Writer at Gigantic Mechanic. Daniel Nagler holds B.A., English from Yale University.
Email format at Gameloft
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AeroLeads found 1 current-domain work email signal for Daniel Nagler. Compare company email patterns before reaching out.
About Daniel Nagler
Daniel Nagler is a Associate Narrative Director at Gameloft. He possess expertise in video games, editing, game design, editorial, publishing and 12 more skills. Colleagues describe him as "I got to work with Daniel when I came on at EMK, which his employer, Gigantic Mechanic, developed a very complex activity for. Daniel was incredibly helpful in the transition - assisting us as we took over the actual conducting of the activity leading up to our institute's opening. Whenever I had questions or concerns, Daniel was prompt in his responses, incredibly detailed, and always helpful. " and "I had the pleasure of working with Dan on 2 projects at Large Animal. Dan is a workhorse, he's one of those guys you can hand a dauntingly complex task to and he'll have it done and organized so anyone else can pick it up later if he's not around. Dan has a great love and understanding of the English language and is always excited to put it to good use, whether it's improving item descriptions, fleshing out dialog or helping market the game. Dan is a valuable asset to anyone lucky enough to have him on their team."
Listed skills include Video Games, Editing, Game Design, Editorial, and 13 others.
Daniel Nagler's current company
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Daniel Nagler work experience
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Game Designer
Feature, narrative, and data designer for “Hiveswap,” an episodic 3D point-and-click adventure game based on the hit webcomic “Homestuck.” Collaborated across disciplines to spec, wireframe, and formulate data architecture and content for core systems, UI, and multiple to-be-announced features. Edited, wrote, and curated scripts to suit game design needs, including original puzzle and game mechanic creation. Led and supervised all data design and implementation efforts in Unity 3D, including hotspotting, camera and target placement, environmental effects, inventory structure, and results for all player interactions. Edited company website and development blog.
Game Designer And Writer
Designer, writer and editor for prominent event- and location-based game design consultancy. Led narrative design and scripting for the “Senate Immersion Module,” the centerpiece digital/physical hybrid game for the Edward M. Kennedy Center for the Senate: developed mechanics from ground up, including all relevant game flows and wireframes and extensive iterative prototyping; liaised with technical partners, educational consultants, and museum staff to ensure implementation; and researched, wrote, and balanced all first-run content for immersive mock Senate simulation. Project manager and lead designer on “Sharkvolution,” an educational children’s event game for the American Museum of National History; lead editor on “The Migrant Trail,” a companion web game for a PBS documentary. Designed prototypes, mechanics and content for other clients, including Sesame Workshop, the Museum of Modern Art, and ESI Design. Helped organize yearly “Come Out and Play” street games festival; managed and updated company website; led social media marketing efforts.
Game Writer And Designer
Designer, and primary writer and editor, within leading social and mobile games company. Led level design, including data architecture, audio and photo sourcing, and all writing and mission structure, for BBC Travel licensed games. Lead designer on "Universal Film Mogul" hidden-object game, exercising complete responsibility for copy, missions, content development, and community and store management, both pre- and post-release; collaborated across disciplines on feature and UI design for project. Lead concept designer on "Alpha Zen" crossword game, and responsible for creating all game levels; contributing level designer for "Color Zen Kids" puzzle game. Advised on design work for other projects, including fast prototyping and pitches for new original IP. Wrote press releases; editor of company website. Educated coworkers on narrative design via ongoing workshop and lecture series.
Marketing Specialist And Writer
Contributed across a wide range of functions within prominent downloadable games company. Wrote and edited original in-game and website copy. Worked with senior producers on in-game movie production and task tracking. Drafted marketing plans for games; identified and developed business opportunities in emerging international markets. Recruited talent and established partnerships for new radio broadcast application. Responsible for all customer relations. Head quantitative marketer: optimized user acquisition and retention with Google Analytics; created, fielded, and analyzed all player surveys.
Research Analyst
Responsible for project management and analysis in Advertising Effectiveness Research and Syndicated Products Division. Crafted and implemented custom research studies and reports from start to finish, specializing in in-game advertising. Managed supporting members of team. Acted as primary contact for all third-party vendors and select games industry clients. Wrote and edited white papers: topics include the impact of the recession on the entertainment industry, and the effect of game resellers on the overall video game market.Received the Interpret Recognizing Outstanding Contributions quarterly employee award for Q1 2010.
Marketing And Sales Intern
Researched competition and pertinent statistics within the cookbook market, as well as prospective buyers for upcoming products.
Book Publishing Intern; Retained As Editorial Freelancer
Performed complete first- and final-pass edits of multiple hobby gaming reference books (sourcebooks); contributed design ideas to development of 4th Edition Dungeons and Dragons.
Colleagues at Gameloft
Other employees you can reach at gameloft.com. View company contacts for 4909 employees →
Bã Bÿ
Colleague at GameloftTatau, Sarawak, Malaysia
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IC
Iwin Club
Colleague at GameloftHo Chi Minh City, Vietnam, Viet Nam
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LL
Lord Lexico
Colleague at GameloftAbuja, Federal Capital Territory, Nigeria
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PM
Paweł Miklaszewski
Colleague at GameloftAleksandrów Łódzki, Łódzkie, Poland
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AT
Anamaria Tyukodi
Colleague at GameloftCluj, Romania
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BP
Bhanu Prakash Rongali
Colleague at GameloftHyderabad, Telangana, India
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BT
Bảo Triệu
Colleague at GameloftVietnam, Viet Nam
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TL
Trung Ly Hoang
Colleague at GameloftHo Chi Minh City, Vietnam, Viet Nam
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SJ
Su Jianhua
Colleague at GameloftHaidian District, Beijing, China
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TS
Tommy S Farris
Colleague at GameloftPikeville, Kentucky, United States
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Daniel Nagler education
B.A., English
Education record
Frequently asked questions about Daniel Nagler
Quick answers generated from the profile data available on this page.
What company does Daniel Nagler work for?
Daniel Nagler works for Gameloft.
What is Daniel Nagler's role at Gameloft?
Daniel Nagler is listed as Associate Narrative Director at Gameloft.
What is Daniel Nagler's email address?
AeroLeads has found 1 work email signal at @gameloft.com for Daniel Nagler at Gameloft.
What is Daniel Nagler's phone number?
AeroLeads has found 2 phone signal(s) with area code 339 for Daniel Nagler at Gameloft.
Where is Daniel Nagler based?
Daniel Nagler is based in Brooklyn, New York, United States while working with Gameloft.
What companies has Daniel Nagler worked for?
Daniel Nagler has worked for Gameloft, What Pumpkin Studios Nyc, Gigantic Mechanic, Large Animal Games, and Kuma Reality Games.
Who are Daniel Nagler's colleagues at Gameloft?
Daniel Nagler's colleagues at Gameloft include Bã Bÿ, Iwin Club, Lord Lexico, Paweł Miklaszewski, and Anamaria Tyukodi.
How can I contact Daniel Nagler?
You can use AeroLeads to view verified contact signals for Daniel Nagler at Gameloft, including work email, phone, and LinkedIn data when available.
What schools did Daniel Nagler attend?
Daniel Nagler holds B.A., English from Yale University.
What skills is Daniel Nagler known for?
Daniel Nagler is listed with skills including Video Games, Editing, Game Design, Editorial, Publishing, Market Research, Press Releases, and Social Games.
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