Mark Knight

Mark Knight Email and Phone Number

Audio Director at SONiC Fuel @ SONiC Fuel
Mark Knight's Location
Southam, England, United Kingdom, United Kingdom
Mark Knight's Contact Details

Mark Knight personal email

n/a

Mark Knight phone numbers

About Mark Knight

30+ years experience within the interactive audio development industries. Extensive knowledge of recording and implementation of motor vehicle audio including street, and motorsport vehicles (including Formula 1) for both video game, and professional simulators (RFactor Pro, Cruden).Main skills in game music composition, sound design, audio direction and vehicle recording. 2000 BAFTA winner for best sound, Theme Park World.2009 BAFTA winner for best sports game, Race Driver: GRID2010 BAFTA winner for best sports game, F1 20102013 BAFTA nomination for best sports game, F1 20132013 BAFTA nomination for best sports game, GRID 22015 AGMA nomination for Best Western Composer 20152017 TIGA winner for best racing game, F1 20162018 TIGA winner for best racing game, F1 2017Specialties: Multichannel vehicle audio recording and implementation using various synthesis techniques, with middleware solutions.Music composition including interactive techniques.Audio troubleshooting.Foley and Location recording.Sound design.

Mark Knight's Current Company Details
SONiC Fuel

Sonic Fuel

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Audio Director at SONiC Fuel
Mark Knight Work Experience Details
  • Sonic Fuel
    Audio Director
    Sonic Fuel Sep 2017 - Present
    Warwickshire
    With over 30 years of video game development experience, I have created music and sound effects for many AAA video games, and more recently moved into professional Motorsport simulation having made my first multi-channel Formula 1 car recording in 2009 which I then implemented in to that teams' simulator.I have an extensive knowledge of recording and integration of motor vehicle audio including street, and sport vehicles for both video game, and professional Motorsport simulators (Cruden, and rFactor Pro formats), creative and technical sound design, and music composition (over 10 AAA games).Game credits include BeamNG.drive, D/Generation HD (music), DiRT 2/3 (Sound Design), Duke Nukem: Total Meltdown (Music), Dungeon Keeper 2 (Music), F1 2001-2004, 2009-2014 (Sound Design), F1 2015-17 (Music), Populous The Beginning (Music), Race Driver:GRID (Sound Design)I am also a semi-pro electric violinist, having performed within the UK and Europe for the past 25 years with many varied bands. I now perform under my demoscene pseudonym, TDK and I am of course available for session work.
  • Supernova Games Studios
    Sound Designer
    Supernova Games Studios Aug 2022 - Present
  • Beamng Gmbh
    Sound Designer
    Beamng Gmbh Mar 2018 - Present
    United Kingdom
  • Monster Games
    Sound Designer
    Monster Games Oct 2021 - Dec 2021
    Sound Design on World of Outlaws: Dirt Racing
  • Monster Games
    Sound Designer
    Monster Games Feb 2021 - May 2021
    Sound Design for the SRX: The Game, video game
  • Funfair Technologies
    Music Composer
    Funfair Technologies Sep 2017 - Mar 2020
    United Kingdom
    Creating music and sound effects for online slot machines
  • 704Games
    Sound Designer
    704Games Feb 2019 - Jul 2019
    United Kingdom
    Tasked with updating the audio for NASCAR Heat 4 over a 6 month part time period.It also appears that my audio design was used in the 2020 release, NASCAR Heat 5.
  • Codemasters
    Principal Composer / Sound Designer
    Codemasters Mar 2016 - Sep 2017
    Southam/Home
    Relinquishing management duties to go back to creating content. Now responsible for original music across our titles, plus the odd F1 car recording.
  • Codemasters
    Group Lead Sound Designer
    Codemasters Jan 2011 - Mar 2016
    Southam, United Kingdom
    • Responsible for entire studio audio output, reporting directly to the VP, Creative Services. Selectively recruiting to build the department from a team of 5 to a team of 15.• Successfully delivered audio content across multiple SKU’s, using a mix of in-house resource and selective outsourcing.• Responsible for the creation of high quality sound effects optimised for all target hardware using original and pre-recorded source material.• Organising, recording and implementing vehicle engine audio to a AAA standard.• Music composition to a AAA whilst saving development costs in outsourcing this work.• Major involvement with tools and technology department improving existing tools and technology.• Building and maintaining relationships with motorsport teams, enabling access to vehicles for recording (e.g. 3 Formula 1 teams), and providing those teams with assets for their simulators.• Extensive experience in composition of original MIDI music scores, responsible for the hiring of session musicians and/or engineers as required.• Acting as the senior consultant to the production group on all audio issues – technical, creative, and staffing. Actively driving change which will improve product quality and group productivity.• Responsible for building a AAA audio department.• Actively mentoring new recruits, consultants, and university interns.Colin McRae DiRT 2 - Lead Sound DesignerD/Generation HD - ComposerDiRT 3 - Lead Sound DesignerDiRT Showdown - Group Lead Sound DesignerF1 Race Stars - Group Lead Sound DesignerF1 2009, 2010, 2011 - Lead Sound DesignerF1 2012, 2013, 2014 - Group Lead Sound DesignerF1 2015 - Group Lead Sound Designer, ComposerF1 2016, 2017 - ComposerGRID 2 - Group Lead Sound DesignerGRID Autosport - Group Lead Sound DesignerOverlord: Fear of Evil - ComposerRace Driver GRID - Lead Sound DesignerToybox Turbos - Group Lead Sound Designer, Additional Composer
  • Codemasters
    Lead Sound Designer
    Codemasters Nov 2007 - Jan 2011
    Southam
  • Dovetail Games
    Music Composer
    Dovetail Games May 2017 - Jun 2017
    Created music for Flight Sim World
  • Electronic Arts
    Senior Sound Designer
    Electronic Arts Mar 2006 - Nov 2006
    Responsible for the audio team creative output, under direction from the Audio DirectorBuilding hardware and software collection specifically for sound design and location recordingCreating pre-visual material to aid the design team in selling their concepts to managementStudio shut down.
  • Visual Science
    Audio Director
    Visual Science Apr 2004 - Feb 2006
    Dundee, United Kingdom
    Overseeing audio development on all titles and skus in developmentStudio went into administration.
  • Climax
    Sound Designer
    Climax Sep 2003 - Mar 2004
    Portsmouth, United Kingdom
    Brought in on a 6 month contract to assist the sound designer complete the asset creation and implimentation on their Sudeki project.
  • Electronic Arts
    Lead Sound Designer
    Electronic Arts Nov 1997 - Jan 2003
    Chertsey, United Kingdom
    I started off as a composer for Bullfrog Productions (Dungeon Keeper 2, Populous The Beginning), whilst also performing technical sound design duties on Theme Park World and Quake. I then moved on to become Audio Lead on the F1 and Shox franchises.
  • Bullfrog Productions
    Composer
    Bullfrog Productions Nov 1997 - Jan 2003
    Guildford, United Kingdom
    Soundtracks for Populous: the Beginning and Dungeon Keeper 2. Sound design on Theme Park World and Quake
  • Mindscape
    Sound Designer
    Mindscape Aug 1992 - Mar 1997
    West Sussex, United Kingdom, United Kingdom
    Sole composer and sound designer working on all internally and externally developed titles in the UKStudio shut down.

