Eric Verschoor Email & Phone Number
Who is Eric Verschoor? Overview
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Eric Verschoor is listed as Associate Technical Producer | Flight, AI Tech, and AI Feature Production Lead at Cloud Imperium Games, a company with 811 employees, based in Manchester, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Eric Verschoor.
Eric Verschoor previously worked as Associate Technical Producer | AI Feature Team Production Lead at Cloud Imperium Games and Associate Producer | Cinematic- & Level Design Strike Team Production Lead at Supermassive Games Ltd. Eric Verschoor holds Master Of Science - Msc, Management & Entrepreneurship (Technology Track), Distinction from Ucl.
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About Eric Verschoor
Hello! My name is Eric, and I am an associate producer at Cloud Imperium. I am a hard-working and people-oriented individual who is passionate about the development of games and specializes in digital game production.𝐒𝐊𝐈𝐋𝐋𝐒I am ambitious and analytical, and wish to ensure that every project runs as smoothly as possible in order for development teams to perform their tasks efficiently whilst nurturing feelings of both excitement and enjoyment in relation to produced work. I have an Agile mindset, and have been able to gain a vast set of skills throughout work experience and studies. This allowed me to build up strong expertise in considering challenges that lie ahead relating to broad topics within corporate settings - which in turn helped me become profoundly good at working under pressure in rapidly changing environments whilst overcoming cultural- and social barriers within teams.I possess a strong business acumen, and have bespoke professional experience in utilizing methodologies to run software projects such as Scrum and Waterfall. I also have experience in using UE5, Shotgrid, Excel (with Python programming), Miro, Jira, Frame.IO and Star Engine.𝐄𝐃𝐔𝐂𝐀𝐓𝐈𝐎𝐍🎓 MSc in Management & Entrepreneurship 🎓 Pre-MSc in Business Administration🎓 BSc in Business Innovation𝐆𝐀𝐌𝐄𝐒I enjoy working on games, so naturally have favourites to play as well!🔸 League of Legends (Please don't ask about total hours)🔸 Warcraft III & The Frozen Throne (Custom Games!)🔸 Drakan the Ancient Gates (Criminally underrated)🔸 Viva Piñata (Making gardens certainly is relaxing)🔸 Dark Souls I-III (Never smashed a controller)🔸 The Legend of Zelda: The Wind Waker🔸 The Lord of the Rings: The Third Age🔸 The Lord of the Rings: BFME I & II🔸 Harry Potter I (PS1) & II (PS2)🔸 Ori and the Will of the Wisps🔸 The Elder Scrolls IV: Oblivion🔸 Total War: Warhammer I-III🔸 Amnesia the Dark Descent🔸 Dragon Quest V, VIII & XI🔸 Horizon Forbidden West🔸 Spyro I-III (& Reignited!)🔸 Fable the Lost Chapters🔸 Ratchet and Clank I-III🔸 Kingdom Hearts I & II🔸 Dragon Age: Origins🔸 Pokémon Platinum🔸 Prince of Persia I-II🔸 Jak and Daxter I-III🔸 Heart of Darkness🔸 Kya: Dark Lineage🔸 LOTRO MMORPG🔸 Dark Cloud I & II🔸 Hunt Showdown🔸 Dragons Dogma🔸 Rome Total War🔸 Gunz: The Duel🔸 Baldurs Gate III🔸 The Witcher III🔸 Overlord I & II🔸 Stardew Valley🔸 Hollow Knight🔸 Eternal Ring🔸 Grim Dawn🔸 Elden Ring🔸 SpellForce🔸 Rayman II🔸 Crysis I-III🔸 Sacred🔸 TombiFeel free to send me a connection request!
Listed skills include Creativity, Innovation Development, Data Analysis, Business Development, and 17 others.
Eric Verschoor's current company
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Eric Verschoor work experience
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Associate Technical Producer | Ai Feature Team Production Lead
Current- Star Citizen is one of the most ambitious MMO projects of our time - currently having raised over $700M - with Squadron 42 being it's single player counterpart. Squadron contains a cast of world famous actors such as.
- Involved in developing both Squadron 42 (Single Player) and Star Citizen (MMORPG).
- Leading scrum meetings to discuss priorities, blockers, team well-being and specific tasks.
- Running the AI Feature Team as production lead - managing workflows and workloads of AI- and gameplay programmers, whilst consistently liaising with design, animation and engineering to jointly implement systems e.g..
- Emphasis on working with the team to complete tasks relating to creature- and humanoid AI, scripting interfaces, combat AI, group behaviour, wildlines, NPC activities, and communication and usable systems.
- Managing internal embedded QA for AI Feature, creating test cases to eliminate overuse of gating and to minimise excessive bug creation and reducing chances to break builds.
