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Michael Balzer Email & Phone Number

Tools Engineering Director at Epic Games
Location: Canada, Canada, Canada 9 work roles 2 schools
1 work email found @animallogic.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@animallogic.com
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Current company
Role
Tools Engineering Director
Location
Canada, Canada, Canada
Company size

Who is Michael Balzer? Overview

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Quick answer

Michael Balzer is listed as Tools Engineering Director at Epic Games, a company with 201 employees, based in Canada, Canada, Canada. AeroLeads shows a work email signal at animallogic.com and a matched LinkedIn profile for Michael Balzer.

Michael Balzer previously worked as Lead Programmer at Epic Games and Development Lead at Animal Logic. Michael Balzer holds Doctorate, Computer Science from University Of Konstanz.

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Email format at Epic Games

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{first}.{last}@animallogic.com
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Profile bio

About Michael Balzer

I have an extensive background in computer graphics with a focus on computational geometry, real-time and offline rendering as well as lighting and shading. I love working on high-throughput algorithms and data structures in C++.My work on real-time global illumination found its way into EA's Frostbite engine, Unity, and various games including Blizzard's Overwatch. My work on Animal Logic's proprietary renderer "Glimpse" is showcased in various LEGO movies, the "Peter Rabbit" movies, and upcoming releases such as "Superpets" and "The Magician's Elephant".Nowadays, I am focused on building geometry tools for Unreal Engine 5.

Listed skills include C++, Computer Graphics, Java, Linux, and 31 others.

Current workplace

Michael Balzer's current company

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Epic Games
Epic Games
Tools Engineering Director
Cary, NC
Website
Employees
201
AeroLeads page
9 roles

Michael Balzer work experience

A career timeline built from the work history available for this profile.

Tools Engineering Director

Current

Cary, NC, US

Dec 2022 - Present

Lead Programmer

Cary, NC, US

Apr 2021 - Nov 2022

Development Lead

Moore Park, NSW, AU

I was leading the development efforts for the Rendering team as well as the Procedural Geometry & Simulation team. My responsibilities include team management, planning and prioritization, technical oversight and best practices, hiring and training. Beside my role as Development Lead, I still spent a significant amount of time writing rendering code.

Nov 2018 - Apr 2021

Senior Rendering Engineer

Moore Park, NSW, AU

I was working on all aspects of Animal Logic's proprietary renderer and it's related tools. I was focused on the core rendering and sampling algorithms, but also liked working on artist tools and infrastructure that integrate the renderer into the overall pipeline.

Mar 2016 - Apr 2021

Technical Lead (R&D Vancouver)

Moore Park, NSW, AU

In addition to my responsibilities as a Rendering Engineer, I provided technical leadership and guidance to the R&D developers in Vancouver. I work closely with team leads in Sydney as well as production leads in Vancouver to make sure all technical requirements are well understood and executed on.

Jun 2017 - Oct 2018

Technical Director, North America & Asia

Cambridge, Cambridgeshire, GB

I established Geomerics' first international subsidiary in Vancouver, Canada, with the focus of supporting games studios in North America and Asia, including Electronic Arts, Blizzard, Microsoft Studios, 2K Games, Square Enix, Tencent, NCsoft. I stayed in close contact with the main team in the UK to transfer my experience and insight into customer and.

Jan 2013 - Mar 2016

Lead Developer & Head Of Development

Cambridge, Cambridgeshire, GB

As Lead Developer and later Head of Development at Geomerics, I was responsible for the development of the Enlighten SDK as a whole, including team management, short and medium term product decisions, release schedule and process, and coordination of the in-house integration of Enlighten into Unreal Engine 3 and 4, platform ports and apps for various.

Aug 2010 - Dec 2012

Senior Developer

Cambridge, Cambridgeshire, GB

I worked on the core algorithms of the Enlighten SDK, a middleware for real-time radiosity computations, mainly optimizing and improving the offline radiosity computation as well as context specific data reduction, but I also touched the real-time components with platform specific implementations on Xbox 360, PS3 and PC.After a few months, I was given the.

Sep 2009 - Jul 2010

Researcher & Teaching Assistant

Konstanz, Baden-Württemberg, DE

I did research on different topics in computer graphics and visualization, and published and presented a variety of papers at SIGGRAPH, InfoVis, Eurographics, and other specialized conferences. Aside my research, I was a teaching assistant and gave courses and lectures in computer graphics and general computer science, as well as supervised students during.

Oct 2003 - Aug 2009
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 201 employees →

2 education records

Michael Balzer education

Doctorate, Computer Science

University Of Konstanz

Diploma, Computer Science

Dresden University Of Technology
FAQ

Frequently asked questions about Michael Balzer

Quick answers generated from the profile data available on this page.

What company does Michael Balzer work for?

Michael Balzer works for Epic Games.

What is Michael Balzer's role at Epic Games?

Michael Balzer is listed as Tools Engineering Director at Epic Games.

What is Michael Balzer's email address?

AeroLeads has found 1 work email signal at @animallogic.com for Michael Balzer at Epic Games.

Where is Michael Balzer based?

Michael Balzer is based in Canada, Canada, Canada while working with Epic Games.

What companies has Michael Balzer worked for?

Michael Balzer has worked for Epic Games, Animal Logic, Geomerics, An Arm Company, and University Of Konstanz.

Who are Michael Balzer's colleagues at Epic Games?

Michael Balzer's colleagues at Epic Games include Jorge Musalem, Jackson Pigeet, Szyszka Szyszka, Pierre-Félix Breton, and Leo Valente.

How can I contact Michael Balzer?

You can use AeroLeads to view verified contact signals for Michael Balzer at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Michael Balzer attend?

Michael Balzer holds Doctorate, Computer Science from University Of Konstanz.

What skills is Michael Balzer known for?

Michael Balzer is listed with skills including C++, Computer Graphics, Java, Linux, Maya, Raytracing, Perforce, and Scripting.

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