AeroLeads people directory · profile

Eric Parsons Email & Phone Number

Senior Cinematic Designer at Broadsword Online Games
Location: Los Angeles, California, United States 9 work roles 1 school
1 work email found @bioware.com 4 phones found area 916 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email e****@bioware.com
Direct phone (916) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Cinematic Designer
Location
Los Angeles, California, United States
Company size

Who is Eric Parsons? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Eric Parsons is listed as Senior Cinematic Designer at Broadsword Online Games, a company with 61 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at bioware.com, phone signal with area code 916, and a matched LinkedIn profile for Eric Parsons.

Eric Parsons previously worked as Lead Cinematic Designer at Broadsword Online Games and Lead Cinematic Designer at Bioware. Eric Parsons holds Bachelor Of Science - Bs, Media Arts And Animation from The Art Institute Of California-San Francisco.

Company email context

Email format at Broadsword Online Games

This section adds company-level context without repeating Eric Parsons's masked contact details.

{first_initial}{last}@bioware.com
86% confidence

AeroLeads found 1 current-domain work email signal for Eric Parsons. Compare company email patterns before reaching out.

Profile bio

About Eric Parsons

Game developer with experience in narrative design, cinematics, and storytelling. I'm passionate about making games that are compelling to players by combining narrative and mechanics.Knowledge and Skills•Story and character development•Constructing narrative with an eye toward player agency•Strong understanding of cinematic language including cinematography, composition, staging, pacing, and the principles of animation•Fluent in the terminology of animation, film, photography, and games•Knowledge of modeling, texturing, and lighting•Proficiency with Maya, Photoshop, After Effects, Illustrator, Flash, Premiere•Ability to quickly learn new software and techniques•Personal interest and experience in digital photography, videography, and sculpture•Possess organizational skills and self-motivation •Receive critique well and appreciate growth achieved in the process•Work well in a team setting, learning from observing others and receiving feedback

Listed skills include Maya, Animation, Video Games, Zbrush, and 14 others.

Current workplace

Eric Parsons's current company

Company context helps verify the profile and gives searchers a useful next step.

Broadsword Online Games
Broadsword Online Games
Senior Cinematic Designer
Los Angeles, CA, US
Website
Employees
61
AeroLeads page
9 roles · 15 years

Eric Parsons work experience

A career timeline built from the work history available for this profile.

Lead Cinematic Designer

Project: Star Wars - The Old Republic

Aug 2022 - Jun 2023

Cinematic Designer

Project: Star Wars - The Old Republic

Apr 2021 - Aug 2022

Cinematic Artist

Skunkape Games
  • Sam and Max Save the World Remastered (2020)
  • The sole cinematic artist on a small team that remastered Telltale Games’ six-episode series Sam and Max Save the World (2007)
  • Updated cutscenes and dialog sequences, bringing up the quality of the cinematography and performances and unifying the look throughout the season
  • Created new gameplay cameras for player-controlled sequences, with an overall goal to make the cameras feel more grounded in the limitations of actual cameras
  • Created new cutscenes, utilizing new assets as well as repurposing existing ones
Feb 2020 - Apr 2021

Cinematic Director

San Francisco

  • Storyscape (iOS/Android) Projects include: The X-Files (2019), The X-Files Season 2 (unreleased), Unannounced Original IP
  • Director of a 10-episode season on Storyscape, a narrative game for mobile devices
  • Developed a creative vision for the game that aligned with the IP and the script, and communicated that vision to other team members
  • Set the bar on the game for acting performance, lighting style, and cinematography
  • Determined the tone and style of scenes and planned environment and illustration requests based on that. Provided feedback on those assets to outside vendors
  • Constructed episodes on a 4-day timeline, creating best in class cinematic sequences and character performances
Apr 2018 - Jan 2020

