3D artist capable of creating concept art and game-ready assets. I love the idea of an epic or enrapturing world coming to life through games, and I seek to fuel the creation of such tales.Having had experience with several game projects in my course, I am able to sculpt and 3D model hard and soft surface objects in software such as Maya and ZBrush, with texturing in Substance Painter and Photoshop. I am well versed with game engines like Unreal Engine 5, and also external programs such as Marmoset Toolbag. In the realm of 2D, I can draw and paint for concepts or illustration, mostly in Photoshop.Outside of that, I have some basic experience with coding, most recently with Python.I am also equipped with skills outside of design- project development, communication and team play come naturally to me.My current pastimes include weightlifting and learning Japanese. In my free time, I'm usually playing videogames, hanging out with my friends on Discord or diving into Youtube rabbit holes.It would be wonderful to develop amazing projects and games that can entertain and put a smile on people's faces. As such, I look forward to branching out, learning and working with a wide variety of creative and talented people in the video game industry. If you have something on hand, please feel free to reach out to me!