Eric Parsons Email & Phone Number
@bioware.com
4 phones found area 916
LinkedIn matched
Who is Eric Parsons? Overview
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Eric Parsons is listed as Senior Cinematic Designer at Broadsword Online Games, a company with 61 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at bioware.com, phone signal with area code 916, and a matched LinkedIn profile for Eric Parsons.
Eric Parsons previously worked as Lead Cinematic Designer at Broadsword Online Games and Lead Cinematic Designer at Bioware. Eric Parsons holds Bachelor Of Science - Bs, Media Arts And Animation from The Art Institute Of California-San Francisco.
Email format at Broadsword Online Games
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AeroLeads found 1 current-domain work email signal for Eric Parsons. Compare company email patterns before reaching out.
About Eric Parsons
Game developer with experience in narrative design, cinematics, and storytelling. I'm passionate about making games that are compelling to players by combining narrative and mechanics.Knowledge and Skills•Story and character development•Constructing narrative with an eye toward player agency•Strong understanding of cinematic language including cinematography, composition, staging, pacing, and the principles of animation•Fluent in the terminology of animation, film, photography, and games•Knowledge of modeling, texturing, and lighting•Proficiency with Maya, Photoshop, After Effects, Illustrator, Flash, Premiere•Ability to quickly learn new software and techniques•Personal interest and experience in digital photography, videography, and sculpture•Possess organizational skills and self-motivation •Receive critique well and appreciate growth achieved in the process•Work well in a team setting, learning from observing others and receiving feedback
Listed skills include Maya, Animation, Video Games, Zbrush, and 14 others.
Eric Parsons's current company
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Eric Parsons work experience
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Cinematic Artist
- Sam and Max Save the World Remastered (2020)
- The sole cinematic artist on a small team that remastered Telltale Games’ six-episode series Sam and Max Save the World (2007)
- Updated cutscenes and dialog sequences, bringing up the quality of the cinematography and performances and unifying the look throughout the season
- Created new gameplay cameras for player-controlled sequences, with an overall goal to make the cameras feel more grounded in the limitations of actual cameras
- Created new cutscenes, utilizing new assets as well as repurposing existing ones
Cinematic Director
- Storyscape (iOS/Android) Projects include: The X-Files (2019), The X-Files Season 2 (unreleased), Unannounced Original IP
- Director of a 10-episode season on Storyscape, a narrative game for mobile devices
- Developed a creative vision for the game that aligned with the IP and the script, and communicated that vision to other team members
- Set the bar on the game for acting performance, lighting style, and cinematography
- Determined the tone and style of scenes and planned environment and illustration requests based on that. Provided feedback on those assets to outside vendors
- Constructed episodes on a 4-day timeline, creating best in class cinematic sequences and character performances
Narrative Designer
- On an unannounced project:
- Helped develop the core mechanic for the game, through prototyping, visual aids, and design documents
- Established the setting of the project, helping to come up with the narrative and world that will fit with a particular game mechanic
- Developed a board game to serve as a prototype for a larger system in the gameOn Mafia 3:
- Worked on the living world team, making and placing interactions for characters in order to simulate the variance of life in a city, working with a system that responds to weather, time of day, and socio-economic.
- Provided cinematic feedback for in-game cutscenes
Episode Director
- The Walking Dead: Michonne - Episode 1 "In Too Deep" (2016) (Credited as Additional Direction)The Walking Dead: Season 2 - Episode 2 "A House Divided" (2014)The Walking Dead: Season 1 - Episode 3 "Long Road Ahead".
- Demonstrating leadership and guidance to a multidisciplinary team of 40-60 individuals
- Developing a vision for the episode that aligns with the existing style of the license and season, while also ensuring that the unique qualities of the episode are respected
- Collaborating with the writing and design teams to develop the story
- Working with all visual and audio departments to share the vision and goals of the episode, communicating the script in the context of their discipline and making certain everyone's efforts are directed towards the.
- Crafting the cinematic presentation of the game by directing cutscenes, dialog sequences, and action sequences via ongoing feedback sessions with individual members of the cinematic team
Cinematic Artist
- Lead Cinematic ArtistTitles: 6 episodes shipped between 2009 and presentResponsibilities include:
- Managing and mentoring a team of 6-18 cinematic artists
- Establishing scene assignments and schedules alongside the production team
- Establishing and communicating best practices and workflows for cinematic team
- Working alongside the director to review cinematic work, communicate feedback, and ensure its incorporation
- Identifying and completing pre-production or pre-visualization work that will increase efficiency among the team
Colleagues at Broadsword Online Games
Other employees you can reach at broadsword.com. View company contacts for 61 employees →
Bonnie Armstrong
Colleague at Broadsword Online Games
Manassas, Virginia, United States, United States
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BP
Brigitte Paul
Colleague at Broadsword Online Games
Basel, Basel, Switzerland, Switzerland
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MT
Mark Taylor
Colleague at Broadsword Online Games
Austin, Texas, United States, United States
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SB
Serena B.
Colleague at Broadsword Online Games
Greater Milwaukee, United States
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BA
Bonnie Armstrong
Colleague at Broadsword Online Games
Herndon, Virginia, United States, United States
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GH
Greg Havlusch
Colleague at Broadsword Online Games
Manassas, Virginia, United States, United States
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CW
Cat W.
Colleague at Broadsword Online Games
Dumfries, Virginia, United States, United States
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ᲔᲡ
ემიგრაციული სიახლეები
Colleague at Broadsword Online Games
Italy, Italy
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PN
Phred Newman
Colleague at Broadsword Online Games
Austin, Texas, United States, United States
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BW
Bryant Wood
Colleague at Broadsword Online Games
Bothell, Washington, United States, United States
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Eric Parsons education
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The Art Institute Of California-San Francisco
Frequently asked questions about Eric Parsons
Quick answers generated from the profile data available on this page.
What company does Eric Parsons work for?
Eric Parsons works for Broadsword Online Games.
What is Eric Parsons's role at Broadsword Online Games?
Eric Parsons is listed as Senior Cinematic Designer at Broadsword Online Games.
What is Eric Parsons's email address?
AeroLeads has found 1 work email signal at @bioware.com for Eric Parsons at Broadsword Online Games.
What is Eric Parsons's phone number?
AeroLeads has found 4 phone signal(s) with area code 916 for Eric Parsons at Broadsword Online Games.
Where is Eric Parsons based?
Eric Parsons is based in Los Angeles, California, United States while working with Broadsword Online Games.
What companies has Eric Parsons worked for?
Eric Parsons has worked for Broadsword Online Games, Bioware, Skunkape Games, Fogbank Entertainment, and Hangar 13.
Who are Eric Parsons's colleagues at Broadsword Online Games?
Eric Parsons's colleagues at Broadsword Online Games include Bonnie Armstrong, Brigitte Paul, Mark Taylor, Serena B., and Bonnie Armstrong.
How can I contact Eric Parsons?
You can use AeroLeads to view verified contact signals for Eric Parsons at Broadsword Online Games, including work email, phone, and LinkedIn data when available.
What schools did Eric Parsons attend?
Eric Parsons holds Bachelor Of Science - Bs, Media Arts And Animation from The Art Institute Of California-San Francisco.
What skills is Eric Parsons known for?
Eric Parsons is listed with skills including Maya, Animation, Video Games, Zbrush, Game Development, After Effects, Flash, and Game Design.
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