Keaton White Email & Phone Number
@bungie.com
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Who is Keaton White? Overview
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Keaton White is listed as Senior Manager, Development and Operations at Riot Games, a with 7498 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at bungie.com and a matched LinkedIn profile for Keaton White.
Keaton White previously worked as Senior Manager, Production at Riot Games and Senior Producer, External Development at Bungie. Keaton White holds Bachelor'S, Economics; Japanese Language And Culture from Macalester College.
Email format at Riot Games
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AeroLeads found 1 current-domain work email signal for Keaton White. Compare company email patterns before reaching out.
About Keaton White
I love to make games - I've been doing it since I was 10 years old. Now that I'm a bit older and more experienced, my passion is building and supporting dev teams with effective collaboration and organization - to make games. From behemoth production efforts to tiny indie undertakings, I aim to enable people to achieve their fullest potential and for every project to be as efficient and successful as possible.
Listed skills include Video Games, Game Development, Translation, Microsoft Office, and 37 others.
Keaton White's current company
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Keaton White work experience
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Senior Manager, Production
Current
Senior Producer, External Development
Responsibilities:・I established and led the centralized outsourcing effort across Bungie projects. My day-to-day responsibilities included collaborating with matrixed business partners as well as internal stakeholders to develop and execute outsourcing strategies, as well as implementing best practices for long- and short-term planning, resource allocation, staffing, budgeting, schedules, contracts, and internal team health for each project. Achievements:・Eliminated outsourcing-related crunch and overtime ・Evolved Destiny 2’s post-Activision outsourcing pipeline through systemic improvements to use a central, integrated database for asset and feedback tracking, to link contract pipelines across production / legal / finance / infosec, and to implement new technologies to connect internal resources to external vendors・Honed outsourcing schedule to combine long-term predictable scope with resilient internal schedule and capacity; only lost total of 5 days of production time to COVID while delivering an entire season of content on-time for original deadlines・Pioneered adoption of new techniques to vastly expand what could be outsourced to support internal teams・Built suite of dynamic tools for calculating budget, long and short-term production capacity, staffing requirements, and internal and external costs to ensure projects are within budget, on schedule, and within scope
Founder, Producer, And Managing Director
・Built company, raised all funds, and produced City of the Shroud (2018), an action/tactical RPG hybrid with an always-on cloud-infrastructure backend for its massively player-driven story・Designed and ran Kickstarter campaign that hit its $14,000 goal in 9 days・Managed teams totaling 50+ developers across 7 companies around the world to deliver top-tier code, art, audio, PR・Gave GDC talk about working creatively with AAA-tier companies to maximize asset quality at minimal cost. Developed texturing process with Playerium that was featured by Allegorithmic・Led all QA efforts and learned C# to optimize code for performance on low-end devices・Produced 3 other titles on contract during development of City of the Shroud, saving one from years of development hell and helping the others decide future trajectories・City of the Shroud was chosen for Indie MEGABOOTH and featured on the PlayStation blog, Engadget, Kotaku UK, and RedBull・Gave invited talks and presented on panels to professionals and students at the Game Developers Conference, Eurogamer Expo, Cleveland Institute of Art, Marshall University, PlayExpo, and Oberlin College・Founded Brighton Indie Coffee and Oberlin Indie Coffee as networking and socializing opportunities for local independent developers; also served in Brighton Game Collective, Brighton Indies, and Brighton Unity User Group
Production Manager (Japanese And English), Global Research And Development
・Oversaw $1M+ in outsourcing contracts and coordinated teams totaling 200+ artists across 4 countries in 3 languages to deliver all visual assets for Capcom’s PS4 debut title (Deep Down)・Built Capcom’s outsourcing pipeline from scratch together with Head of Global R&D; established the model used throughout the rest of this company to this day・Owned Localizaion QA Management for Steel Battalion: Heavy Armor (2012). Took buggiest localization in company history to smooth release in 2 months with no prior experience ・Constructed P&Ls, development budgets, marketing strategies, and live service business strategies to provide company with approaches to revitalizing existing franchises・Selected, contracted, and coordinated vendors and internal dev teams; my projects always came in on-time and on-budget while building and maintaining positive relations with vendors・Voice actor for Asura's Wrath (Street Fighter Announcer Voice); motion capture actor for Dante and Nero (Devil May Cry... Pachinko Machine); hand/arm model for Deep Down hero・Titles include: Street Fighter V, Resident Evil 6, Dead Rising 3, Dragon’s Dogma, Deep Down, Asura’s Wrath, Steel Battalion: Heavy Armor, Dead Rising 2: Off The Record, and 3 Unreleased Titles
Fulbright Research Fellow
・Highly competitive international research grant. ・Topic: “Causes of country-of-origin bias in the video game market and how to overcome them.” ・Conclusion: Games are judged by country of origin, a given title's appeal to local tastes, and the developer behind the title (the developer's reputation), in that order. A region’s developers must continually produce high-quality titles that have at least some degree of local appeal (changing the box art does not suffice) in order to gain an audience and slowly build the audience's confidence that a given title from that region and developer will be enjoyable.
Colleagues at Riot Games
Other employees you can reach at riotgames.com. View company contacts for 7498 employees →
Ernest Lockhart
Colleague at Riot GamesHouston, Texas, United States
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Nate Messana
Colleague at Riot GamesLos Angeles, California, United States
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Sarah Souza Cabrera
Colleague at Riot GamesAngra Dos Reis, Rio De Janeiro, Brazil
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Michel Vasque
Colleague at Riot GamesGreater Lyon Area, France
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Steve Fradley
Colleague at Riot GamesCrestline, California, United States
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Anthony Benson
Colleague at Riot GamesRedmond, Washington, United States
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Utkan Hamarat
Colleague at Riot Gamesİzmir, Türkiye, Turkey
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Clark Smith
Colleague at Riot GamesChino, California, United States
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Ysabella James
Colleague at Riot GamesKingston, Jamaica
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You (Sherry) Zhang
Colleague at Riot GamesLos Angeles, California, United States
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Keaton White education
Bachelor'S, Economics; Japanese Language And Culture
Study Abroad, Economics; Japanese Language And Culture
Summer Language School, Japanese Language And Literature
Frequently asked questions about Keaton White
Quick answers generated from the profile data available on this page.
What company does Keaton White work for?
Keaton White works for Riot Games.
What is Keaton White's role at Riot Games?
Keaton White is listed as Senior Manager, Development and Operations at Riot Games.
What is Keaton White's email address?
AeroLeads has found 1 work email signal at @bungie.com for Keaton White at Riot Games.
Where is Keaton White based?
Keaton White is based in Greater Seattle Area, United States while working with Riot Games.
What companies has Keaton White worked for?
Keaton White has worked for Riot Games, Bungie, Abyssal Arts Ltd., Capcom Co., Ltd., and Japan-United States Educational Commission (Fulbright Japan).
Who are Keaton White's colleagues at Riot Games?
Keaton White's colleagues at Riot Games include Ernest Lockhart, Nate Messana, Sarah Souza Cabrera, Michel Vasque, and Steve Fradley.
How can I contact Keaton White?
You can use AeroLeads to view verified contact signals for Keaton White at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did Keaton White attend?
Keaton White holds Bachelor'S, Economics; Japanese Language And Culture from Macalester College.
What skills is Keaton White known for?
Keaton White is listed with skills including Video Games, Game Development, Translation, Microsoft Office, Computer Games, Mobile Games, Business Development, and Ps3.
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