I am a sound designer for game audio with a passion for crafting aesthetically pleasing and compelling storytelling through sound. I have 10 years of experience in sound design, foley editing, audio scripting, interdepartmental feature design, pipeline development, and aesthetic direction, which have honed my communication, collaboration, and challenge-solving skills.Currently, I design sounds with a highly collaborative team on the Marvel's Wolverine project for PS5 at Insomniac Games and PlayStation. I utilize a range of tools including field recording gear, cockos reaper and sound forge for sound editing, a proprietary python-based visual scripting engine, and more. I also proactively develop pre-visualization concept designs for the development team, design project pipeline codexes and aesthetic direction with audio leadership, and lead features with sound design team pods. I am always eager to learn new skills and tools, pursuing knowledge and growth as a developer and as a person.My goal is to provide people with the highest quality aural experience possible through technology development and design. You can learn more about me by sending me an email at eddiepacheco@pm.meWolverine, Spider-Man 2( Insomniac Games | Sony Interactive Entertainment )Diablo IV, Call of Duty: Modern Warfare, Call of Duty: WWII( Activision Blizzard )The Order: 1886, Everybody's Gone to the Rapture( Sony Interactive Entertainment )Minecraft: Story Mode, Tales from the Borderlands, Game of Thrones( Telltale Games )VainGlory( SomaTone Interactive)Mobile Casino Slot Machine Games( Koolbit )
Listed skills include Video Games, Sound Design, Sound, Audio Implementation, and 12 others.