Mark Knight Skills

Sound Design Video Games Sound Game Development Recording Computer Games Xbox 360 Music Production Ps3 Composition Field Recording Music Creative Direction Game Design Sound Editing Gameplay Mobile Games Wii Console Team Management Wwise Audio Post Production Unity3d Fmod Perforce Mmo Audio Recording Game Audio Dialogue Editing Audio Editing Midi Foley Sfx Level Design Location Recording Hansoft Xbox Psp Unreal Engine 3 Violin Pro Tools Cubase Social Games Casual Games Music Composition Vehicle Audio Recording And Implimentation Engine Sounds

Mark Knight Education Details

  • Varndean 6Th Form
    Varndean 6Th Form
    Music, Computer Science, Chemistry
  • Dorothy Stringer High
    Dorothy Stringer High
    Music Theory And Composition

Frequently Asked Questions about Mark Knight

What company does Mark Knight work for?

Mark Knight works for Sonic Fuel

What is Mark Knight's role at the current company?

Mark Knight's current role is Audio Director at SONiC Fuel.

What is Mark Knight's email address?

Mark Knight's email address is ma****@****r.co.uk

What is Mark Knight's direct phone number?

Mark Knight's direct phone number is 650.628*****

What schools did Mark Knight attend?

Mark Knight attended Varndean 6th Form, Dorothy Stringer High.

What skills is Mark Knight known for?

Mark Knight has skills like Sound Design, Video Games, Sound, Game Development, Recording, Computer Games, Xbox 360, Music Production, Ps3, Composition, Field Recording, Music.

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