AeroLeads people directory · profile

Fan Zhang Email & Phone Number

GPU Software Development Engineer at Intel Corporation
Location: Sunnyvale, California, United States 7 work roles 1 school
LinkedIn matched
✓ Verified August 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
GPU Software Development Engineer
Location
Sunnyvale, California, United States
Company size

Who is Fan Zhang? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Fan Zhang is listed as GPU Software Development Engineer at Intel Corporation, a with 10 employees, based in Sunnyvale, California, United States. AeroLeads shows a matched LinkedIn profile for Fan Zhang.

Fan Zhang previously worked as Senior Software Engineer at Intel Corporation and Software Engineer at Intel Corporation. Fan Zhang holds Bachelor Of Science, Computer Engineering from University Of Florida.

Company email context

Email format at Intel Corporation

This section adds company-level context without repeating Fan Zhang's masked contact details.

Intel Corporation

Review company-level records connected to Fan Zhang before choosing the right outreach path.

Profile bio

About Fan Zhang

Senior software engineer with years of experience in the design, documentation, and development of the full device driver software stack across a range of graphics hardware platforms. Developed a history of success working with generations of graphics hardware accelerators and software technology to deliver products to market according to product, client, and project specifications. Possesses strong knowledge of implementing complex database driven .NET applications.

Current workplace

Fan Zhang's current company

Company context helps verify the profile and gives searchers a useful next step.

Intel Corporation
Intel Corporation
GPU Software Development Engineer
(408) 765-8080
Website
Employees
10
AeroLeads page
7 roles

Fan Zhang work experience

A career timeline built from the work history available for this profile.

Gpu Software Development Engineer

Current

Santa Clara, California, Us

Debugging DX9 application, game, and WHQL test issues on Intel graphics accelerators using the D3D9on12 mapping layer to translate D3D9 commands to D3D12 by acting as the D3D9 Device Driver Interface. When bugs were found in the mapping layer, collaborated with the Microsoft D3D9on12 development team to contribute code changes into the Direct3D 9 on 12 open sourcing project.Worked on the DX12 top 100 game debug Initiative to ensure popular computer games can be properly played on Intel integrated and discrete graphics accelerators. Leveraged advanced graphics knowledge and skills to contribute to product development and enhancement initiatives.

Aug 2020 - Present

Gpu Software Development Engineer

Santa Clara, California, Us

Developed and debugged Metal and OpenGL KMD/UMD drivers to support generations of Intel graphics technology for release on Apple’s MacBook, MacBook Air, MacBook Pro and iMac platforms.Collaborated with hardware engineering teams to power on new generations of Intel graphics accelerators; Resolved various hardware and driver issues to successfully boot up new hardware platforms with designated Mac operating systems.Worked onsite Apple facilities to closely engage with customers on highly sensitive hardware designs; Established a clear communication channel between the Apple driver development team and Intel hardware design team to resolve complex bugs which were only reproducible on pre-production systems.Established and maintained a remote debugging and validation environment at Intel with customized engineer debugging systems which simulated Apple production systems with pre-production hardware components. The effort reduced number of bugs which were unique to production systems.Developed a kernel driver tracing tool to capture graphics hardware commands and track memory resources. The tool had been used to debug driver issues and generate performance projection contents.Debugged Windows display driver issues on Apple systems running Boot Camp by overcoming unique debug challenges presented by the combination of Apple hardware designs and Microsoft software stacks.

Dec 2010 - Jul 2020

Senior Software Engineer

Santa Clara, California, Us

Utilized Visual Studio, Windbg, and other internally developed debugging tools to pinpoint graphics corruptions and failures in the Windows graphics drivers.Completed an international assignment in Taiwan to bring up a newly established graphics driver debugging team; Provided extensive trainings to help the team making meaningful contributions in a short amount of time.Provided trainings to Taiwanese OEM and ODM partners on fundamental graphics triage and debugging techniques in order to filter out none graphics related issues and gather concrete debugging data.

May 2007 - Nov 2010

Software Engineer

Santa Clara, California, Us

Architected and developed an automation tool to validate various Intel integrated graphics devices in the simulation, emulation, and silicon environments. The SQL database driven .NET application provided capabilities to set up execution environments, manage validation tests, execute tests automatically, track test progress, and report validation data. The core components of the tool have been continuously used by graphics system validation teams across the global since the development of Intel G965 chipsets in 2005.

Apr 2004 - Apr 2007

Enterprise Application Developer

Santa Clara, California, Us

Developed and maintained a .NET web application to generate, store, and share pivot table reports by accessing the Microsoft OLAP data service. The application was used by majority of Intel fabrication plants to track mission critical chip manufacture data.

Jan 2001 - Mar 2004

Intern Technician

Santa Clara, California, Us

Developed web based applications for the CPU validation team to report validation status.

Jan 1999 - Aug 1999

Intern Technician

Santa Clara, California, Us

Monitored and maintained CTM D2 fabrication plant’s production dataDeveloped Oracle database applications to improve data reporting processes

Jan 1998 - Aug 1998
Team & coworkers

Colleagues at Intel Corporation

Other employees you can reach at intel.com. View company contacts for 10 employees →

1 education record

Fan Zhang education

  • University Of Florida
    University Of Florida
    Computer Engineering
FAQ

Frequently asked questions about Fan Zhang

Quick answers generated from the profile data available on this page.

What company does Fan Zhang work for?

Fan Zhang works for Intel Corporation.

What is Fan Zhang's role at Intel Corporation?

Fan Zhang is listed as GPU Software Development Engineer at Intel Corporation.

Where is Fan Zhang based?

Fan Zhang is based in Sunnyvale, California, United States while working with Intel Corporation.

What companies has Fan Zhang worked for?

Fan Zhang has worked for Intel Corporation.

Who are Fan Zhang's colleagues at Intel Corporation?

Fan Zhang's colleagues at Intel Corporation include Dung Nguyen, Muhd Syahidan, Carmelita Dunican, Hee Hwan Kwak, and Vinod Durga.

How can I contact Fan Zhang?

You can use AeroLeads to view verified contact signals for Fan Zhang at Intel Corporation, including work email, phone, and LinkedIn data when available.

What schools did Fan Zhang attend?

Fan Zhang holds Bachelor Of Science, Computer Engineering from University Of Florida.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.