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Eddie Pacheco, Mpse Email & Phone Number

Senior Sound Designer at Insomniac Games | Character and Systems Feature Team Lead | Mission Narrative Audio Lead at Insomniac Games
Location: Los Angeles Metropolitan Area, United States, United States 7 work roles 3 schools
2 work emails found @insomniacgames.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email e****@insomniacgames.com
LinkedIn Profile matched
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Current company
Role
Senior Sound Designer at Insomniac Games | Character and Systems Feature Team Lead | Mission Narrative Audio Lead
Location
Los Angeles Metropolitan Area, United States, United States
Company size

Who is Eddie Pacheco, Mpse? Overview

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Quick answer

Eddie Pacheco, Mpse is listed as Senior Sound Designer at Insomniac Games | Character and Systems Feature Team Lead | Mission Narrative Audio Lead at Insomniac Games, a company with 350 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at insomniacgames.com and a matched LinkedIn profile for Eddie Pacheco, Mpse.

Eddie Pacheco, Mpse previously worked as Senior Sound Designer at Insomniac Games and Senior Sound Designer at Activision Blizzard. Eddie Pacheco, Mpse holds Ai & Machine Learning Bootcamp, Computer Science from Caltech.

Company email context

Email format at Insomniac Games

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{first}@insomniacgames.com
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AeroLeads found 2 current-domain work email signals for Eddie Pacheco, Mpse. Compare company email patterns before reaching out.

Profile bio

About Eddie Pacheco, Mpse

I am a sound designer for game audio with a passion for crafting aesthetically pleasing and compelling storytelling through sound. I have 10 years of experience in sound design, foley editing, audio scripting, interdepartmental feature design, pipeline development, and aesthetic direction, which have honed my communication, collaboration, and challenge-solving skills.Currently, I design sounds with a highly collaborative team on the Marvel's Wolverine project for PS5 at Insomniac Games and PlayStation. I utilize a range of tools including field recording gear, cockos reaper and sound forge for sound editing, a proprietary python-based visual scripting engine, and more. I also proactively develop pre-visualization concept designs for the development team, design project pipeline codexes and aesthetic direction with audio leadership, and lead features with sound design team pods. I am always eager to learn new skills and tools, pursuing knowledge and growth as a developer and as a person.My goal is to provide people with the highest quality aural experience possible through technology development and design. You can learn more about me by sending me an email at eddiepacheco@pm.meWolverine, Spider-Man 2( Insomniac Games | Sony Interactive Entertainment )Diablo IV, Call of Duty: Modern Warfare, Call of Duty: WWII( Activision Blizzard )The Order: 1886, Everybody's Gone to the Rapture( Sony Interactive Entertainment )Minecraft: Story Mode, Tales from the Borderlands, Game of Thrones( Telltale Games )VainGlory( SomaTone Interactive)Mobile Casino Slot Machine Games( Koolbit )

Listed skills include Video Games, Sound Design, Sound, Audio Implementation, and 12 others.

Current workplace

Eddie Pacheco, Mpse's current company

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Insomniac Games
Insomniac Games
Senior Sound Designer at Insomniac Games | Character and Systems Feature Team Lead | Mission Narrative Audio Lead
burbank, california, united states
Employees
350
AeroLeads page
7 roles

Eddie Pacheco, Mpse work experience

A career timeline built from the work history available for this profile.

Senior Sound Designer

Current

Wolverine:- Designing hero character skills.- Leading mission sound design efforts.Spider-Man 2:- Lead mission sound designer for “Role Like We Used To,” “New Threads” (gameplay demo level), “Together.”- Lead systems sound designer for Physics/Destruction and Feats of Strength systems.- Sound design collaboration for gameplay reveal trailer.

Jan 2022 - Present

Senior Sound Designer

Irvine, California

Blizzard Entertainment // Diablo IV:- Led sound design efforts for the Necromancer character class, Knights monsters, Snakes monsters, PVP system, Dungeon Nightmare Affliction system, and Open World Mount system.- Collaborated with VO talent, and Foley talent for Necromancer classes, Snake Family, and Corrupted Knights creatures.- Sound design for.

Feb 2016 - Jan 2022

Sound Designer

San Rafael

Sound design and implementation using FMOD Studio and proprietary tool software.Studio recording for sound design and dialog development purposes.

Jun 2015 - Feb 2016

Dialog And Production Coordinator

Emeryville

Sound design, dialog coordination and editing for mobile games on iOS and Android.Music editing and implementation.Foley recording, mastering and file tracking.

Feb 2015 - Jun 2015

Sound Design Intern

San Mateo

Sound, Foley and dialog editing.Sound design, editing and mixing in 5.1 surround format.Visual scripting and audio playback using proprietary SCREAM software.Field and studio recording for voice over and impulse responses.

Sep 2014 - Dec 2014

Sound Designer

San Francisco Bay Area

Sound design and music editing for mobile games released daily.Audio asset management and organization using development process maps and spreadsheets.

May 2014 - Sep 2014

Sound Designer

Freelance Sound Design

Collaborated on audio design for student projects.Audio implementation using Unity.

Sep 2012 - Sep 2014
Team & coworkers

Colleagues at Insomniac Games

Other employees you can reach at insomniacgames.com. View company contacts for 350 employees →

3 education records

Eddie Pacheco, Mpse education

Ai & Machine Learning Bootcamp, Computer Science

Powered by Simplilearn. This curriculum covers an introduction to using generative AI LLMs, Python programming, applied data science.

FAQ

Frequently asked questions about Eddie Pacheco, Mpse

Quick answers generated from the profile data available on this page.

What company does Eddie Pacheco, Mpse work for?

Eddie Pacheco, Mpse works for Insomniac Games.

What is Eddie Pacheco, Mpse's role at Insomniac Games?

Eddie Pacheco, Mpse is listed as Senior Sound Designer at Insomniac Games | Character and Systems Feature Team Lead | Mission Narrative Audio Lead at Insomniac Games.

What is Eddie Pacheco, Mpse's email address?

AeroLeads has found 2 work email signals at @insomniacgames.com for Eddie Pacheco, Mpse at Insomniac Games.

Where is Eddie Pacheco, Mpse based?

Eddie Pacheco, Mpse is based in Los Angeles Metropolitan Area, United States, United States while working with Insomniac Games.

What companies has Eddie Pacheco, Mpse worked for?

Eddie Pacheco, Mpse has worked for Insomniac Games, Activision Blizzard, Telltale Games, Somatone Interactive, and Sony Interactive Entertainment.

Who are Eddie Pacheco, Mpse's colleagues at Insomniac Games?

Eddie Pacheco, Mpse's colleagues at Insomniac Games include Gale Thomas, 黄学聪, Thanh Tu, Stephanie Chu, and Steven Cota.

How can I contact Eddie Pacheco, Mpse?

You can use AeroLeads to view verified contact signals for Eddie Pacheco, Mpse at Insomniac Games, including work email, phone, and LinkedIn data when available.

What schools did Eddie Pacheco, Mpse attend?

Eddie Pacheco, Mpse holds Ai & Machine Learning Bootcamp, Computer Science from Caltech.

What skills is Eddie Pacheco, Mpse known for?

Eddie Pacheco, Mpse is listed with skills including Video Games, Sound Design, Sound, Audio Implementation, Field Recording, Pro Tools, Studio Recording, and Audio Engineering.

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