Michel Lowrance Email & Phone Number
@bungie.net
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Who is Michel Lowrance? Overview
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Michel Lowrance is listed as Production Engineer at Bungie, a company with 942 employees, based in Issaquah, Washington, United States. AeroLeads shows a work email signal at bungie.net and a matched LinkedIn profile for Michel Lowrance.
Michel Lowrance previously worked as Associate Production Engineer at Bungie and Technical Artist at Hidden Path Entertainment. Michel Lowrance holds Bachelor, Electronic Engineering Technology from Itt.
Email format at Bungie
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AeroLeads found 1 current-domain work email signal for Michel Lowrance. Compare company email patterns before reaching out.
About Michel Lowrance
Michel Lowrance is a Production Engineer at Bungie. They possess expertise in 3d studio max, character animation, xbox 360, video games, maya and 14 more skills. Colleagues describe them as "Michel is that rare breed of technical artist with programming skills who is not afraid to understand and work with the full asset pipeline. I worked with Michel on Counter-Strike: Global Offensive and Age of Empires HD and found him to be enthusiastic and highly competent." and "A super self-starter, Michel seeks what the artists need to be more productive - creating the tools and systems that are needed, and even documenting processes and setting standards for the group. He is able to fluidly multi-task, and handled the technical art and pipeline needs for all of our products simultaneously. He is friendly and easy to work with too- someone who gets a lot done and keeps the machine humming. A total asset to any visual arts group – I’d happily work with Michel again anytime and recommend him."
Listed skills include 3D Studio Max, Character Animation, Xbox 360, Video Games, and 15 others.
Michel Lowrance's current company
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Michel Lowrance work experience
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Associate Production Engineer
Technical Artist
Responsible for establishing content pipeline, artist standards, package tools, content design, and data structure. Established art tools via Maxscipt. Implement characters, weapons, and environmental culturals into various game engines ( UE3, UE4, other ). Implement animations systems, particles, and materials. Work with modelers, animators, design, and.
Technical Artist
Responsible for establishing content pipeline, tools, design, and data structure. Modified code base, and Lua code when necessary. Scripted Maya and Max content tools using python. Created particle effects, and dynamic seating system via lua.Products:- Avatar Kinect – XBOX 360
Character Scripter
Responsible for the scripting of character animations into form that is used by game engine. Work closely with Design, Code, and Animation teams to work thru issues and come up with solutions that are compatible with the needs of each group. Work with animators to make sure that content created is in the proper format for use in game, and when it isn’t to.
Software Development
Initial responsibilities included designing new maps, vehicles, and weapons, for Virtual World’s Battletech and Red Planet titles. This included modifying existing game code (Borland C++). Wrote design documentation for the modifications of the MechWarrior4 engine, content, and interface to work within the Tesla cockpit simulator. Game play and game engine.
Technician (Trainer)
Worked under contract for Disney Quest at the Chicago location. Was responsible for working with a team to install all attractions. Once location was open to the public, responsibilities included the daily maintenance of all attractions, handling customer issues with equipment. Added responsibilities included training current and new technicians on the.
Site Support/It/Qa Lead
QA Test LeadTook over responsibility for the quality assurance lead of the game title ‘MechCommander’ for FASA Interactive. This required managing game testers, development test procedures, reviewing issues with programmers to resolve game issues.ITResponsible for IT issues within the company. Helped with the planning and moving of all equipment from old.
Colleagues at Bungie
Other employees you can reach at bungie.net. View company contacts for 942 employees →
Jamie Evans
Colleague at Bungie
Bothell, Washington, United States, United States
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JC
James Cannizzaro
Colleague at Bungie
Greensboro, North Carolina, United States, United States
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CM
Collin Macgregor
Colleague at Bungie
New York City Metropolitan Area, United States
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BN
Bob Nick
Colleague at Bungie
Greater Savannah Area, United States
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CD
Cody Duncan
Colleague at Bungie
Seattle, Washington, United States, United States
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KS
Kevin Samuels
Colleague at Bungie
United States, United States
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HP
Harry Pandey
Colleague at Bungie
Lalitpur District, Nepal, Nepal
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JW
Jonathan Wheelington
Colleague at Bungie
Hope, Arkansas, United States, United States
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JS
John Smite
Colleague at Bungie
Houston, Texas, United States, United States
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MK
Morgan Kidwell
Colleague at Bungie
Addison, Texas, United States, United States
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Michel Lowrance education
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Itt
Frequently asked questions about Michel Lowrance
Quick answers generated from the profile data available on this page.
What company does Michel Lowrance work for?
Michel Lowrance works for Bungie.
What is Michel Lowrance's role at Bungie?
Michel Lowrance is listed as Production Engineer at Bungie.
What is Michel Lowrance's email address?
AeroLeads has found 1 work email signal at @bungie.net for Michel Lowrance at Bungie.
Where is Michel Lowrance based?
Michel Lowrance is based in Issaquah, Washington, United States while working with Bungie.
What companies has Michel Lowrance worked for?
Michel Lowrance has worked for Bungie, Hidden Path Entertainment, Filter, Llc, Microsoft, and Virtual World Ent., Llc.
Who are Michel Lowrance's colleagues at Bungie?
Michel Lowrance's colleagues at Bungie include Jamie Evans, James Cannizzaro, Collin Macgregor, Bob Nick, and Cody Duncan.
How can I contact Michel Lowrance?
You can use AeroLeads to view verified contact signals for Michel Lowrance at Bungie, including work email, phone, and LinkedIn data when available.
What schools did Michel Lowrance attend?
Michel Lowrance holds Bachelor, Electronic Engineering Technology from Itt.
What skills is Michel Lowrance known for?
Michel Lowrance is listed with skills including 3D Studio Max, Character Animation, Xbox 360, Video Games, Maya, Game Development, Unreal Engine 3, and Ps3.
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