Dave Prout
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Dave Prout Email & Phone Number

Director of Product Mgmt | Creative Technologies | Game Production Solutions @ EA at Electronic Arts (EA)
Location: Austin, Texas Metropolitan Area, United States 22 work roles 3 schools
1 work email found @sparkunlimited.com 14 phones found area 512, 818, 707, 323, 610, 920, and 619 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Direct phone (512) ***-****
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Current company
Role
Director of Product Mgmt | Creative Technologies | Game Production Solutions @ EA
Location
Austin, Texas Metropolitan Area, United States
Company size

Who is Dave Prout? Overview

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Quick answer

Dave Prout is listed as Director of Product Mgmt | Creative Technologies | Game Production Solutions @ EA at Electronic Arts (EA), a company with 5 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at sparkunlimited.com, phone signal with area code 512, 818, 707, 323, 610, 920, 619, and a matched LinkedIn profile for Dave Prout.

Dave Prout previously worked as Director of Product Management | Creative Technologies at Electronic Arts (Ea) and Advisor, Product at Arcatar. Dave Prout holds Interactive Digital Media from Academy Of Art University.

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Email format at Electronic Arts (EA)

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{first_initial}{last}@sparkunlimited.com
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Profile bio

About Dave Prout

I love building creative businesses, products and technologies.I've held a variety of strategic product leadership and operational roles, and I love being hands-on wherever I can. I'm part Producer, part Entrepreneur, and part Technical Artist.Alum from Call of Duty, Halo, Doom, Medal of Honor, and Civilization as well as apps for influencers, investors, and internet-of-things. From fundraising and concept development to launch, I’ve helped drive major AAA franchises as well as innovative indie games across Windows / Mac / Linux / Playstation / XBox / iOS / Android. My expertise includes⭐ Recruiting and shepherding high-performing teams that love working together⭐ Pitching and product evangelism⭐ Quality stickler⭐ Business planning⭐ Complex project management⭐ Technical design and troubleshootingMy top technical skills:🔥 Unreal 5 - 1 year🔥 Unreal 4 - 6 years 🔥 Unreal 3 - 7 years 🔥 Unity - 2 years 🔥 Photoshop - 25 years 🔥 Premiere - 7 years 🔥 Python - 3 years 🔥 MEL - 5 years 🔥 JIRA - 11 years 🔥 Confluence - 15 years 🔥 Maya - 10 years 🔥 Max - 10 years 🔥 Modo - 6 yearsI am also a Board Member at Rescue the Poor America, a Guidestar Platinum charity. We work with orphanages and very poor communities in Uganda and Haiti to provide life-saving medicine, food, water, and shelter. Our mission is to bring these individuals out of incredible poverty through school and training so they are able to pursue their dreams.

Listed skills include Game Development, Video Games, Xbox 360, Unreal Engine 3, and 20 others.

Current workplace

Dave Prout's current company

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Electronic Arts (EA)
Electronic Arts (Ea)
Director of Product Mgmt | Creative Technologies | Game Production Solutions @ EA
Redwood City, CA
Website
Employees
5
AeroLeads page
22 roles

Dave Prout work experience

A career timeline built from the work history available for this profile.

Director Of Product Management | Creative Technologies

Current

Redwood City, CA, US

Jun 2024 - Present

Advisor, Product

Current
  • Product feedback -> Requirements
  • User journey designs
  • Technical diagrams
  • Daily interaction with engineering team
Dec 2023 - Present

Advisor

Current

Los Angeles, CA, US

Oct 2023 - Present

Executive Producer / Vp Of Product And Operations

Los Angeles, CA, US

Project Eluüne: StarGarden -- I focus on Product/Market fit, setting product goals, staffing, budget forecast, recruiting killer talent and best-of-quality partners. So far:* Led efforts to create a proof of concept demo in 6 months* Early investor feedback has been very positive "the best game they've seen in the space"* Very strong d3 retention +.

Aug 2022 - Oct 2023

Unreal Engine, Global Lead Technical Account Manager (Games Vertical)

Cary, NC, US

* Global lead for Epic's Gaming vertical for Unreal Engine.* Coordinated with Technical Account Managers + TPMs across all times zones* Developed a program to improve technical collaboration for hundreds of AAA game licensees* Supported central technology teams at top industry publishers + developers* Customer-facing activities included onsite training.

Feb 2022 - Aug 2022

Sr. Director Of Operations

Austin, TX, US

In this role, I led the MVP development for a new b2b Virtual Worlds platform. This increased company valuation from ~$8m to ~$30m+ in less than a year.* Led product requirements with internal + external stakeholders* Created + managed product roadmap* Recruited top technical and content talent* Sourced, hired, and supervised vendors* Optimized content to.

May 2021 - Feb 2022

Director Of Product Development, Austin

Vancouver, British Columbia, CA

* Studio co-founder* Helped grow the development team from 5 to 60* Led the product/market fit and research for two games powered by a new backend combined w/ UE4* Was a key presenter in Business Review with C-suite, VP group and company-wide product updates* Along with the GM, I drove rapid ideation, prototyping, original creative development, and new.

Nov 2018 - May 2021

Development Director

Vancouver, British Columbia, CA

May 2018 - Nov 2018

Director Of Production

Austin, Texas, US

Joined Aspyr to develop new gaming products outside of the company's history making Mac game ports. * Acted as Product Development liaison for Apple, Google, Valve, Oculus, 2K, Quantic Dream, Disney and more* Worked with head of Finance on monthly spending & forecasting* Led recruiting efforts for development team* Improved internal framework for sourcing.

