Gabriel Gallardo-Alarcon Email & Phone Number
Who is Gabriel Gallardo-Alarcon? Overview
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Gabriel Gallardo-Alarcon is listed as Sound Designer at Sandbox Interactive, a company with 124 employees, based in Berlin, Berlin, Germany. AeroLeads shows a matched LinkedIn profile for Gabriel Gallardo-Alarcon.
Gabriel Gallardo-Alarcon previously worked as Sound Designer at Audio Creatures and Sound and Music Designer at Autónomo. Gabriel Gallardo-Alarcon holds Bachelor Of Arts - Ba, Audio Design, 95% (1,3) from Srh Berlin School Of Popular Arts.
Email format at Sandbox Interactive
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About Gabriel Gallardo-Alarcon
I am a passionate, motivated, and team-oriented sound and music designer.I taught myself about game audio since 2015. By 2018, I released several indie projects in my native country of Bolivia with the generation of game developers that later founded the Bolivian Videogame Association (or ABV, from its Spanish acronym) .The experience I gained as one of the country's first specialized audio professionals landed me a position as a lecturer for Game Audio in the first accredited game dev education program in Bolivia.Thanks to a scholarship, I moved to Germany in 2019 to pursue a Bachelor's degree in Audio design, which I finished in 2022.Today, I seek to contribute with my talents and expertise to bigger projects, while also keep learning by collaborating with other more experienced game audio professionals.
Listed skills include Canto, Escritura Creativa, Mezcla, and Guitarra.
Gabriel Gallardo-Alarcon's current company
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Gabriel Gallardo-Alarcon work experience
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Sound Designer
CurrentCollaborating as a freelance sound designer and technical sound designer for a variety of game projects, including Beatslayer, Songs of Silence, Lost Legions, Solnox and more. Skills employed include creative sound design, audio and music system design, and creature voice design. Tools employed include Wwise, FMOD, Unity, Unreal Engine, Confluence, Jira.
Sound And Music Designer
CurrentSound Designer and Composer for linear and interactive media. Experience include PC and Mobile games, animation, interactive art installations, show booth experiences, TV, radio plays and short films.
Technical Sound Designer
Designed and implemented an immersive soundscape using sample-based sound design and generative synthesis within the Unreal Engine’s Metasounds visual scripting framework.
Audio Qa - Sound Editor
Audio quality assurance. Metadata editing. Sound editing. Involved in a machine learning project and a AAA game project.
Audio Engineer
In charge of the recording, live mixing, streaming, and post-production of spoken and musical content for TV, Radio, and the Web.
Founder, Composer, Lyricist, Guitarist, Singer
Progressive Rock Band from La Paz, Bolivia
Lecturer: Game Audio
Taught one full semester. My classes focused on the basics of audio engineering, creative sound design, technical considerations for game audio, and implementation using FMOD and the Unity Engine.
Composer/Sound Designer
In charge of the conceptualization, production, and implementation of all the audio content in advertising, advergames, educational games and interactive showroom experiences.
Composer/Sound Designer
In charge of designing all sounds and music for the fighting game "Anata Carnival" (Android)
Colleagues at Sandbox Interactive
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Dominik Mueller
Colleague at Sandbox InteractiveBerlin, Germany, Germany
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Giorgi Bolkvadze
Colleague at Sandbox InteractiveTbilisi, Georgia, Georgia
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Jonas Engel
Colleague at Sandbox InteractiveBerlin, Berlin, Germany, Germany
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Reihan Fayyadhi
Colleague at Sandbox InteractiveBandung, West Java, Indonesia, Indonesia
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CJ
Christopher Jarsembinski
Colleague at Sandbox InteractiveBerlin, Berlin, Germany, Germany
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JC
Jonathan Craft
Colleague at Sandbox InteractiveBerlin, Berlin, Germany, Germany
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Oliver Sradnick
Colleague at Sandbox InteractiveBerlin Metropolitan Area, Germany
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Mariangela Catapano-Müller
Colleague at Sandbox InteractiveBerlin, Berlin, Germany, Germany
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Evangelia Matsouka
Colleague at Sandbox InteractiveBerlin, Berlin, Germany, Germany
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Janik Nissen
Colleague at Sandbox InteractiveBerlin, Berlin, Germany, Germany
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Gabriel Gallardo-Alarcon education
Bachelor Of Arts - Ba, Audio Design, 95% (1,3)
Contemporary Music Composition And Performance
Indigenous And Contemporary Music Research And Performance
Audiokinetic'S Wwise
Guitar, Singing, Music Theory
Electroacoustic Music Composition
Literature
Frequently asked questions about Gabriel Gallardo-Alarcon
Quick answers generated from the profile data available on this page.
What company does Gabriel Gallardo-Alarcon work for?
Gabriel Gallardo-Alarcon works for Sandbox Interactive.
What is Gabriel Gallardo-Alarcon's role at Sandbox Interactive?
Gabriel Gallardo-Alarcon is listed as Sound Designer at Sandbox Interactive.
Where is Gabriel Gallardo-Alarcon based?
Gabriel Gallardo-Alarcon is based in Berlin, Berlin, Germany while working with Sandbox Interactive.
What companies has Gabriel Gallardo-Alarcon worked for?
Gabriel Gallardo-Alarcon has worked for Sandbox Interactive, Audio Creatures, Autónomo, Lab132, and Dynamedion.
Who are Gabriel Gallardo-Alarcon's colleagues at Sandbox Interactive?
Gabriel Gallardo-Alarcon's colleagues at Sandbox Interactive include Dominik Mueller, Giorgi Bolkvadze, Jonas Engel, Reihan Fayyadhi, and Christopher Jarsembinski.
How can I contact Gabriel Gallardo-Alarcon?
You can use AeroLeads to view verified contact signals for Gabriel Gallardo-Alarcon at Sandbox Interactive, including work email, phone, and LinkedIn data when available.
What schools did Gabriel Gallardo-Alarcon attend?
Gabriel Gallardo-Alarcon holds Bachelor Of Arts - Ba, Audio Design, 95% (1,3) from Srh Berlin School Of Popular Arts.
What skills is Gabriel Gallardo-Alarcon known for?
Gabriel Gallardo-Alarcon is listed with skills including Canto, Escritura Creativa, Mezcla, and Guitarra.
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