Eric Hankins Email & Phone Number
@firewalkstudios.com
3 phones found area 619
LinkedIn matched
Who is Eric Hankins? Overview
A concise factual answer block for searchers comparing this professional profile.
Eric Hankins is listed as Sr. Design Manager - Meta Systems @ Riot Games at Riot Games, a with 4485 employees, based in Santa Ana, California, United States. AeroLeads shows a work email signal at firewalkstudios.com, phone signal with area code 619, and a matched LinkedIn profile for Eric Hankins.
Eric Hankins previously worked as Sr. Design Manager - Meta Systems on Valorant at Riot Games and Lead Systems Designer at Firewalk Studios. Eric Hankins studied at Grossmont College.
Email format at Riot Games
This section adds company-level context without repeating Eric Hankins's masked contact details.
AeroLeads found 1 current-domain work email signal for Eric Hankins. Compare company email patterns before reaching out.
About Eric Hankins
Game Designer with over fifteen years of industry experience. Specializing in Progression, Reward Systems, Itemization, UI, Combat, Balance, and Microsoft Excel.
Listed skills include Gameplay, Game Mechanics, Social Game Development, System Design, and 20 others.
Eric Hankins's current company
Company context helps verify the profile and gives searchers a useful next step.
Eric Hankins work experience
A career timeline built from the work history available for this profile.
Lead Designer
- Lead Systems Designer for core combat, progression, and gameplay systems for an unannounced VR narrative action game in the pre-production phase.- Interviewed over 80 candidates in design and XFN groups, defined project needs to establish desired roles within budget and scope, and built multiple teams for the design department- Led design teams and defined overarching goals, pillars and vision for Deformers, Echo Combat, Echo VR and Echo VR Quest.- Outlined project… Show more - Lead Systems Designer for core combat, progression, and gameplay systems for an unannounced VR narrative action game in the pre-production phase.- Interviewed over 80 candidates in design and XFN groups, defined project needs to establish desired roles within budget and scope, and built multiple teams for the design department- Led design teams and defined overarching goals, pillars and vision for Deformers, Echo Combat, Echo VR and Echo VR Quest.- Outlined project roadmap and deliverables, while building a new customization, battle pass, and monetization system to redefine studio wide live-service principals for Echo VR.- Mentored Senior, Mid, and Associate designers across multiple disciplines in high level and low level design principles and processes.- Championed for individual team and broad project needs to build a strong foundation for cross discipline communication, pipelines, and collaboration tools.- Established career progression for designers to help them achieve their goals based on individual needs.- Launched Echo Arena, a competitive Virtual Reality multiplayer game for the Oculus Rift in July 2017, Echo VR on the Oculus Quest in .- Launched Deformers, an online multiplayer combat game for the PC, PS4, and Xbox One in March 2017.- Defined, developed, and balanced core gameplay systems including combat, game modes, UI systems, social systems, itemization, reward systems, customization, and progression systems from concept to final phases for the launch of multiple products. Show less
Game Designer
Designed and implemented a complete revamp of Wildstar’s reward and itemization systems for the Free to Play Launch in September 2015.Identified core issues with itemization progression through quests, world loot, salvaging, and player vs player gameplay to design and implement a full revamp of all offerings to ensure players are properly rewarded for their accomplishments.Stakeholder in re-designing, re-implementing and balancing character stats on equipment for improved… Show more Designed and implemented a complete revamp of Wildstar’s reward and itemization systems for the Free to Play Launch in September 2015.Identified core issues with itemization progression through quests, world loot, salvaging, and player vs player gameplay to design and implement a full revamp of all offerings to ensure players are properly rewarded for their accomplishments.Stakeholder in re-designing, re-implementing and balancing character stats on equipment for improved usability and diversity in reward offerings via quests, raids, player vs player, crafting, and other sources.Led project development for a new item progression system. Designed and implemented two iterations of this system for North American and Chinese audiences.Implemented, balanced, and calculated player time investments for multiple in-game microtransaction events and vendors. Show less
Creative Content Developer
Established development process for the company by initiating scrum and common game development industry standards.Planned and oversaw the development of a variety of Hasbro products including Avengers Risk!, Legend of Zelda Monopoly, Firefly Monopoly, BANG! We are the Walking Dead expansion, Jurassic World Monopoly, and National Parks Jenga.
