Ella Svahn Email & Phone Number
@blackdoor-studio.com
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Who is Ella Svahn? Overview
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Ella Svahn is listed as Senior Technical Artist and Co-Owner at Blackdoor, a company with 4 employees, based in Malmo, Skåne County, Sweden. AeroLeads shows a work email signal at blackdoor-studio.com and a matched LinkedIn profile for Ella Svahn.
Ella Svahn previously worked as Technical Artist & Founder at Blackdoor and Advisor at Playcap Angel Invest. Ella Svahn holds Advanced Diploma In Higher Vocational Education, Technical Art from The Game Assembly.
Email format at Blackdoor
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AeroLeads found 1 current-domain work email signal for Ella Svahn. Compare company email patterns before reaching out.
About Ella Svahn
Senior Technical Artist with 10+ years of video game experience, Sweden and Japan. Credited games include Little Nightmares (Tarsier Studio), Bayonetta 3 and Bayonetta Origins (Platinum Games). Co-founder of Blackdoor - a Gothic Horror gaming company. Passionate about diversity in games and hope to inspire more women to join the gaming industry. Interested in how we can impact consumers and industries towards more sustainable and humane behaviors. Previously Senior Technical Artist at Chateau Pageot, Japan, where I was developing animation pipeline tools in Autodesk Maya (C++) for Platinum Games/Square Enix.Co-founded and Creative Director for Fläder フレーデル コスメ (vegan cosmetic company).Technical Artist on Samurai Jack: Battle Through Time (published by Adult Swim) at Shapefarm. Responsibilities included environmental weather and water effects: post process, lighting, shaders and particles.Technical Artist on Little Nightmares (published by Bandai Namco) at Tarsier Studios. Responsibilities included animation production pipeline, character rigging and environmental visual effects.
Listed skills include Maya, Rigging, Problem Solving, Skinning, and 11 others.
Ella Svahn's current company
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Ella Svahn work experience
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Technical Artist & Founder
CurrentBlackdoor is a tiny indie studio developing gothic horror games.
Advisor
CurrentPlayCap is a brand new and growing angel network of women from the games industry.We specialize in early-stage investments in studios, companies, and tech in games. An investment from PlayCap means more than just funding; it provides your company with support and knowledge from some of the top experts in the games industry.
Technical Artist
Creative Director
Fläder フレーデル コスメ focuses on creating sustainable, vegan cosmetics for the Japanese market. By spreading knowledge and talking to industry leaders we hope to influence the cosmetics industry, making it a little more humane and environmentally conscious. As a Creative Director I am responsible for the creative brand profile, art direction and content creation.
Senior Technical Artist
Credited as part of Technology Team (Technical Artist) on Babylon's Fall (Square Enix), 2022. Developed animation pipeline tools in Autodesk Maya for Platinum Games internal animation team.Animation and IK implementation in UE4/UE5 for unannounced AAA titles.
Senior Technical Artist
Credited Technical Artist on Samurai Jack: Battle Through Time (Adult Swim), 2020.Senior Technical Artist for unannounced title.Responsible for the animation pipeline and animation setup in game engine (Unreal 4).Environmental weather and water effects: post process, lighting, shaders and particles.
Game Artist/Technical Artist Educator
Responsible for the courses: 3D Introduction, Rigging and Animation, Game Engines, Shaders, Dynamics, Production Projects, Portfolio Creation and Individual Projects.Guided the students with art direction, industry knowledge and technical expertise during their portfolio creation.Rewrote and updated courses for the current gaming industry.
Technical Artist
Credited Technical Artist on Little Nightmares (Bandai Namco), 2017.Responsibilities included: animation production pipeline; rigging and skinning; custom in-house animation tools (Python/PyMel); export and import of animation, Autodesk Maya to Unreal Engine 4 integration; Ikinema integration, third party real-time full body IK solver; environmental.
Technical Artist Intern
Part of the Hunger prototype team. Responsibilities included: rigging and skinning; animation pipeline from Autodesk Maya to Unreal Engine 4; creation of integrated animation tools; node based scripting.
Co-Founder And Game Artist
Co-founded Ludum Entertainment, a game studio with focus on 3D games for iOS and Android. Released the game Nom Nom In Appleland which reached #11 on "Best Selling New Apps" in Sweden, summer 2012.
Ella Svahn education
Frequently asked questions about Ella Svahn
Quick answers generated from the profile data available on this page.
What company does Ella Svahn work for?
Ella Svahn works for Blackdoor.
What is Ella Svahn's role at Blackdoor?
Ella Svahn is listed as Senior Technical Artist and Co-Owner at Blackdoor.
What is Ella Svahn's email address?
AeroLeads has found 1 work email signal at @blackdoor-studio.com for Ella Svahn at Blackdoor.
Where is Ella Svahn based?
Ella Svahn is based in Malmo, Skåne County, Sweden while working with Blackdoor.
What companies has Ella Svahn worked for?
Ella Svahn has worked for Blackdoor, Playcap Angel Invest, Wayfinder Games, Fläder フレーデル コスメ, and Chateau Pageot.
How can I contact Ella Svahn?
You can use AeroLeads to view verified contact signals for Ella Svahn at Blackdoor, including work email, phone, and LinkedIn data when available.
What schools did Ella Svahn attend?
Ella Svahn holds Advanced Diploma In Higher Vocational Education, Technical Art from The Game Assembly.
What skills is Ella Svahn known for?
Ella Svahn is listed with skills including Maya, Rigging, Problem Solving, Skinning, Python, Scripting, Animation, and Mel.
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