Audio Director
CurrentWith over 30 years of video game development experience, I have created music and sound effects for many AAA video games, and more recently moved into professional Motorsport simulation having made my first multi-channel Formula 1 car recording in 2009 which I then implemented in to that teams' simulator.I have an extensive knowledge of recording and integration of motor vehicle audio including street, and sport vehicles for both video game, and professional Motorsport simulators (Cruden, and rFactor Pro formats), creative and technical sound design, and music composition (over 10 AAA games).Game credits include BeamNG.drive, D/Generation HD (music), DiRT 2/3 (Sound Design), Duke Nukem: Total Meltdown (Music), Dungeon Keeper 2 (Music), F1 2001-2004, 2009-2014 (Sound Design), F1 2015-17 (Music), Populous The Beginning (Music), Race Driver:GRID (Sound Design)I am also a semi-pro electric violinist, having performed within the UK and Europe for the past 25 years with many varied bands. I now perform under my demoscene pseudonym, TDK and I am of course available for session work.