Mark Knight work email
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30+ years experience within the interactive audio development industries. Extensive knowledge of recording and implementation of motor vehicle audio including street, and motorsport vehicles (including Formula 1) for both video game, and professional simulators (RFactor Pro, Cruden).Main skills in game music composition, sound design, audio direction and vehicle recording. 2000 BAFTA winner for best sound, Theme Park World.2009 BAFTA winner for best sports game, Race Driver: GRID2010 BAFTA winner for best sports game, F1 20102013 BAFTA nomination for best sports game, F1 20132013 BAFTA nomination for best sports game, GRID 22015 AGMA nomination for Best Western Composer 20152017 TIGA winner for best racing game, F1 20162018 TIGA winner for best racing game, F1 2017Specialties: Multichannel vehicle audio recording and implementation using various synthesis techniques, with middleware solutions.Music composition including interactive techniques.Audio troubleshooting.Foley and Location recording.Sound design.
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Audio DirectorSonic Fuel Sep 2017 - PresentWarwickshireWith over 30 years of video game development experience, I have created music and sound effects for many AAA video games, and more recently moved into professional Motorsport simulation having made my first multi-channel Formula 1 car recording in 2009 which I then implemented in to that teams' simulator.I have an extensive knowledge of recording and integration of motor vehicle audio including street, and sport vehicles for both video game, and professional Motorsport simulators (Cruden, and rFactor Pro formats), creative and technical sound design, and music composition (over 10 AAA games).Game credits include BeamNG.drive, D/Generation HD (music), DiRT 2/3 (Sound Design), Duke Nukem: Total Meltdown (Music), Dungeon Keeper 2 (Music), F1 2001-2004, 2009-2014 (Sound Design), F1 2015-17 (Music), Populous The Beginning (Music), Race Driver:GRID (Sound Design)I am also a semi-pro electric violinist, having performed within the UK and Europe for the past 25 years with many varied bands. I now perform under my demoscene pseudonym, TDK and I am of course available for session work. -
Sound DesignerSupernova Games Studios Aug 2022 - Present -
Sound DesignerBeamng Gmbh Mar 2018 - PresentUnited Kingdom -
Sound DesignerMonster Games Oct 2021 - Dec 2021Sound Design on World of Outlaws: Dirt Racing -
Sound DesignerMonster Games Feb 2021 - May 2021Sound Design for the SRX: The Game, video game -
Music ComposerFunfair Technologies Sep 2017 - Mar 2020United KingdomCreating music and sound effects for online slot machines -
Sound Designer704Games Feb 2019 - Jul 2019United KingdomTasked with updating the audio for NASCAR Heat 4 over a 6 month part time period.It also appears that my audio design was used in the 2020 release, NASCAR Heat 5. -
Principal Composer / Sound DesignerCodemasters Mar 2016 - Sep 2017Southam/HomeRelinquishing management duties to go back to creating content. Now responsible for original music across our titles, plus the odd F1 car recording. -
Group Lead Sound DesignerCodemasters Jan 2011 - Mar 2016Southam, United Kingdom• Responsible for entire studio audio output, reporting directly to the VP, Creative Services. Selectively recruiting to build the department from a team of 5 to a team of 15.• Successfully delivered audio content across multiple SKU’s, using a mix of in-house resource and selective outsourcing.• Responsible for the creation of high quality sound effects optimised for all target hardware using original and pre-recorded source material.• Organising, recording and implementing vehicle engine audio to a AAA standard.• Music composition to a AAA whilst saving development costs in outsourcing this work.• Major involvement with tools and technology department improving existing tools and technology.• Building and maintaining relationships with motorsport teams, enabling access to vehicles for recording (e.g. 3 Formula 1 teams), and providing those teams with assets for their simulators.• Extensive experience in composition of original MIDI music scores, responsible for the hiring of session musicians and/or engineers as required.• Acting as the senior consultant to the production group on all audio issues – technical, creative, and staffing. Actively driving change which will improve product quality and group productivity.• Responsible for building a AAA audio department.• Actively mentoring new recruits, consultants, and university interns.Colin McRae DiRT 2 - Lead Sound DesignerD/Generation HD - ComposerDiRT 3 - Lead Sound DesignerDiRT Showdown - Group Lead Sound DesignerF1 Race Stars - Group Lead Sound DesignerF1 2009, 2010, 2011 - Lead Sound DesignerF1 2012, 2013, 2014 - Group Lead Sound DesignerF1 2015 - Group Lead Sound Designer, ComposerF1 2016, 2017 - ComposerGRID 2 - Group Lead Sound DesignerGRID Autosport - Group Lead Sound DesignerOverlord: Fear of Evil - ComposerRace Driver GRID - Lead Sound DesignerToybox Turbos - Group Lead Sound Designer, Additional Composer -
Lead Sound DesignerCodemasters Nov 2007 - Jan 2011Southam -
Music ComposerDovetail Games May 2017 - Jun 2017Created music for Flight Sim World -
Senior Sound DesignerElectronic Arts Mar 2006 - Nov 2006Responsible for the audio team creative output, under direction from the Audio DirectorBuilding hardware and software collection specifically for sound design and location recordingCreating pre-visual material to aid the design team in selling their concepts to managementStudio shut down. -
Audio DirectorVisual Science Apr 2004 - Feb 2006Dundee, United KingdomOverseeing audio development on all titles and skus in developmentStudio went into administration. -
Sound DesignerClimax Sep 2003 - Mar 2004Portsmouth, United KingdomBrought in on a 6 month contract to assist the sound designer complete the asset creation and implimentation on their Sudeki project. -
Lead Sound DesignerElectronic Arts Nov 1997 - Jan 2003Chertsey, United KingdomI started off as a composer for Bullfrog Productions (Dungeon Keeper 2, Populous The Beginning), whilst also performing technical sound design duties on Theme Park World and Quake. I then moved on to become Audio Lead on the F1 and Shox franchises. -
ComposerBullfrog Productions Nov 1997 - Jan 2003Guildford, United KingdomSoundtracks for Populous: the Beginning and Dungeon Keeper 2. Sound design on Theme Park World and Quake
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Sound DesignerMindscape Aug 1992 - Mar 1997West Sussex, United Kingdom, United KingdomSole composer and sound designer working on all internally and externally developed titles in the UKStudio shut down.
Mark Knight Skills
Mark Knight Education Details
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Varndean 6Th FormMusic, Computer Science, Chemistry -
Dorothy Stringer HighMusic Theory And Composition
Frequently Asked Questions about Mark Knight
What company does Mark Knight work for?
Mark Knight works for Sonic Fuel
What is Mark Knight's role at the current company?
Mark Knight's current role is Audio Director at SONiC Fuel.
What is Mark Knight's email address?
Mark Knight's email address is ma****@****r.co.uk
What is Mark Knight's direct phone number?
Mark Knight's direct phone number is 650.628*****
What schools did Mark Knight attend?
Mark Knight attended Varndean 6th Form, Dorothy Stringer High.
What skills is Mark Knight known for?
Mark Knight has skills like Sound Design, Video Games, Sound, Game Development, Recording, Computer Games, Xbox 360, Music Production, Ps3, Composition, Field Recording, Music.
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Mark Knight
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Mark Knight
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