Eileen Shiue Email & Phone Number
@singularity6.com
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Who is Eileen Shiue? Overview
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Eileen Shiue is listed as Design Director, Culture Leader, Social Dynamics Specialist at Epic Games, a with 4262 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at singularity6.com and a matched LinkedIn profile for Eileen Shiue.
Eileen Shiue previously worked as Principal Systems Designer at Epic Games and Design Director at Singularity 6. Eileen Shiue holds Masters, Entertainment Technology from Carnegie Mellon University.
Email format at Epic Games
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AeroLeads found 1 current-domain work email signal for Eileen Shiue. Compare company email patterns before reaching out.
About Eileen Shiue
A pragmatic yet compassionate leader focused on building safe spaces within both videogames and the workplace.
Listed skills include Game Design, Game Development, Game Mechanics, User Interface Design, and 12 others.
Eileen Shiue's current company
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Eileen Shiue work experience
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Design Director
Responsible for people management and ensuring the design execution matched the Game Director’s vision. As part of the Palia leadership team, pushed for positive cultural changes to better support employees.- Managed senior+ designers, contributing to their professional growth through regular check-ins and collaborative professional development plans- Served as a conduit of communication both within design and with other disciplines, imparting information, providing context, and managing expectations- Filled design gaps as necessary at the studio--> Product | Design Lead spinning up a new Gameplay Team of Teams with additional Leads--> Systems designer for the Game Events team executing on the Maji Market: Luna New Year Event- Pivoted design direction and strategy to account for reduced headcount and resources- Drove initiatives to improve soft skills across the studio, including updating interview panels and creating educational resources for giving / receiving feedback- First time speaker at GDC 2024: "It Takes a Village: Cultivating Social Coziness in 'Palia'"
Lead Metagame Systems Designer
Similar role as previous title, but at a larger scope:- Facilitated growth and scaling into a team of teams through hiring and/or soft skills assessments- Built and maintained the roadmap of features and tech debt across two teams with the Producer and Tech Lead- Led the team(s) from production through open beta, juggling game and tech scaling priorities throughout- Managed and guided metagames systems designers through priorities and stakeholder management, contributing design documentation as needed - Collaborated with individual team's leads to maintain health and productivity of all teams’ members
Senior Metagames Systems Designer
Vision Leader for the Social Pillars of Palia, collaborating with the Community Team on building out the community of practice for healthy player dynamics. Product & Design Lead for a team focused on Social Systems as well as Backend Platform Technology.- Built and maintained the roadmap of features and tech debt with the Producer and Tech Lead- Led the team from early production into full production, juggling feature and tech priorities for playtests- Designed and documented social and expression systems and their MVP states and future milestones (ex. Chat, Friendship, Character Customization, Requests, etc.)- Executed first pass designs of any game or support systems not covered by Gameplay (ex. Options Menu, Accessibility Considerations, Player Support Tools, etc.)
Principal Game Designer
Bridged the gap between Design and Product disciplines as part of the Marvel Strike Force leadership team.- Organized and executed a dual discipline offsite focused on cross training and collaboration- Created rituals for Designers and Product Managers to collaborate with and educate each other- Managed designers and facilitated mediation when necessary- Designed, collaborated, and led execution on the clean release of a successful monetization feature
Game Designer / Product Owner
Meta-Game Systems Design - social features with a splash of game flowGameplay Systems Design - rescripted items to introduce functionality and improve overall techProduct Ownership - basic team and product management with global relationship building and League product support
Senior Game Designer
Headed a small team of designers in designing and implementing powers for charactersWorked closely with engineers and artists to implement powersCollaborated with production team to improve powers implementation pipelineCommunicated with players through forums and live game to gather feedback for tuning purposes
Senior Game Designer
Designed, documented, and tuned game featuresCreated and tracked art asset pipeline for the gameTracked metrics for live product
Game Designer
Designed, documented, and tested mini-gamesWorked with art team to import items into the gameWorked with production team to improve Agile experience for designers
Entrepreneur
Self-driven projects:- Coordinated a group of developers to create a small flash game- Started a brick & mortar store selling consigned hand-made goods
Assistant Producer
Handled outsourcing assets to art house in China.Reviewed and rated 3rd party game pitches with fellow EA internal employees.
Assistant Game Designer
Documented system and feature designsOwned the object creation pipelinePrototyped basic AI behaviorProvided Art and Engineering feedback
Game Design Intern
Documented design ideas from high level to detailed designsWorked with engineers to find and fix bugs
Production Intern
Documented UI DesignPlaytested build and provided feedbackTracked tasks for a small team of engineers
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 4262 employees →
Jonathan Thomason
Colleague at Epic GamesSmithfield, North Carolina, United States
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Brooke Gosselin
Colleague at Epic GamesGreater Boston, United States
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John Matos
Colleague at Epic GamesAustin, Texas, United States
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Ravi Mishra
Colleague at Epic GamesNarkatiyaganj, Bihar, India
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Lisa Wilson
Colleague at Epic GamesStoke-On-Trent, England, United Kingdom
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JH
James Harris
Colleague at Epic GamesRockwood, Tennessee, United States
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Mathew Popovich
Colleague at Epic GamesGreater Philadelphia, United States
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JA
Justin Anderson
Colleague at Epic GamesTempe, Arizona, United States
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Keyta Nda
Colleague at Epic GamesUnited Arab Emirates
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Donna Hearn
Colleague at Epic GamesSan Jose, California, United States
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Eileen Shiue education
Masters, Entertainment Technology
Bachelor'S, Computer Science, M. In Photography & Digital Imaging
High School Diploma, General Education
Frequently asked questions about Eileen Shiue
Quick answers generated from the profile data available on this page.
What company does Eileen Shiue work for?
Eileen Shiue works for Epic Games.
What is Eileen Shiue's role at Epic Games?
Eileen Shiue is listed as Design Director, Culture Leader, Social Dynamics Specialist at Epic Games.
What is Eileen Shiue's email address?
AeroLeads has found 1 work email signal at @singularity6.com for Eileen Shiue at Epic Games.
Where is Eileen Shiue based?
Eileen Shiue is based in Los Angeles, California, United States while working with Epic Games.
What companies has Eileen Shiue worked for?
Eileen Shiue has worked for Epic Games, Singularity 6, Foxnext, Riot Games, and Gazillion.
Who are Eileen Shiue's colleagues at Epic Games?
Eileen Shiue's colleagues at Epic Games include Jonathan Thomason, Brooke Gosselin, John Matos, Ravi Mishra, and Lisa Wilson.
How can I contact Eileen Shiue?
You can use AeroLeads to view verified contact signals for Eileen Shiue at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Eileen Shiue attend?
Eileen Shiue holds Masters, Entertainment Technology from Carnegie Mellon University.
What skills is Eileen Shiue known for?
Eileen Shiue is listed with skills including Game Design, Game Development, Game Mechanics, User Interface Design, Video Games, Gameplay, Computer Games, and Mobile Games.
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