Jun 2014 - Jul 2018

Senior Producer

Austin, Texas, US

Jul 2014 - May 2015

Lead Artist

Austin, TX, US

I had a heavy Technical Art + Art Lead focus at Certain Affinity, the best multiplayer team in the industry. I helped grow the art team from 7 to 50. Along with engineering and design leads, I was a "tip of the spear" on new projects that needed to onboard and offboard very rapidly to assist AAA shooters including Halo (with 343), Doom (with id Software).

Jun 2009 - Apr 2014

Art Production Manager

Austin, TX, US

Crimson Alliance (XBLA)Led early visual target development with a small previsualization team.

Jun 2009 - Dec 2009

Development Director

Austin, TX, US

PLATINUM LIFELed production group in conceiving cross-media-friendly properties. Facilitated relationships with media leaders in print, music, film, and games. Profiled and vetted development studios. Evaluated platforms and markets.Led creation of fundraising collateral targeting institutional, venture capital, and high-net-worth investors.

Dec 2008 - Jun 2009

Technical Art Director

US

  • Central Outsourcing Group
  • Created platform-agnostic toolset for archiving and cataloging large asset repositories.
  • Advised Art Directors from all studios on cost-reduction strategies. Provided technical evaluation of 3D art.
  • Brought third-party vendors into parity with internal standards and specifications.
Nov 2008 - Dec 2008

Principal Artist Ii

US

CRIMINAL PROJECT, Unreal3, (XBOX360, PS3, PC)"Z" (Zombie) PROJECT, Unreal3, (XBOX360, PS3, PC)- Drove adoption of Agile development processes across a 2-project studio - Specialized in creative technical solutions to accomplish hard-to-achieve performance (wide vistas on UE3, aggressive streaming techniques, lots of action on screen, etc). - Technical.

Sep 2007 - Nov 2008

Development Director And Co-Founder

Sherman Oaks, CA, US

  • LEGENDARY, Unreal3, (XBOX360, PS3, PC)TURNING POINT, Unreal3, (XBOX360, PS3, PC)
  • Initial design and ongoing management of production process and schedule.
  • Focusing production teams on delivering customer value using LEAN and Agile methodologies.
  • Responsible for two game production teams.
Apr 2007 - Sep 2007

Technical Art Director And Co-Founder

Sherman Oaks, CA, US

  • CALL OF DUTY: Finest Hour, RenderWare, (PS2, XBOX, GameCube)
  • Specializing in creative technical solutions to accomplish hard-to-achieve performance (wide vistas, massive destruction, aggressive streaming techniques, lots of action on screen, etc).
  • Technical troubleshooting and diagnosing performance issues.
  • Wrote proprietary production tools for art department.
  • Full share of production work.
Aug 2002 - Apr 2007

Course Instructor

Gnomon College

Taught the course "Environments for Games", largely using existing course material and modifying appropriate portions for relevancy.

Jan 2005 - Apr 2005

Course Instructor

Los Angeles, CA, US

Designed and taught OTIS's first Game Industry-related course, "Introduction to Game Development", which helped to launch the field of study at the college.

Sep 2003 - Dec 2003

Lead Artist

Redwood City, CA, US

MEDAL OF HONOR: FRONTLINE (PS2)MEDAL OF HONOR: UNDERGROUND (PSX)

Feb 2000 - Jul 2002

Environment Artist

Dreamworks Interactive

Titles:- Medal of Honor (PSX)- The Lost World (PSX)- The Lost World: Warpath (PSX)- Small Soldiers (PSX)

Jul 1997 - Feb 2000
Team & coworkers

Colleagues at Electronic Arts (EA)

Other employees you can reach at ea.com. View company contacts for 5 employees →

3 education records

Dave Prout education

Interactive Digital Media

Academy Of Art University

English, Fine Art, Philosophy

Whitman College

Education record

Bainbridge High School
FAQ

Frequently asked questions about Dave Prout

Quick answers generated from the profile data available on this page.

What company does Dave Prout work for?

Dave Prout works for Electronic Arts (EA).

What is Dave Prout's role at Electronic Arts (EA)?

Dave Prout is listed as Director of Product Mgmt | Creative Technologies | Game Production Solutions @ EA at Electronic Arts (EA).

What is Dave Prout's email address?

AeroLeads has found 1 work email signal at @sparkunlimited.com for Dave Prout at Electronic Arts (EA).

What is Dave Prout's phone number?

AeroLeads has found 14 phone signal(s) with area code 512, 818, 707, 323, 610, 920, 619 for Dave Prout at Electronic Arts (EA).

Where is Dave Prout based?

Dave Prout is based in Austin, Texas Metropolitan Area, United States while working with Electronic Arts (EA).

What companies has Dave Prout worked for?

Dave Prout has worked for Electronic Arts (Ea), Arcatar, Arrivant, Rescue The Poor America, and Epic Games.

Who are Dave Prout's colleagues at Electronic Arts (EA)?

Dave Prout's colleagues at Electronic Arts (EA) include Daniel Florinel, Paco Alfredo, Kudistani Kurdustan, Camilo Minayo, and Valentin Ungureanu.

How can I contact Dave Prout?

You can use AeroLeads to view verified contact signals for Dave Prout at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did Dave Prout attend?

Dave Prout holds Interactive Digital Media from Academy Of Art University.

What skills is Dave Prout known for?

Dave Prout is listed with skills including Game Development, Video Games, Xbox 360, Unreal Engine 3, Art, Texturing, Maya, and 3D Studio Max.

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