Felipe Carmona Email & Phone Number
Who is Felipe Carmona? Overview
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Felipe Carmona is listed as Lead Outsourcing Development at Mad Mimic, a with 13 employees, based in São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Felipe Carmona.
Felipe Carmona previously worked as Gameplay Programmer at Kinship Entertainment and Junior Programmer at Kinship Entertainment. Felipe Carmona holds Bachelor’S Degree, Programming, 91/100 from Vancouver Film School.
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About Felipe Carmona
I'm a Unity Developer from Rio de Janeiro, currently living in São Paulo. With over 5 years of experience, my interests include ameplay mechanics and UI/UX development.
Listed skills include Graphic Design, Diagramming, Video Editing, Game Design, and 25 others.
Felipe Carmona's current company
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Felipe Carmona work experience
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Gameplay Programmer
Continued my work on the Skydome IP, with the focus on Gameplay. During this period I was responsible for new features in the game such as the Tokens System, a new boss in the jungle called Erebus, the Invasion System (a PvP system inside a PvE game) and the creation of new abilities for the jungle minions. Also worked together with other programmers in the creation of 2 new heroes, and was I also tasked with the creation of the hero called Zakkar. My day-to-day tasks included the optmization and maintenance of code, bug correction and the tracking of tasks inside Clickup, an online task manager.
Junior Programmer
Worked on the original IP called Skydome, a competitive multiplayer PC game that mixes MOBA e Tower Defense, pitting two teams composed of 4 players in a desperate Wave Defense, while at the same time trying to disrupt the opposing team through the use of interventions and invasions.My entree job was as a Junior Programmer, my first task was to refactor the whole UI/UX, updating the game visuals and code. Also I was able to work in creating new mechanics, fixing bugs, code maintenance e the refactor of other systems.I was able to contribute in the update of heroes for the new systems and balancing being created. Also worked in the implementation of new entities, working together with the Art team in the diverse pipelines (3D, Animation, VFX and SFX). Developed the base for the VFX Pooling system aiming at improving the game performance, the Troop Spawn system, using the Game Design parameters, which in turn would facilitate the balancing through the use of visual tools. Aided the different Art, SFX and VFX pipelines, and the implementation of AI Behavior Trees.
Unity Developer
Generalist Game Programmer on a team of 9 people, responsible for areas like UI, Porting to Steam and Switch and Localization.Job:- Update and improve the UI for the game systems- Game Mechanics, implementing the features requested by the Game Designers.- Responsible for the prototype phase of a new IP, building a game from scratch and showing it to investors.- Porting to Steam and Switch, and responsible to adapt the code for each framework. Projects:Fofuuu (prototype phase) - https://fofuuu.com/No Heroes Here - http://store.steampowered.com/app/696140/No_Heroes_Here/
Front End Programmer
Front End Programmer on a Health/Fitness website, where the user would be able to check their appointments, health and fitness status and work on a tailored diet made by professionals. Responsabilities:- Easy user experience- Bridge between the Front and Back with AJAX- Languages: JS, HTML and CSS- Frameworks: AngularJS, jQuery, Bootstrap
Junior Graphic Designer
I've worked with branding and creation of graphical pieces for diverse companies in Brazil. From logos, to printed manuals and folders, I've worked in both digital and printed medias.
Graphic Designer
Web Designer
Colleagues at Mad Mimic
Other employees you can reach at madmimic.com. View company contacts for 13 employees →
Guilherme Corrêa
Colleague at Mad MimicSão Paulo, Brazil
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LM
Lucas Marossi
Colleague at Mad MimicSão Caetano Do Sul, São Paulo, Brazil
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GP
Graziela Palermo
Colleague at Mad MimicSão Paulo, Brazil
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PR
Poliana Rezende Chagas
Colleague at Mad MimicUberlândia, Minas Gerais, Brazil
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LM
Léo Motta
Colleague at Mad MimicSão Paulo, Brazil
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JV
João Vitor Dalla De Souza
Colleague at Mad MimicSão Bernardo Do Campo, São Paulo, Brazil
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MK
Marcelo Koiti Shirozaki
Colleague at Mad MimicAraçatuba, São Paulo, Brazil
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LG
Luis Gustavo Sampaio
Colleague at Mad MimicSão Paulo, Brazil
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VR
Vinicius Rezende
Colleague at Mad MimicSão Paulo, Brazil
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FK
Felipe K.
Colleague at Mad MimicSão Paulo, Brazil
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Felipe Carmona education
Bachelor’S Degree, Programming, 91/100
Bachelor’S Degree, Graphic Design, Bachelor
Frequently asked questions about Felipe Carmona
Quick answers generated from the profile data available on this page.
What company does Felipe Carmona work for?
Felipe Carmona works for Mad Mimic.
What is Felipe Carmona's role at Mad Mimic?
Felipe Carmona is listed as Lead Outsourcing Development at Mad Mimic.
Where is Felipe Carmona based?
Felipe Carmona is based in São Paulo, Brazil while working with Mad Mimic.
What companies has Felipe Carmona worked for?
Felipe Carmona has worked for Mad Mimic, Kinship Entertainment, Mad Mimic Interactive, Studio Zyx, and Redbandana.
Who are Felipe Carmona's colleagues at Mad Mimic?
Felipe Carmona's colleagues at Mad Mimic include Guilherme Corrêa, Lucas Marossi, Graziela Palermo, Poliana Rezende Chagas, and Léo Motta.
How can I contact Felipe Carmona?
You can use AeroLeads to view verified contact signals for Felipe Carmona at Mad Mimic, including work email, phone, and LinkedIn data when available.
What schools did Felipe Carmona attend?
Felipe Carmona holds Bachelor’S Degree, Programming, 91/100 from Vancouver Film School.
What skills is Felipe Carmona known for?
Felipe Carmona is listed with skills including Graphic Design, Diagramming, Video Editing, Game Design, Cartography, Game Mechanics, C#, and C++.
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