Lisa Kim Thorn
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Lisa Kim Thorn Email & Phone Number

Principal Visual Designer and Art Director at Riot Games
Location: Tacoma, Washington, United States 13 work roles 3 schools
2 work emails found @riotgames.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email l****@riotgames.com
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Current company
Role
Principal Visual Designer and Art Director
Location
Tacoma, Washington, United States
Company size

Who is Lisa Kim Thorn? Overview

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Quick answer

Lisa Kim Thorn is listed as Principal Visual Designer and Art Director at Riot Games, a with 7498 employees, based in Tacoma, Washington, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Lisa Kim Thorn.

Lisa Kim Thorn previously worked as Sr. Principal Visual Designer / Art Director at Riot Games and Creative Consultant at Self-Employed. Lisa Kim Thorn holds Master Of Public Policy, Economic And Racial Equity from The Heller School For Social Policy And Management At Brandeis University.

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lthorn@riotgames.com
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Profile bio

About Lisa Kim Thorn

Returning to the games and technology space after completing a master's degree in public policy, I hope to combine my research with my experience as a designer and organizational leader to expand the gaming community through inclusive design. When the medium strongly dictates who gets to see themselves as a player, developer, or creator, the community loses valuable moments of fun. I think everyone should be able to have fun.

Listed skills include Web Design, Multimedia, Video Games, Photoshop, and 21 others.

Current workplace

Lisa Kim Thorn's current company

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Riot Games
Riot Games
Principal Visual Designer and Art Director
Seattle, WA, US
Website
Employees
7498
AeroLeads page
13 roles

Lisa Kim Thorn work experience

A career timeline built from the work history available for this profile.

Principal Visual Designer And Art Director

Seattle, Wa, Us

Sr. Principal Visual Designer / Art Director

Current

Seattle, Washington, United States

Art directing marketing campaigns; leading designers and artists; building processes and an inclusive culture; telling stories for a global audience. Contracted through September 2024.

Mar 2024 - Present

Creative Consultant

Current
Self-Employed

Expertise: Creative Direction, Art Direction, DEIB Consulting, UX and Systems DesignI love telling stories that reflect the diverse player-base that has long existed in the gaming community. Players engage thoughtfully and passionately, and I leverage my graduate research in economic equity to design inclusive and accessible experiences. Having spent nearly a decade in the video games industry, I have developed a leadership style that prioritizes individual empowerment and sustainability.I'd love to chat about creative development and inclusive design. Say hello at lisakimthorn@gmail.com.Portfolio: lisakimthorn.com

Apr 2021 - Present

Graduate Research Assistant

Waltham, Massachusetts, United States

Tech Policy Analysis:Presented literature reviews, researched mortgage lending algorithms, and analyzed the 2018 AHRQ dataset to contextualize how data collection and privacy work to systematically discriminate against homeowners and borrowers of colorAwards:Presented data during a research competition where we won best articulation of algorithmic bias

Mar 2022 - May 2023

Graduate Communications Associate

Waltham, Massachusetts, United States

Collaboration in an Academic Setting:Redesigned the research institute’s website to celebrate and research by the faculty and staff; Sought feedback and usability input from researchers and the director of the institute to inform the website design goals; Highlighted the research as well as the research team

Mar 2022 - May 2023

Research Intern

Waltham, Massachusetts, United States

Research Summary:Researched how Black farmers were impacted by racist USDA loan practices and the resulting class-action lawsuit and settlement in the case of Pigford v. GlickmanQualitative Research:Supported developing the interview protocol; Traveled to Alabama to interview Black farmers across the Mississippi DeltaPublishing Strategy:Initiated a publishing strategy that would allow the Black farmers to tell their story in their own words; Researched local newspapers that would reach other people in the Black farming community

May 2022 - Aug 2022

Head Of Art, Global Marketing

Greater Los Angeles Area

Team Size: Led a 13-person multi-disciplinary creative department, including 5 director-level reports Leading Through Turbulence: Communicated frequent updates to an anxious team during the start of the COVID-19 pandemic; Organized technical needs and developed online community building and emotional support spaces; Maintained high quality output and provided stability during a year of unknownsChange Management: Resolved conflict and quickly built trust after a company re-org; Collaboratively built shared processes and goals amongst a disorganized and confused department; Clarified standards and priorities so the team could launch two multi-million dollar campaigns alongside the constant bi-weekly product launchesStakeholder Management: Managed executive stakeholder feedback during the studio rebrand for the 10-year anniversary; Sought diverse feedback from designers across the organization—including global regional offices; Collaborated with highly involved individuals to manage the personal and emotional investment in the old logo and brand identity; Approached updates with company-wide transparency, case studies, competitor analyses, and face-to-face conversations

