Gpu Software Development Engineer
CurrentDebugging DX9 application, game, and WHQL test issues on Intel graphics accelerators using the D3D9on12 mapping layer to translate D3D9 commands to D3D12 by acting as the D3D9 Device Driver Interface. When bugs were found in the mapping layer, collaborated with the Microsoft D3D9on12 development team to contribute code changes into the Direct3D 9 on 12 open sourcing project.Worked on the DX12 top 100 game debug Initiative to ensure popular computer games can be properly played on Intel integrated and discrete graphics accelerators. Leveraged advanced graphics knowledge and skills to contribute to product development and enhancement initiatives.