Edward Cates Email & Phone Number
Who is Edward Cates? Overview
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Edward Cates is listed as Associate Director, Technical Animation at Hangar 13 at Hangar 13, a company with 283 employees, based in London, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Edward Cates.
Edward Cates previously worked as Associate Director, Technical Animation at Hangar 13 and Animation Director at Sharkmob. Edward Cates holds Master'S Degree, Computer Animation from Bournemouth University.
Email format at Hangar 13
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About Edward Cates
Note: I try to respond to inquiries, but the timing and volume of messages can sometimes make it difficult. To increase the chances of a response, here are a few things that would help:Please include the job title and a detailed description when possible. Vague messages are hard to evaluate.While I’m not currently looking for a move, I’d consider something exceptional that aligns with my passion and expertise.A bit about me: I'm deeply passionate about creating games and experiences that players will love. That is why I make games ultimately. As a leader I believe it is important to have a vision and then build or mentor a cohesive team to deliver that vision. To do this you have to be able to make decisions which are practical, timely, experienced, clear, informed, balanced, flexible and considerate of alternatives. To develop the ability to direct it is vital to have expertise in as many aspects of game development as possible; keyframe animation, motion capture, performance direction, stunt direction, outsourcing, rigging, pipeline, tools, state machines, dynamics, scripting, cinematography, editing, feature design, 3Cs, optimisation, gameplay, script writing, concept art, character art, anatomy and so on. Plus also be able to communicate and collaborate clearly with all disciplines involved.
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Edward Cates work experience
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Animation Director
Animation Director
- Helped develop the creative vision through director reviews of our main IPs. Establishing best practices such as non-linear editing and integrating major technical changes to studio workflow, including setting up our.
- Directed the animation team (across multiple projects), including hiring, reviewing work, upskilling, performance reviews and highlighting where critical hires were necessary for the studio.
- As always, worked closely with the team as a… Show more
- As always, worked closely with the team as a whole and supported many requests helping the studio, and the teams within it, to be more self-sufficient and productive. Including design, engineering, camera, art.
- Supported outsourcing efforts across the studio, including our traditional partners as well as establishing new partners. Show less
Senior Animator
- Sole animator and as such a point of contact for the team regarding all things animation.
- Worked closely with the team and creative director to realise the product vision including branching out into pure design areas as and when necessary (such as 3C work).
- Developed a novel solution to the problem of misaligned aim when moving from third person over the shoulder to first person look down sights. A solution Rogue Company adopted (independently of me – just to be… Show more
- Developed a novel solution to the problem of misaligned aim when moving from third person over the shoulder to first person look down sights. A solution Rogue Company adopted (independently of me – just to be clear).
- Autonomously evaluated various motion capture solutions from companies such as Centroid to setting up our own facilities or using other off the shelf products. Show less
Senior Animator
- Collaborated with a small team on the critically acclaimed Laser League, which received a score of 9 in Edge magazine.
- As the sole animator on the project, I was responsible for all aspects of animation, including visual flair, gameplay feel, and the overall success of the game. With no margin for error as the single point of failure.
- I developed the entire animation pipeline, from character proportion and edge loop feedback to… Show more
- I developed the entire animation pipeline, from character proportion and edge loop feedback to rigging, skinning, and technical gameplay breakdowns. I managed the animation vision and development process, executing all.
- Collaboration was vital; I worked closely with the design team to align on vision, partnered with engineering for practicality, and engaged with all team disciplines, including art, audio, AI, and production, to ensure.
Senior Technical Animator
- Adding animations to the game (via the state machine blueprints) and insuring the blends, transition animations and proprietary nodes are all working and setup correctly to satisfy both artistic, gameplay and budget.
- Breaking down every design decision into a clear vision, workable plan and animation list, this touched on all animation systems in the game from general locomotion, stop/starting, strafing, tanking, falling, turning.
- Breaking down every design decision into a clear vision, workable plan and animation list, this touched on all animation systems in the game from general locomotion, stop/starting, strafing, tanking, falling, turning.
- Managed the outsourcing of 426 animation assets for the Brightlodge area of Legends. This involved the initial evaluation of outsourcers, breaking down the design into an animation list and an implementation plan.
- All of the above included working closely with the team as a whole, be that design, code, lead art/animation, other technical animators on the team, production, audio, effects and others. Again I was lucky to be able.
Lead Cutscene Animator
- Was a key member of the team setting up a motion capture facility including advising on software and the pipeline into the finished game.
- Rigged every character providing detailed feedback to the art team on correct placement of edge loops and character proportion.
- Wrote the script for all the cutscenes which was later professionally acted by the cast from the film. The starting point on this was a short sentence from design detailing what they needed.
- Oversaw the storyboarding… Show more
- Oversaw the storyboarding of the cutscenes.
- Broke each storyboard up into a shot list for the motion capture shoot, interviewed and cast actors for the shoot and directed the shoot.
Colleagues at Hangar 13
Other employees you can reach at hangar13games.com. View company contacts for 283 employees →
Margaux Hocquet
Colleague at Hangar 13Brno, South Moravia, Czechia, Czech Republic
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Sunil Durge
Colleague at Hangar 13Pune, Maharashtra, India, India
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Bailey Gage Metcalfe
Colleague at Hangar 13Hove, England, United Kingdom, United Kingdom
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KV
Karel Veselý
Colleague at Hangar 13Greater Olomouc Area, Czech Republic
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Michael Švestka
Colleague at Hangar 13South Moravia, Czechia, Czech Republic
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CS
Churamani Singh
Colleague at Hangar 13Kota, Rajasthan, India, India
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LK
Lukáš Krása
Colleague at Hangar 13Prague, Prague, Czechia, Czech Republic
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ER
Elizabeth Rodriguez
Colleague at Hangar 13Allenwood, Pennsylvania, United States, United States
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JK
Jakub Knápek
Colleague at Hangar 13Brno, South Moravia, Czechia, Czech Republic
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VM
Ved Mhatre
Colleague at Hangar 13Navi Mumbai, Maharashtra, India, India
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Edward Cates education
Frequently asked questions about Edward Cates
Quick answers generated from the profile data available on this page.
What company does Edward Cates work for?
Edward Cates works for Hangar 13.
What is Edward Cates's role at Hangar 13?
Edward Cates is listed as Associate Director, Technical Animation at Hangar 13 at Hangar 13.
Where is Edward Cates based?
Edward Cates is based in London, England, United Kingdom while working with Hangar 13.
What companies has Edward Cates worked for?
Edward Cates has worked for Hangar 13, Sharkmob, Supermassive Games Ltd, Ccp, and Roll7.
Who are Edward Cates's colleagues at Hangar 13?
Edward Cates's colleagues at Hangar 13 include Margaux Hocquet, Sunil Durge, Bailey Gage Metcalfe, Karel Veselý, and Michael Švestka.
How can I contact Edward Cates?
You can use AeroLeads to view verified contact signals for Edward Cates at Hangar 13, including work email, phone, and LinkedIn data when available.
What schools did Edward Cates attend?
Edward Cates holds Master'S Degree, Computer Animation from Bournemouth University.
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