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Evan Mcmahon Email & Phone Number

Director Of User Experience and Creative Technologist at Bottango
Location: Greater Seattle Area, United States 8 work roles
1 work email found @backflipstudios.com LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 86%

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Work email e****@backflipstudios.com
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Current company
Role
Director Of User Experience and Creative Technologist
Location
Greater Seattle Area, United States

Who is Evan Mcmahon? Overview

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Quick answer

Evan Mcmahon is listed as Director Of User Experience and Creative Technologist at Bottango, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at backflipstudios.com and a matched LinkedIn profile for Evan Mcmahon.

Evan Mcmahon previously worked as Founder at Bottango and Lead UX Designer at Niantic, Inc..

Company email context

Email format at Bottango

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{first_initial}{last}@backflipstudios.com
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AeroLeads found 1 current-domain work email signal for Evan Mcmahon. Compare company email patterns before reaching out.

Profile bio

About Evan Mcmahon

I am a user experience design leader with an emphasis on creating delightful experiences.• Throughout my career, I’ve been creating chart-topping interactive experiences that millions of users have downloaded, and that have generated millions of dollars in revenue.• I advocate for a user-centered design process and guide teams into best UX practices.• Creating user experiences extends beyond interaction design. I work with stakeholders to shape product vision and with engineering to ensure that features are built with confidence, and I perform user research and data analysis to make informed iterations.

Listed skills include User Interface Design, User Experience, Mobile Applications, Game Design, and 42 others.

Current workplace

Evan Mcmahon's current company

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Bottango
Bottango
Director Of User Experience and Creative Technologist
AeroLeads page
8 roles · 19 years

Evan Mcmahon work experience

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Founder

Current

Greater Seattle Area

I'm the founder of Bottango, a software platform I created out of a single, strong desire: "To make creative expression through robotics, animatronics, and hardware intuitive and approachable." Bottango is used by thousands of creators, from first time builders to theme park professionals, to bring their creative vision to life, and be the effortless brains behind real world animatronic and robotic artistry.http://www.Bottango.comAs well, I am navigating the worlds of manufacturing and supply chains to fully close the gap of access to animatronics as an art form, by brining a full animatronic in a box.• Creator and developer of the Bottango desktop application. I build Bottango in Unity, using C#, and a deep, decades long understanding of how to efficiently and effectively build in Unity.• I also developed and maintain an open source, C++, real time MCU hardware library, that is the other half of the real world hardware control software suite.• Community management and audience building.• Project management, prioritization, release planning, etc.• Hardware manufacturing, supply chain management, vendor selection and relationships, etc.

Dec 2018 - Present

Lead Ux Designer

Bellevue, Washington, United States

Leading the UX and prototyping charge on a next generation, top secret augmented reality product, showcasing not just the strengths of Niantic's AR platform, but the ambitious future of narrative experiences in mixed reality. I wear about every hat a developer can wear on a project:• Gathering design requirements from a wide variety of stakeholders, from team members to creative directors of a world class IP Partner, and synthesizing into usable, intuitive, user centered designs.• High fidelity, immersive prototyping using Unity, C#, and various AR tools.• Hand's on feature development and in engine iteration in the final product to bring our designs to life.• 3D printing, real world hardware prototyping, and other outside the box, proof of life thinking.This project has been a synthesis of my creative technologist and engineering skill set, my deep love of storytelling, my desire to chart unknown waters, and most of all my passion to create intuitive, unforgettable experiences.

Aug 2021 - Oct 2022

Director Of User Experience

Greater Seattle Area

• Directed the UX strategy, processes, and pipeline for the studio. I set the agenda and approach we would take as a studio to introduce and grow a user centered design and development philosophy. As well, I was the manager for the UX team.• Principle UX designer on the studio’s upcoming flagship project. I created information architecture deliverables, was a key stakeholder in the design and direction of the project, and assisted in development of the project itself, from creation and oversight of UI/UX resources up to actual engineering/code development.• Created and ran a program of in house user research. I ran regular and frequent user research sessions, and translated those sessions into understandable and actionable takeaways.

Feb 2019 - Jan 2020

User Experience Direction Consultant

Greater Seattle Area

Jun 2018 - Feb 2019

Lead Ux Designer

Bellevue, Wa

• Managed the UI/UX team for the studio, providing mentorship and direction for two designers.• Served as principle UX designer on the recently released game Kitty City, creating user flows, detailed wireframes, implementation documents, and interactive prototypes.• Led the user research strategy and ran usability studies for the studio.• Directed the studio’s UX workflow and UI implementation pipeline.• Contributed meaningfully to the development of both user-facing features and internal development tools for Kitty City, utilizing C# and the Unity game engine.

May 2016 - Apr 2018

Senior Ux Designer

Bellevue, Wa

• Led the UX design for Deer Hunter 2016 (recently renamed Deer Hunter 2017), from the project’s start to worldwide launch and into live support. Deer Hunter 2016/2017 achieved #1 downloaded app on the US iOS app store, and is consistently a top 100 grossing app.• Created all UX deliverables as well as iterative prototypes, utilizing multiple technologies.• Created and ran a user research program for the studio, bringing a culture of user-centered design into our development process.

Jul 2014 - May 2016

Creative Director

Dallas/Fort Worth Area

• I lead the creative efforts of the studio from its earliest days, including UI design, User experience, and Game Design for multiple games and products.• Provided ux design and creative direction for the smash hit "Trivie - Battle of Wits!"• Partnered with global brands such as CBS, Fox Digital Entertainment, and Sony under our "Spotlight" label to bring household, AAA brands such as "Star Trek," "Bones," and "Breaking Bad" into our game.

Jan 2012 - May 2014

Co-Founder And Creative Director

Minneapolis, Mn

• Co-founder of one of the earliest iOS development companies.• Conceived and created the UI, UX and all artistic assets needed for dozens of successful mobile apps. • Lead business development, working with clients to create contracted mobile apps.

2008 - Jan 2012
FAQ

Frequently asked questions about Evan Mcmahon

Quick answers generated from the profile data available on this page.

What company does Evan Mcmahon work for?

Evan Mcmahon works for Bottango.

What is Evan Mcmahon's role at Bottango?

Evan Mcmahon is listed as Director Of User Experience and Creative Technologist at Bottango.

What is Evan Mcmahon's email address?

AeroLeads has found 1 work email signal at @backflipstudios.com for Evan Mcmahon at Bottango.

Where is Evan Mcmahon based?

Evan Mcmahon is based in Greater Seattle Area, United States while working with Bottango.

What companies has Evan Mcmahon worked for?

Evan Mcmahon has worked for Bottango, Niantic, Inc., Backflip Studios, Jam City, and Glu Mobile.

How can I contact Evan Mcmahon?

You can use AeroLeads to view verified contact signals for Evan Mcmahon at Bottango, including work email, phone, and LinkedIn data when available.

What skills is Evan Mcmahon known for?

Evan Mcmahon is listed with skills including User Interface Design, User Experience, Mobile Applications, Game Design, Mobile Devices, User Interface, Photoshop, and Mobile Games.

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