Game Designer - Everquest Next
Planned and produced a demo of the Wizard and Warrior classes in the EverQuest Next SOE Live reveal in August 2013, live and in front of thousands of viewers.Designed and implemented the Wizard and Warrior classes. Created unique abilities for each, and worked with animators and VFX artists to solidify their thematic and artistic designsCreated preliminary designs for 3 additional classes, along with creating a cross-class synergy system.Created core game systems such as… Show more Planned and produced a demo of the Wizard and Warrior classes in the EverQuest Next SOE Live reveal in August 2013, live and in front of thousands of viewers.Designed and implemented the Wizard and Warrior classes. Created unique abilities for each, and worked with animators and VFX artists to solidify their thematic and artistic designsCreated preliminary designs for 3 additional classes, along with creating a cross-class synergy system.Created core game systems such as character sheets, inventory structure, crafting, and loot systems. Show less
Game Designer - Free Realms
Implemented core reward and itemization systems such as quest rewards, world loot, economy distribution, and microtransaction offerings in preparation for launch in september 2008.Managed and maintained the in-game store, along with designing microtransaction based player initiatives and systems.Designed progression and character systems for a variety of major game features such as Farming, Achievements, and Ranching.Created story missions, combat encounters, and… Show more Implemented core reward and itemization systems such as quest rewards, world loot, economy distribution, and microtransaction offerings in preparation for launch in september 2008.Managed and maintained the in-game store, along with designing microtransaction based player initiatives and systems.Designed progression and character systems for a variety of major game features such as Farming, Achievements, and Ranching.Created story missions, combat encounters, and overhauled gameplay systems such as crafting, match-3 minigames, and progression rewards for the Sunstone Valley Expansion launch in September 2012. Show less
Liaison For International Quality Assurance / Quality Assurance Analyst
Managed a team of 56 outsourced testers across four unique game titles.Conducted and wrote test plans, updated checklists, and scheduled tasks for each team of testers.Managed personnel and communication with several different team leads and QA Management.
Colleagues at Riot Games
Other employees you can reach at riotgames.com. View company contacts for 4485 employees →
Anthony "Zash" Danel
Colleague at Riot GamesLe Mans, Pays De La Loire, France
View →
KH
Katrina Hankins
Colleague at Riot GamesVilnius, Vilniaus, Lithuania
View →
EC
Elisson Cordeiro
Colleague at Riot GamesSão Paulo, Brazil
View →
LK
Lisa Kim Thorn
Colleague at Riot GamesTacoma, Washington, United States
View →
SD
Sharisse Deal
Colleague at Riot GamesLos Angeles, California, United States
View →
LW
Lucas Wilson
Colleague at Riot GamesIreland
View →
YW
Yishan(Shelley) Wang
Colleague at Riot GamesJing'An District, Shanghai, China
View →
JS
Joao Sousa
Colleague at Riot GamesMaranguape, Ceará, Brazil
View →
ML
Michelle Lee
Colleague at Riot GamesLos Angeles, California, United States
View →
AK
Adam Kupratis
Colleague at Riot GamesLos Angeles, California, United States
View →
Eric Hankins education
Education record
Education record
Frequently asked questions about Eric Hankins
Quick answers generated from the profile data available on this page.
What company does Eric Hankins work for?
Eric Hankins works for Riot Games.
What is Eric Hankins's role at Riot Games?
Eric Hankins is listed as Sr. Design Manager - Meta Systems @ Riot Games at Riot Games.
What is Eric Hankins's email address?
AeroLeads has found 1 work email signal at @firewalkstudios.com for Eric Hankins at Riot Games.
What is Eric Hankins's phone number?
AeroLeads has found 3 phone signal(s) with area code 619 for Eric Hankins at Riot Games.
Where is Eric Hankins based?
Eric Hankins is based in Santa Ana, California, United States while working with Riot Games.
What companies has Eric Hankins worked for?
Eric Hankins has worked for Riot Games, Firewalk Studios, Ready At Dawn Studios, Carbine Studios, and Usaopoly.
Who are Eric Hankins's colleagues at Riot Games?
Eric Hankins's colleagues at Riot Games include Anthony "Zash" Danel, Katrina Hankins, Elisson Cordeiro, Lisa Kim Thorn, and Sharisse Deal.
How can I contact Eric Hankins?
You can use AeroLeads to view verified contact signals for Eric Hankins at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did Eric Hankins attend?
Eric Hankins studied at Grossmont College.
What skills is Eric Hankins known for?
Eric Hankins is listed with skills including Gameplay, Game Mechanics, Social Game Development, System Design, Test Planning, Gameplay Systems, Microsoft Excel, and Ps3.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Eric Hankins you were looking for.
View similar profiles