Associate Producer | Cinematic- & Level Design Strike Team Production Lead
- Actively worked on numerous titles at Supermassive. I managed the full-scale production cycle together with other fellow producers - with heavy emphasis on Tech/Level Design and Cinematics.𝐑𝐄𝐒𝐏𝐎𝐍𝐒𝐈𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒
- Involved in developing new titles from pre-production up to shipping.
- Ordering data with external vendors and maintaining relationships with them.
- Leading scrum meetings to discuss priorities, blockers, team well-being and tasks.
- Establishing new production processes and methods based on defined (creative) goals.
- Leading a central Strike Team Unit (STU) to get scenes and levels to ALPHA and BETA states.
Postgraduate
Postgraduate
Producer
- Enhanced project profitability by optimizing internal production processes through implementation of a bespoke methodology to get projects to desired standards set by the studio and partner organisations.
- Promoted an enhanced level of co-creation between government partners and the development studio to reduce rejection rates and to increase target audience success rates through (rapid) testing.
- Assisted in managing daily production of 6 full-scale D&P projects through Jira and Excel - and additionally looked at risk management, budgeting, and the scheduling and tracking of projects.
- Introduced Jira, scrum boards and daily stand-ups for utilization within the company to be used by designers, artists and programmers.
- Build strong relationships with dev teams (15+ people).
Business Analyst
- Designed and implemented a new management information system.
- Researched process improvements and analyzed performance metrics such as OKRs and KPIs.
- Headhunter and sparring partner for executives (RCs, RAs, EDP-Auditors and Business Controllers).
Marketeer
- Conducted research to define opportunities related to customer excellence.
- Established a community platform for individuals with difficulty entering the labour market.
- Worked on the rollout of various marketing projects to boost acquisition rates and improve churn rates.
Colleagues at Cloud Imperium Games
Other employees you can reach at cloudimperiumgames.com. View company contacts for 811 employees →
Adam Byrd
Colleague at Cloud Imperium Games
Round Rock, Texas, United States, United States
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SB
Spook Bunch
Colleague at Cloud Imperium Games
Los Angeles Metropolitan Area, United States
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DP
Dean Pullen
Colleague at Cloud Imperium Games
Manchester, England, United Kingdom, United Kingdom
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KL
Kai Lindsey
Colleague at Cloud Imperium Games
Austin, Texas, United States, United States
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ZY
Ziqi Yang
Colleague at Cloud Imperium Games
Manchester, England, United Kingdom, United Kingdom
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DM
Daniel Mercer
Colleague at Cloud Imperium Games
Warrington, England, United Kingdom, United Kingdom
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HT
Heather Taylor
Colleague at Cloud Imperium Games
Manchester Area, United Kingdom, United Kingdom
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MD
Michael Donati
Colleague at Cloud Imperium Games
Bolton, England, United Kingdom, United Kingdom
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MS
Michael Smith
Colleague at Cloud Imperium Games
Austin, Texas Metropolitan Area, United States
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CK
Christopher Kearns
Colleague at Cloud Imperium Games
Spicewood, Texas, United States, United States
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Eric Verschoor education
Master Of Science - Msc, Management & Entrepreneurship (Technology Track), Distinction
Exchange Program
Pre-Master - Bsc, International Business Administration / Bedrijfskunde, 8.6
Bachelor Of Science - Bsc, Business Innovation (Minor In International Business Operations), 8.2
Frequently asked questions about Eric Verschoor
Quick answers generated from the profile data available on this page.
What company does Eric Verschoor work for?
Eric Verschoor works for Cloud Imperium Games.
What is Eric Verschoor's role at Cloud Imperium Games?
Eric Verschoor is listed as Associate Technical Producer | Flight, AI Tech, and AI Feature Production Lead at Cloud Imperium Games.
Where is Eric Verschoor based?
Eric Verschoor is based in Manchester, England, United Kingdom while working with Cloud Imperium Games.
What companies has Eric Verschoor worked for?
Eric Verschoor has worked for Cloud Imperium Games, Supermassive Games Ltd, Ucl School Of Management, Rotterdam School Of Management, Erasmus University, and Games For Health.
Who are Eric Verschoor's colleagues at Cloud Imperium Games?
Eric Verschoor's colleagues at Cloud Imperium Games include Adam Byrd, Spook Bunch, Dean Pullen, Kai Lindsey, and Ziqi Yang.
How can I contact Eric Verschoor?
You can use AeroLeads to view verified contact signals for Eric Verschoor at Cloud Imperium Games, including work email, phone, and LinkedIn data when available.
What schools did Eric Verschoor attend?
Eric Verschoor holds Master Of Science - Msc, Management & Entrepreneurship (Technology Track), Distinction from Ucl.
What skills is Eric Verschoor known for?
Eric Verschoor is listed with skills including Creativity, Innovation Development, Data Analysis, Business Development, Business Growth Strategies, Innovation Management, Innovation, and Product Innovation.
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