Narrative Designer

Novato, CA

  • On an unannounced project:
  • Helped develop the core mechanic for the game, through prototyping, visual aids, and design documents
  • Established the setting of the project, helping to come up with the narrative and world that will fit with a particular game mechanic
  • Developed a board game to serve as a prototype for a larger system in the gameOn Mafia 3:
  • Worked on the living world team, making and placing interactions for characters in order to simulate the variance of life in a city, working with a system that responds to weather, time of day, and socio-economic.
  • Provided cinematic feedback for in-game cutscenes
Jan 2016 - Feb 2018

Episode Director

San Rafael, CA

  • The Walking Dead: Michonne - Episode 1 "In Too Deep" (2016) (Credited as Additional Direction)The Walking Dead: Season 2 - Episode 2 "A House Divided" (2014)The Walking Dead: Season 1 - Episode 3 "Long Road Ahead".
  • Demonstrating leadership and guidance to a multidisciplinary team of 40-60 individuals
  • Developing a vision for the episode that aligns with the existing style of the license and season, while also ensuring that the unique qualities of the episode are respected
  • Collaborating with the writing and design teams to develop the story
  • Working with all visual and audio departments to share the vision and goals of the episode, communicating the script in the context of their discipline and making certain everyone's efforts are directed towards the.
  • Crafting the cinematic presentation of the game by directing cutscenes, dialog sequences, and action sequences via ongoing feedback sessions with individual members of the cinematic team
2011 - Dec 2015

Cinematic Artist

San Rafael, CA

  • Lead Cinematic ArtistTitles: 6 episodes shipped between 2009 and presentResponsibilities include:
  • Managing and mentoring a team of 6-18 cinematic artists
  • Establishing scene assignments and schedules alongside the production team
  • Establishing and communicating best practices and workflows for cinematic team
  • Working alongside the director to review cinematic work, communicate feedback, and ensure its incorporation
  • Identifying and completing pre-production or pre-visualization work that will increase efficiency among the team
Feb 2008 - Dec 2015
Team & coworkers

Colleagues at Broadsword Online Games

Other employees you can reach at broadsword.com. View company contacts for 61 employees →

1 education record

Eric Parsons education

  • The Art Institute Of California-San Francisco
    The Art Institute Of California-San Francisco
    Media Arts And Animation
FAQ

Frequently asked questions about Eric Parsons

Quick answers generated from the profile data available on this page.

What company does Eric Parsons work for?

Eric Parsons works for Broadsword Online Games.

What is Eric Parsons's role at Broadsword Online Games?

Eric Parsons is listed as Senior Cinematic Designer at Broadsword Online Games.

What is Eric Parsons's email address?

AeroLeads has found 1 work email signal at @bioware.com for Eric Parsons at Broadsword Online Games.

What is Eric Parsons's phone number?

AeroLeads has found 4 phone signal(s) with area code 916 for Eric Parsons at Broadsword Online Games.

Where is Eric Parsons based?

Eric Parsons is based in Los Angeles, California, United States while working with Broadsword Online Games.

What companies has Eric Parsons worked for?

Eric Parsons has worked for Broadsword Online Games, Bioware, Skunkape Games, Fogbank Entertainment, and Hangar 13.

Who are Eric Parsons's colleagues at Broadsword Online Games?

Eric Parsons's colleagues at Broadsword Online Games include Bonnie Armstrong, Brigitte Paul, Mark Taylor, Serena B., and Bonnie Armstrong.

How can I contact Eric Parsons?

You can use AeroLeads to view verified contact signals for Eric Parsons at Broadsword Online Games, including work email, phone, and LinkedIn data when available.

What schools did Eric Parsons attend?

Eric Parsons holds Bachelor Of Science - Bs, Media Arts And Animation from The Art Institute Of California-San Francisco.

What skills is Eric Parsons known for?

Eric Parsons is listed with skills including Maya, Animation, Video Games, Zbrush, Game Development, After Effects, Flash, and Game Design.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Eric Parsons you were looking for.

View similar profiles