Felipe Carmona

Felipe Carmona Email and Phone Number

Unity Developer @ Mad Mimic
sao paulo, sao paulo, brazil
Felipe Carmona's Location
São Paulo, São Paulo, Brazil, Brazil
Felipe Carmona's Contact Details

Felipe Carmona personal email

About Felipe Carmona

I'm a Unity Developer from Rio de Janeiro, currently living in São Paulo. With over 5 years of experience, my interests include ameplay mechanics and UI/UX development.

Felipe Carmona's Current Company Details
Mad Mimic

Mad Mimic

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Unity Developer
sao paulo, sao paulo, brazil
Website:
madmimic.com
Employees:
13
Felipe Carmona Work Experience Details
  • Mad Mimic
    Lead Outsourcing Development
    Mad Mimic Jan 2022 - Present
    São Paulo, Brasil
  • Kinship Entertainment
    Gameplay Programmer
    Kinship Entertainment Jul 2020 - Nov 2021
    São Paulo, Brasil
    Continued my work on the Skydome IP, with the focus on Gameplay. During this period I was responsible for new features in the game such as the Tokens System, a new boss in the jungle called Erebus, the Invasion System (a PvP system inside a PvE game) and the creation of new abilities for the jungle minions. Also worked together with other programmers in the creation of 2 new heroes, and was I also tasked with the creation of the hero called Zakkar. My day-to-day tasks included the optmization and maintenance of code, bug correction and the tracking of tasks inside Clickup, an online task manager.
  • Kinship Entertainment
    Junior Programmer
    Kinship Entertainment Apr 2018 - Jul 2020
    São Paulo, Brasil
    Worked on the original IP called Skydome, a competitive multiplayer PC game that mixes MOBA e Tower Defense, pitting two teams composed of 4 players in a desperate Wave Defense, while at the same time trying to disrupt the opposing team through the use of interventions and invasions.My entree job was as a Junior Programmer, my first task was to refactor the whole UI/UX, updating the game visuals and code. Also I was able to work in creating new mechanics, fixing bugs, code maintenance e the refactor of other systems.I was able to contribute in the update of heroes for the new systems and balancing being created. Also worked in the implementation of new entities, working together with the Art team in the diverse pipelines (3D, Animation, VFX and SFX). Developed the base for the VFX Pooling system aiming at improving the game performance, the Troop Spawn system, using the Game Design parameters, which in turn would facilitate the balancing through the use of visual tools. Aided the different Art, SFX and VFX pipelines, and the implementation of AI Behavior Trees.
  • Mad Mimic Interactive
    Unity Developer
    Mad Mimic Interactive Nov 2016 - Apr 2018
    São Paulo
    Generalist Game Programmer on a team of 9 people, responsible for areas like UI, Porting to Steam and Switch and Localization.Job:- Update and improve the UI for the game systems- Game Mechanics, implementing the features requested by the Game Designers.- Responsible for the prototype phase of a new IP, building a game from scratch and showing it to investors.- Porting to Steam and Switch, and responsible to adapt the code for each framework. Projects:Fofuuu (prototype phase) - https://fofuuu.com/No Heroes Here - http://store.steampowered.com/app/696140/No_Heroes_Here/
  • Studio Zyx
    Front End Programmer
    Studio Zyx Nov 2016 - Feb 2017
    São Paulo E Região, Brasil
    Front End Programmer on a Health/Fitness website, where the user would be able to check their appointments, health and fitness status and work on a tailored diet made by professionals. Responsabilities:- Easy user experience- Bridge between the Front and Back with AJAX- Languages: JS, HTML and CSS- Frameworks: AngularJS, jQuery, Bootstrap
  • Redbandana
    Junior Graphic Designer
    Redbandana Oct 2012 - Feb 2015
    Ipanema, Rio De Janeiro, Brazil
    I've worked with branding and creation of graphical pieces for diverse companies in Brazil. From logos, to printed manuals and folders, I've worked in both digital and printed medias.
  • Maxkey
    Graphic Designer
    Maxkey Aug 2011 - Dec 2011
    Botafogo
  • Comprafacil.Com
    Web Designer
    Comprafacil.Com Jan 2011 - Jul 2011
    Barra Da Tijuca

Felipe Carmona Skills

Graphic Design Diagramming Video Editing Game Design Cartography Game Mechanics C# C++ Ui Design Javascript Unreal Engine Unity3d Html Angularjs Project Management Adobe Illustrator Adobe Photoshop User Interface Design Logo Design Microsoft Office Video Games Git Github Steam Trello Scrum Zbrush Blender Team Leadership

Felipe Carmona Education Details

Frequently Asked Questions about Felipe Carmona

What company does Felipe Carmona work for?

Felipe Carmona works for Mad Mimic

What is Felipe Carmona's role at the current company?

Felipe Carmona's current role is Unity Developer.

What is Felipe Carmona's email address?

Felipe Carmona's email address is fe****@****ail.com

What schools did Felipe Carmona attend?

Felipe Carmona attended Vancouver Film School, Pontifícia Universidade Católica Do Rio De Janeiro.

What are some of Felipe Carmona's interests?

Felipe Carmona has interest in Basketball And Volleyball, Design Gráfico, Red Hot Chili Peppers Music, Games, Vôlei, Jogos Eletrônicos, Board Games, Edição De Vídeo, Game Design, Jogos De Tabuleiro.

What skills is Felipe Carmona known for?

Felipe Carmona has skills like Graphic Design, Diagramming, Video Editing, Game Design, Cartography, Game Mechanics, C#, C++, Ui Design, Javascript, Unreal Engine, Unity3d.

Who are Felipe Carmona's colleagues?

Felipe Carmona's colleagues are João Vitor Dalla De Souza, Eduardo Simão Broglio, Luis Gustavo Sampaio, Shin Yien Huang, Gabriel Oliveira, Danielle Serranú, Eduardo Rocha Coelho Prado Da Silveira.

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