I have over five years of experience in the gaming industry, working on various titles, such as ArcheAge/ArcheAge: Unchained, Ironsight and more recently Realm of the Mad God.I am driven by a passion for the intersection of gaming, player engagement, and strategic growth. My skills lie in designing impactful in-game experiences that resonate with players, backed by a strong analytical approach and attention to market trends. Over the years, I have honed my expertise in planning and optimizing live-ops events, managing in-game economies, and building communication channels that strengthen player loyalty. This blend of creativity, data-driven decision-making, and teamwork not only supports the evolving needs of our players but also helps push each title toward its full potential.
Listed skills include Adobe Photoshop, Autocad, Microsoft Office, Architecture, and 26 others.