Jan 2019 - Aug 2020

Art Director, Game Systems

Greater Los Angeles Area

Team Size: Led a 5-person multi-disciplinary design team matrixed across multiple productsOrganizational Influence: Introduced a new tech art role within the game systems team to decrease the time and number of people required to design and implement user interface; Aligned 5+ product teams and 3 disciplines around the new job description and reporting structure; Collaboratively established a timeline to rollout the workflow and tool changes across several product launches and existing toolsets; Presented the strategy to executive stakeholdersProduct Management: Facilitated an open ideation session for a product redesign that transformed a repetitive competitive game system into an opportunity to build on the world and unique aesthetic of the universe; Consulted with engineers, data analysts, and player experience researchers on the implementation strategy; Managed the deliverables across multiple internal and external partnersPerformance Management: Increased awareness and understanding of a systems team that was not well resourced within the broader game studio; Improved transparency through frequent updates and promoting new art leads to broaden the impact of our work; Engaged honestly and compassionately during performance reviews to leverage individual strengths

Jan 2017 - Jan 2019

Art Director, Publishing

Los Angeles, Ca

Team Size: Led a 5-person multi-disciplinary creative marketing teamSystems Design: Developed a studio-wide system of core competencies that adapted to more than 10 disciplines and hundreds of artists across multiple games and products.Cultural Impact: Led exploration of new creative executions and the use of new technologies resulting in content that engaged current players, attracted new ones, and created an ecosystem of content regardless if people played the game or not

Jun 2015 - Jan 2017

Visual Designer

Greater Los Angeles Area

• Crafted brand consistency guidelines• Established and advocated for custom brand design across different products and product tiers• Drove innovations in digital marketing executions• Sang Diana’s champion theme, Daylight’s End—The first song in the game to include lyrics

Jan 2013 - Jun 2015

Associate Visual Designer

Greater Los Angeles Area

Jun 2011 - Jan 2013

Visual Designer

Icdc College

Culver City, Ca

• Designed interactive UI and academic resources for online courses• Narrated educational videos and content• Filmed and edited educational videos and promotional materials

Jul 2010 - Jun 2011

Video Editor

Winona, Mn

• Filmed and edited training videos and product demonstrations• Established corporate social media presence• Introduced new creative tools, video formats, and artistic executions for corporate training materials

Aug 2008 - May 2010
Team & coworkers

Colleagues at Riot Games

Other employees you can reach at riotgames.com. View company contacts for 7498 employees →

3 education records

Lisa Kim Thorn education

Bachelor Of Arts, Mass Communication - Broadcast Journalism

Activities and Societies: KQAL 89.5 FM, News 24Minored in Political Science

Vocal Performance

Activities and Societies: Opera: Amahl and the Night Visitors, The Magic Flute

FAQ

Frequently asked questions about Lisa Kim Thorn

Quick answers generated from the profile data available on this page.

What company does Lisa Kim Thorn work for?

Lisa Kim Thorn works for Riot Games.

What is Lisa Kim Thorn's role at Riot Games?

Lisa Kim Thorn is listed as Principal Visual Designer and Art Director at Riot Games.

What is Lisa Kim Thorn's email address?

AeroLeads has found 2 work email signals at @riotgames.com for Lisa Kim Thorn at Riot Games.

Where is Lisa Kim Thorn based?

Lisa Kim Thorn is based in Tacoma, Washington, United States while working with Riot Games.

What companies has Lisa Kim Thorn worked for?

Lisa Kim Thorn has worked for Riot Games, Self-Employed, Rjxtp, The Institute For Economic And Racial Equity, and Icdc College.

Who are Lisa Kim Thorn's colleagues at Riot Games?

Lisa Kim Thorn's colleagues at Riot Games include Berkan Söylemez, Kristina Ware, Sonia Gault, Rowan Ulrich, and Denise Kay.

How can I contact Lisa Kim Thorn?

You can use AeroLeads to view verified contact signals for Lisa Kim Thorn at Riot Games, including work email, phone, and LinkedIn data when available.

What schools did Lisa Kim Thorn attend?

Lisa Kim Thorn holds Master Of Public Policy, Economic And Racial Equity from The Heller School For Social Policy And Management At Brandeis University.

What skills is Lisa Kim Thorn known for?

Lisa Kim Thorn is listed with skills including Web Design, Multimedia, Video Games, Photoshop, Illustrator, After Effects, Graphic Design, and User Interface Design.

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