Dave Prout Email & Phone Number
@sparkunlimited.com
14 phones found area 512, 818, 707, 323, 610, 920, and 619
LinkedIn matched
Who is Dave Prout? Overview
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Dave Prout is listed as Director of Product Mgmt | Creative Technologies | Game Production Solutions @ EA at Electronic Arts (EA), a company with 5 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at sparkunlimited.com, phone signal with area code 512, 818, 707, 323, 610, 920, 619, and a matched LinkedIn profile for Dave Prout.
Dave Prout previously worked as Director of Product Management | Creative Technologies at Electronic Arts (Ea) and Advisor, Product at Arcatar. Dave Prout holds Interactive Digital Media from Academy Of Art University.
Email format at Electronic Arts (EA)
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AeroLeads found 1 current-domain work email signal for Dave Prout. Compare company email patterns before reaching out.
About Dave Prout
I love building creative businesses, products and technologies.I've held a variety of strategic product leadership and operational roles, and I love being hands-on wherever I can. I'm part Producer, part Entrepreneur, and part Technical Artist.Alum from Call of Duty, Halo, Doom, Medal of Honor, and Civilization as well as apps for influencers, investors, and internet-of-things. From fundraising and concept development to launch, I’ve helped drive major AAA franchises as well as innovative indie games across Windows / Mac / Linux / Playstation / XBox / iOS / Android. My expertise includes⭐ Recruiting and shepherding high-performing teams that love working together⭐ Pitching and product evangelism⭐ Quality stickler⭐ Business planning⭐ Complex project management⭐ Technical design and troubleshootingMy top technical skills:🔥 Unreal 5 - 1 year🔥 Unreal 4 - 6 years 🔥 Unreal 3 - 7 years 🔥 Unity - 2 years 🔥 Photoshop - 25 years 🔥 Premiere - 7 years 🔥 Python - 3 years 🔥 MEL - 5 years 🔥 JIRA - 11 years 🔥 Confluence - 15 years 🔥 Maya - 10 years 🔥 Max - 10 years 🔥 Modo - 6 yearsI am also a Board Member at Rescue the Poor America, a Guidestar Platinum charity. We work with orphanages and very poor communities in Uganda and Haiti to provide life-saving medicine, food, water, and shelter. Our mission is to bring these individuals out of incredible poverty through school and training so they are able to pursue their dreams.
Listed skills include Game Development, Video Games, Xbox 360, Unreal Engine 3, and 20 others.
Dave Prout's current company
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Dave Prout work experience
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Advisor, Product
Current- Product feedback -> Requirements
- User journey designs
- Technical diagrams
- Daily interaction with engineering team
Advisor
Current
Executive Producer / Vp Of Product And Operations
Project Eluüne: StarGarden -- I focus on Product/Market fit, setting product goals, staffing, budget forecast, recruiting killer talent and best-of-quality partners. So far:* Led efforts to create a proof of concept demo in 6 months* Early investor feedback has been very positive "the best game they've seen in the space"* Very strong d3 retention +.
Board Member
Current
Unreal Engine, Global Lead Technical Account Manager (Games Vertical)
* Global lead for Epic's Gaming vertical for Unreal Engine.* Coordinated with Technical Account Managers + TPMs across all times zones* Developed a program to improve technical collaboration for hundreds of AAA game licensees* Supported central technology teams at top industry publishers + developers* Customer-facing activities included onsite training.
Sr. Director Of Operations
In this role, I led the MVP development for a new b2b Virtual Worlds platform. This increased company valuation from ~$8m to ~$30m+ in less than a year.* Led product requirements with internal + external stakeholders* Created + managed product roadmap* Recruited top technical and content talent* Sourced, hired, and supervised vendors* Optimized content to.
Director Of Product Development, Austin
* Studio co-founder* Helped grow the development team from 5 to 60* Led the product/market fit and research for two games powered by a new backend combined w/ UE4* Was a key presenter in Business Review with C-suite, VP group and company-wide product updates* Along with the GM, I drove rapid ideation, prototyping, original creative development, and new.
Development Director
Director Of Production
Joined Aspyr to develop new gaming products outside of the company's history making Mac game ports. * Acted as Product Development liaison for Apple, Google, Valve, Oculus, 2K, Quantic Dream, Disney and more* Worked with head of Finance on monthly spending & forecasting* Led recruiting efforts for development team* Improved internal framework for sourcing.
Senior Producer
Lead Artist
I had a heavy Technical Art + Art Lead focus at Certain Affinity, the best multiplayer team in the industry. I helped grow the art team from 7 to 50. Along with engineering and design leads, I was a "tip of the spear" on new projects that needed to onboard and offboard very rapidly to assist AAA shooters including Halo (with 343), Doom (with id Software).
Art Production Manager
Crimson Alliance (XBLA)Led early visual target development with a small previsualization team.
Development Director
PLATINUM LIFELed production group in conceiving cross-media-friendly properties. Facilitated relationships with media leaders in print, music, film, and games. Profiled and vetted development studios. Evaluated platforms and markets.Led creation of fundraising collateral targeting institutional, venture capital, and high-net-worth investors.
