Ella Svahn work email
- Valid
Ella Svahn personal email
Senior Technical Artist with 10+ years of video game experience, Sweden and Japan. Credited games include Little Nightmares (Tarsier Studio), Bayonetta 3 and Bayonetta Origins (Platinum Games). Co-founder of Blackdoor - a Gothic Horror gaming company. Passionate about diversity in games and hope to inspire more women to join the gaming industry. Interested in how we can impact consumers and industries towards more sustainable and humane behaviors. Previously Senior Technical Artist at Chateau Pageot, Japan, where I was developing animation pipeline tools in Autodesk Maya (C++) for Platinum Games/Square Enix.Co-founded and Creative Director for Fläder フレーデル コスメ (vegan cosmetic company).Technical Artist on Samurai Jack: Battle Through Time (published by Adult Swim) at Shapefarm. Responsibilities included environmental weather and water effects: post process, lighting, shaders and particles.Technical Artist on Little Nightmares (published by Bandai Namco) at Tarsier Studios. Responsibilities included animation production pipeline, character rigging and environmental visual effects.
Blackdoor
View- Website:
- blackdoor-studio.com
- Employees:
- 4
-
Senior Technical Artist And Co-OwnerBlackdoorMalmö, Se -
Technical Artist & FounderBlackdoor Jul 2024 - PresentSkåne County, SwedenBlackdoor is a tiny indie studio developing gothic horror games. -
AdvisorPlaycap Angel Invest Sep 2024 - PresentPlayCap is a brand new and growing angel network of women from the games industry.We specialize in early-stage investments in studios, companies, and tech in games. An investment from PlayCap means more than just funding; it provides your company with support and knowledge from some of the top experts in the games industry. -
Technical ArtistWayfinder Games Mar 2023 - Jul 2024Sweden -
Creative DirectorFläder フレーデル コスメ Sep 2019 - Jan 2023Tokyo, JapanFläder フレーデル コスメ focuses on creating sustainable, vegan cosmetics for the Japanese market. By spreading knowledge and talking to industry leaders we hope to influence the cosmetics industry, making it a little more humane and environmentally conscious. As a Creative Director I am responsible for the creative brand profile, art direction and content creation. -
Senior Technical ArtistChateau Pageot Oct 2019 - Oct 2022Tokyo, JapanCredited as part of Technology Team (Technical Artist) on Babylon's Fall (Square Enix), 2022. Developed animation pipeline tools in Autodesk Maya for Platinum Games internal animation team.Animation and IK implementation in UE4/UE5 for unannounced AAA titles. -
Senior Technical ArtistShapefarm Oct 2018 - Sep 2019Tokyo, JapanCredited Technical Artist on Samurai Jack: Battle Through Time (Adult Swim), 2020.Senior Technical Artist for unannounced title.Responsible for the animation pipeline and animation setup in game engine (Unreal 4).Environmental weather and water effects: post process, lighting, shaders and particles. -
Game Artist/Technical Artist EducatorThe Game Assembly May 2017 - Sep 2018Malmo, SwedenResponsible for the courses: 3D Introduction, Rigging and Animation, Game Engines, Shaders, Dynamics, Production Projects, Portfolio Creation and Individual Projects.Guided the students with art direction, industry knowledge and technical expertise during their portfolio creation.Rewrote and updated courses for the current gaming industry. -
Technical ArtistTarsier Studios Jan 2015 - Dec 2016Malmö, SwedenCredited Technical Artist on Little Nightmares (Bandai Namco), 2017.Responsibilities included: animation production pipeline; rigging and skinning; custom in-house animation tools (Python/PyMel); export and import of animation, Autodesk Maya to Unreal Engine 4 integration; Ikinema integration, third party real-time full body IK solver; environmental effects; visual feedback from player interactions; shader effect. -
Technical Artist InternTarsier Studios Aug 2014 - Dec 2014MalmöPart of the Hunger prototype team. Responsibilities included: rigging and skinning; animation pipeline from Autodesk Maya to Unreal Engine 4; creation of integrated animation tools; node based scripting. -
Co-Founder And Game ArtistLudum Entertainment Ab Apr 2011 - Nov 2012Lund, Skåne, SverigeCo-founded Ludum Entertainment, a game studio with focus on 3D games for iOS and Android. Released the game Nom Nom In Appleland which reached #11 on "Best Selling New Apps" in Sweden, summer 2012.
Ella Svahn Skills
Ella Svahn Education Details
-
Technical Art
Frequently Asked Questions about Ella Svahn
What company does Ella Svahn work for?
Ella Svahn works for Blackdoor
What is Ella Svahn's role at the current company?
Ella Svahn's current role is Senior Technical Artist and Co-Owner.
What is Ella Svahn's email address?
Ella Svahn's email address is el****@****dio.com
What schools did Ella Svahn attend?
Ella Svahn attended The Game Assembly.
What are some of Ella Svahn's interests?
Ella Svahn has interest in Science And Technology.
What skills is Ella Svahn known for?
Ella Svahn has skills like Maya, Rigging, Problem Solving, Skinning, Python, Scripting, Animation, Mel, Modeling, Photoshop, Game Development, Unreal Engine 4.
Not the Ella Svahn you were looking for?
-
-
Ella Svahn
Kirkkonummi -
-
Ella Svahn
Vetlanda
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial