Michael Balzer Email & Phone Number
@animallogic.com
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Who is Michael Balzer? Overview
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Michael Balzer is listed as Tools Engineering Director at Epic Games, a company with 201 employees, based in Canada, Canada, Canada. AeroLeads shows a work email signal at animallogic.com and a matched LinkedIn profile for Michael Balzer.
Michael Balzer previously worked as Lead Programmer at Epic Games and Development Lead at Animal Logic. Michael Balzer holds Doctorate, Computer Science from University Of Konstanz.
Email format at Epic Games
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AeroLeads found 1 current-domain work email signal for Michael Balzer. Compare company email patterns before reaching out.
About Michael Balzer
I have an extensive background in computer graphics with a focus on computational geometry, real-time and offline rendering as well as lighting and shading. I love working on high-throughput algorithms and data structures in C++.My work on real-time global illumination found its way into EA's Frostbite engine, Unity, and various games including Blizzard's Overwatch. My work on Animal Logic's proprietary renderer "Glimpse" is showcased in various LEGO movies, the "Peter Rabbit" movies, and upcoming releases such as "Superpets" and "The Magician's Elephant".Nowadays, I am focused on building geometry tools for Unreal Engine 5.
Listed skills include C++, Computer Graphics, Java, Linux, and 31 others.
Michael Balzer's current company
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Michael Balzer work experience
A career timeline built from the work history available for this profile.
Lead Programmer
Development Lead
I was leading the development efforts for the Rendering team as well as the Procedural Geometry & Simulation team. My responsibilities include team management, planning and prioritization, technical oversight and best practices, hiring and training. Beside my role as Development Lead, I still spent a significant amount of time writing rendering code.
Senior Rendering Engineer
I was working on all aspects of Animal Logic's proprietary renderer and it's related tools. I was focused on the core rendering and sampling algorithms, but also liked working on artist tools and infrastructure that integrate the renderer into the overall pipeline.
Technical Lead (R&D Vancouver)
In addition to my responsibilities as a Rendering Engineer, I provided technical leadership and guidance to the R&D developers in Vancouver. I work closely with team leads in Sydney as well as production leads in Vancouver to make sure all technical requirements are well understood and executed on.
Technical Director, North America & Asia
I established Geomerics' first international subsidiary in Vancouver, Canada, with the focus of supporting games studios in North America and Asia, including Electronic Arts, Blizzard, Microsoft Studios, 2K Games, Square Enix, Tencent, NCsoft. I stayed in close contact with the main team in the UK to transfer my experience and insight into customer and.
Lead Developer & Head Of Development
As Lead Developer and later Head of Development at Geomerics, I was responsible for the development of the Enlighten SDK as a whole, including team management, short and medium term product decisions, release schedule and process, and coordination of the in-house integration of Enlighten into Unreal Engine 3 and 4, platform ports and apps for various.
Senior Developer
I worked on the core algorithms of the Enlighten SDK, a middleware for real-time radiosity computations, mainly optimizing and improving the offline radiosity computation as well as context specific data reduction, but I also touched the real-time components with platform specific implementations on Xbox 360, PS3 and PC.After a few months, I was given the.
Researcher & Teaching Assistant
I did research on different topics in computer graphics and visualization, and published and presented a variety of papers at SIGGRAPH, InfoVis, Eurographics, and other specialized conferences. Aside my research, I was a teaching assistant and gave courses and lectures in computer graphics and general computer science, as well as supervised students during.
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 201 employees →
Jorge Musalem
Colleague at Epic GamesRaleigh-Durham-Chapel Hill Area, United States, United States
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JP
Jackson Pigeet
Colleague at Epic GamesLos Angeles, California, United States, United States
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SS
Szyszka Szyszka
Colleague at Epic GamesWarsaw, Mazowieckie, Poland, Poland
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PB
Pierre-Félix Breton
Colleague at Epic GamesMontreal, Quebec, Canada, Canada
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LV
Leo Valente
Colleague at Epic GamesGreater Toronto Area, Canada, Canada
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PR
Philipp Reith
Colleague at Epic GamesVancouver, British Columbia, Canada, Canada
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RM
Ryan Maloney
Colleague at Epic GamesAlbany, New York Metropolitan Area, United States, United States
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SJ
Santiago Jiménez Navarro
Colleague at Epic GamesMexico City Metropolitan Area, Mexico
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NH
Nick Hughes
Colleague at Epic GamesGreater Colorado Springs Area, United States
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SA
Sophia Arana
Colleague at Epic GamesKilleen, Texas, United States, United States
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Michael Balzer education
Doctorate, Computer Science
Diploma, Computer Science
Frequently asked questions about Michael Balzer
Quick answers generated from the profile data available on this page.
What company does Michael Balzer work for?
Michael Balzer works for Epic Games.
What is Michael Balzer's role at Epic Games?
Michael Balzer is listed as Tools Engineering Director at Epic Games.
What is Michael Balzer's email address?
AeroLeads has found 1 work email signal at @animallogic.com for Michael Balzer at Epic Games.
Where is Michael Balzer based?
Michael Balzer is based in Canada, Canada, Canada while working with Epic Games.
What companies has Michael Balzer worked for?
Michael Balzer has worked for Epic Games, Animal Logic, Geomerics, An Arm Company, and University Of Konstanz.
Who are Michael Balzer's colleagues at Epic Games?
Michael Balzer's colleagues at Epic Games include Jorge Musalem, Jackson Pigeet, Szyszka Szyszka, Pierre-Félix Breton, and Leo Valente.
How can I contact Michael Balzer?
You can use AeroLeads to view verified contact signals for Michael Balzer at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Michael Balzer attend?
Michael Balzer holds Doctorate, Computer Science from University Of Konstanz.
What skills is Michael Balzer known for?
Michael Balzer is listed with skills including C++, Computer Graphics, Java, Linux, Maya, Raytracing, Perforce, and Scripting.
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