Eric Hankins Email and Phone Number
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Game Designer with over fifteen years of industry experience. Specializing in Progression, Reward Systems, Itemization, UI, Combat, Balance, and Microsoft Excel.
Riot Games
View- Website:
- riotgames.com
- Employees:
- 4485
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Sr. Design Manager - Meta Systems On ValorantRiot Games Sep 2024 - Present -
Lead Systems DesignerFirewalk Studios Dec 2022 - Sep 2024Lead Systems Designer on Concord, an online multiplayer FPS. -
Lead DesignerReady At Dawn Studios May 2016 - Nov 2022Irvine- Lead Systems Designer for core combat, progression, and gameplay systems for an unannounced VR narrative action game in the pre-production phase.- Interviewed over 80 candidates in design and XFN groups, defined project needs to establish desired roles within budget and scope, and built multiple teams for the design department- Led design teams and defined overarching goals, pillars and vision for Deformers, Echo Combat, Echo VR and Echo VR Quest.- Outlined project… Show more - Lead Systems Designer for core combat, progression, and gameplay systems for an unannounced VR narrative action game in the pre-production phase.- Interviewed over 80 candidates in design and XFN groups, defined project needs to establish desired roles within budget and scope, and built multiple teams for the design department- Led design teams and defined overarching goals, pillars and vision for Deformers, Echo Combat, Echo VR and Echo VR Quest.- Outlined project roadmap and deliverables, while building a new customization, battle pass, and monetization system to redefine studio wide live-service principals for Echo VR.- Mentored Senior, Mid, and Associate designers across multiple disciplines in high level and low level design principles and processes.- Championed for individual team and broad project needs to build a strong foundation for cross discipline communication, pipelines, and collaboration tools.- Established career progression for designers to help them achieve their goals based on individual needs.- Launched Echo Arena, a competitive Virtual Reality multiplayer game for the Oculus Rift in July 2017, Echo VR on the Oculus Quest in .- Launched Deformers, an online multiplayer combat game for the PC, PS4, and Xbox One in March 2017.- Defined, developed, and balanced core gameplay systems including combat, game modes, UI systems, social systems, itemization, reward systems, customization, and progression systems from concept to final phases for the launch of multiple products. Show less
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Game DesignerCarbine Studios Feb 2015 - May 2016Aliso Viejo, CaDesigned and implemented a complete revamp of Wildstar’s reward and itemization systems for the Free to Play Launch in September 2015.Identified core issues with itemization progression through quests, world loot, salvaging, and player vs player gameplay to design and implement a full revamp of all offerings to ensure players are properly rewarded for their accomplishments.Stakeholder in re-designing, re-implementing and balancing character stats on equipment for improved… Show more Designed and implemented a complete revamp of Wildstar’s reward and itemization systems for the Free to Play Launch in September 2015.Identified core issues with itemization progression through quests, world loot, salvaging, and player vs player gameplay to design and implement a full revamp of all offerings to ensure players are properly rewarded for their accomplishments.Stakeholder in re-designing, re-implementing and balancing character stats on equipment for improved usability and diversity in reward offerings via quests, raids, player vs player, crafting, and other sources.Led project development for a new item progression system. Designed and implemented two iterations of this system for North American and Chinese audiences.Implemented, balanced, and calculated player time investments for multiple in-game microtransaction events and vendors. Show less -
Creative Content DeveloperUsaopoly Feb 2014 - Oct 2014Carlsbad, CaEstablished development process for the company by initiating scrum and common game development industry standards.Planned and oversaw the development of a variety of Hasbro products including Avengers Risk!, Legend of Zelda Monopoly, Firefly Monopoly, BANG! We are the Walking Dead expansion, Jurassic World Monopoly, and National Parks Jenga. -
Game Designer - Everquest NextSony Online Entertainment Jan 2013 - Aug 2013San Diego, CaliforniaPlanned and produced a demo of the Wizard and Warrior classes in the EverQuest Next SOE Live reveal in August 2013, live and in front of thousands of viewers.Designed and implemented the Wizard and Warrior classes. Created unique abilities for each, and worked with animators and VFX artists to solidify their thematic and artistic designsCreated preliminary designs for 3 additional classes, along with creating a cross-class synergy system.Created core game systems such as… Show more Planned and produced a demo of the Wizard and Warrior classes in the EverQuest Next SOE Live reveal in August 2013, live and in front of thousands of viewers.Designed and implemented the Wizard and Warrior classes. Created unique abilities for each, and worked with animators and VFX artists to solidify their thematic and artistic designsCreated preliminary designs for 3 additional classes, along with creating a cross-class synergy system.Created core game systems such as character sheets, inventory structure, crafting, and loot systems. Show less -
Game Designer - Free RealmsSony Online Entertainment Sep 2008 - Dec 2012San Diego, CaliforniaImplemented core reward and itemization systems such as quest rewards, world loot, economy distribution, and microtransaction offerings in preparation for launch in september 2008.Managed and maintained the in-game store, along with designing microtransaction based player initiatives and systems.Designed progression and character systems for a variety of major game features such as Farming, Achievements, and Ranching.Created story missions, combat encounters, and… Show more Implemented core reward and itemization systems such as quest rewards, world loot, economy distribution, and microtransaction offerings in preparation for launch in september 2008.Managed and maintained the in-game store, along with designing microtransaction based player initiatives and systems.Designed progression and character systems for a variety of major game features such as Farming, Achievements, and Ranching.Created story missions, combat encounters, and overhauled gameplay systems such as crafting, match-3 minigames, and progression rewards for the Sunstone Valley Expansion launch in September 2012. Show less -
Liaison For International Quality Assurance / Quality Assurance AnalystSony Online Entertainement Jun 2007 - Sep 2008Managed a team of 56 outsourced testers across four unique game titles.Conducted and wrote test plans, updated checklists, and scheduled tasks for each team of testers.Managed personnel and communication with several different team leads and QA Management.
Eric Hankins Skills
Eric Hankins Education Details
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Garfield Highschool
Frequently Asked Questions about Eric Hankins
What company does Eric Hankins work for?
Eric Hankins works for Riot Games
What is Eric Hankins's role at the current company?
Eric Hankins's current role is Sr. Design Manager - Meta Systems @ Riot Games.
What is Eric Hankins's email address?
Eric Hankins's email address is bm****@****hoo.com
What is Eric Hankins's direct phone number?
Eric Hankins's direct phone number is +161924*****
What schools did Eric Hankins attend?
Eric Hankins attended Grossmont College, Garfield Highschool.
What skills is Eric Hankins known for?
Eric Hankins has skills like Gameplay, Game Mechanics, Social Game Development, System Design, Test Planning, Gameplay Systems, Microsoft Excel, Ps3, Game Design, Content Writing, Multiplayer, Quality Assurance.
Who are Eric Hankins's colleagues?
Eric Hankins's colleagues are 배다솔, Lisa Tran, Nathalia Moreno, Shelby Ulisse, Muhammad Baqa, Katie Lynn, Darispani Darishxani.
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