Technical Art Director
- Central Outsourcing Group
- Created platform-agnostic toolset for archiving and cataloging large asset repositories.
- Advised Art Directors from all studios on cost-reduction strategies. Provided technical evaluation of 3D art.
- Brought third-party vendors into parity with internal standards and specifications.
Principal Artist Ii
CRIMINAL PROJECT, Unreal3, (XBOX360, PS3, PC)"Z" (Zombie) PROJECT, Unreal3, (XBOX360, PS3, PC)- Drove adoption of Agile development processes across a 2-project studio - Specialized in creative technical solutions to accomplish hard-to-achieve performance (wide vistas on UE3, aggressive streaming techniques, lots of action on screen, etc). - Technical.
Development Director And Co-Founder
- LEGENDARY, Unreal3, (XBOX360, PS3, PC)TURNING POINT, Unreal3, (XBOX360, PS3, PC)
- Initial design and ongoing management of production process and schedule.
- Focusing production teams on delivering customer value using LEAN and Agile methodologies.
- Responsible for two game production teams.
Technical Art Director And Co-Founder
- CALL OF DUTY: Finest Hour, RenderWare, (PS2, XBOX, GameCube)
- Specializing in creative technical solutions to accomplish hard-to-achieve performance (wide vistas, massive destruction, aggressive streaming techniques, lots of action on screen, etc).
- Technical troubleshooting and diagnosing performance issues.
- Wrote proprietary production tools for art department.
- Full share of production work.
Course Instructor
Taught the course "Environments for Games", largely using existing course material and modifying appropriate portions for relevancy.
Course Instructor
Designed and taught OTIS's first Game Industry-related course, "Introduction to Game Development", which helped to launch the field of study at the college.
Lead Artist
MEDAL OF HONOR: FRONTLINE (PS2)MEDAL OF HONOR: UNDERGROUND (PSX)
Environment Artist
Titles:- Medal of Honor (PSX)- The Lost World (PSX)- The Lost World: Warpath (PSX)- Small Soldiers (PSX)
Colleagues at Electronic Arts (EA)
Other employees you can reach at ea.com. View company contacts for 5 employees →
Daniel Florinel
Colleague at Electronic Arts (Ea)
Bucharest, Bucharest, Romania, Romania
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PA
Paco Alfredo
Colleague at Electronic Arts (Ea)
Argentina, Argentina
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KK
Kudistani Kurdustan
Colleague at Electronic Arts (Ea)
Greater Stockholm Metropolitan Area, Sweden
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CM
Camilo Minayo
Colleague at Electronic Arts (Ea)
Colombia, Colombia
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VU
Valentin Ungureanu
Colleague at Electronic Arts (Ea)
Romania, Romania
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LK
Logesh Kumar
Colleague at Electronic Arts (Ea)
Chennai, Tamil Nadu, India, India
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KK
Killa Killa
Colleague at Electronic Arts (Ea)
Barcelona, Catalonia, Spain, Spain
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EH
Eugene Hyun
Colleague at Electronic Arts (Ea)
Pasadena, California, United States, United States
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BI
Bernardino Iii Malijan
Colleague at Electronic Arts (Ea)
Hamilton, Ontario, Canada, Canada
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YK
Yuna Kang
Colleague at Electronic Arts (Ea)
Seoul, South Korea, Korea, Republic Of
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Dave Prout education
Interactive Digital Media
English, Fine Art, Philosophy
Education record
Frequently asked questions about Dave Prout
Quick answers generated from the profile data available on this page.
What company does Dave Prout work for?
Dave Prout works for Electronic Arts (EA).
What is Dave Prout's role at Electronic Arts (EA)?
Dave Prout is listed as Director of Product Mgmt | Creative Technologies | Game Production Solutions @ EA at Electronic Arts (EA).
What is Dave Prout's email address?
AeroLeads has found 1 work email signal at @sparkunlimited.com for Dave Prout at Electronic Arts (EA).
What is Dave Prout's phone number?
AeroLeads has found 14 phone signal(s) with area code 512, 818, 707, 323, 610, 920, 619 for Dave Prout at Electronic Arts (EA).
Where is Dave Prout based?
Dave Prout is based in Austin, Texas Metropolitan Area, United States while working with Electronic Arts (EA).
What companies has Dave Prout worked for?
Dave Prout has worked for Electronic Arts (Ea), Arcatar, Arrivant, Rescue The Poor America, and Epic Games.
Who are Dave Prout's colleagues at Electronic Arts (EA)?
Dave Prout's colleagues at Electronic Arts (EA) include Daniel Florinel, Paco Alfredo, Kudistani Kurdustan, Camilo Minayo, and Valentin Ungureanu.
How can I contact Dave Prout?
You can use AeroLeads to view verified contact signals for Dave Prout at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Dave Prout attend?
Dave Prout holds Interactive Digital Media from Academy Of Art University.
What skills is Dave Prout known for?
Dave Prout is listed with skills including Game Development, Video Games, Xbox 360, Unreal Engine 3, Art, Texturing, Maya, and 3D Studio Max.
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