Garrett Broussard
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Garrett Broussard Email & Phone Number

Pipeline and Workflow TD at Warner Bros. Pictures Animation
Location: Los Angeles, California, United States 11 work roles 1 school
2 work emails found @dreamworksanimation.com 3 phones found area 281 and 818 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email g****@dreamworksanimation.com
Direct phone (281) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Pipeline and Workflow TD
Location
Los Angeles, California, United States
Company size

Who is Garrett Broussard? Overview

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Quick answer

Garrett Broussard is listed as Pipeline and Workflow TD at Warner Bros. Pictures Animation, a company with 112 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at dreamworksanimation.com, phone signal with area code 281, 818, and a matched LinkedIn profile for Garrett Broussard.

Garrett Broussard previously worked as Pipeline/Workflow TD at Warner Bros. Pictures Animation and Technical Supervisor at Glen Keane Productions. Garrett Broussard holds Master Of Science Visualization, Animation, Software, Video Games from Texas A&M University.

Company email context

Email format at Warner Bros. Pictures Animation

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{first_initial}{last}@dreamworksanimation.com
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AeroLeads found 2 current-domain work email signals for Garrett Broussard. Compare company email patterns before reaching out.

Profile bio

About Garrett Broussard

Technical Director and Software Developer with 10+ years’ production experience seeking opportunities in the entertainment industry - specializes in learning new software and connecting workflows.

Listed skills include Maya, C++, Shell Scripting, Computer Graphics, and 5 others.

Current workplace

Garrett Broussard's current company

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Warner Bros. Pictures Animation
Warner Bros. Pictures Animation
Pipeline and Workflow TD
Los Angeles, CA, US
Employees
112
AeroLeads page
11 roles

Garrett Broussard work experience

A career timeline built from the work history available for this profile.

Pipeline Developer

Warner Animation Group

Greater Los Angeles Area

  • Developed a Harmony to Nuke pipeline for 2D animators and comp artists
  • Installed and managed a HTCondor farm for Nuke and other pipeline tools
  • Developed a bootstrapper which shipped software to users to alleviate cross-platform install issues
  • Developed a context-aware file browser to allow artists to more easily run pipeline tools
  • Integrated Rez for management of in-house and third-party software versions
  • Created user tools in Nuke, Harmony and Photoshop to streamline workflows
Jan 2020 - Jun 2021

Technical Director

  • Developed C++ plugins (Ops), Python plugins and PyQt tabs for the Lighting pipeline in Katana
  • Facilitated the integration of Katana into the rendering pipeline for all departments
  • Developed tools for Lighters and other Technical Directors to use during production
  • Communicated artist needs to software development teams via feature requests and bug reports
Oct 2018 - Dec 2019

Shots R&D

Wellington & Wairarapa, New Zealand

  • Developed C++ plugins (Ops), Python plugins and PyQt tabs for the Lighting pipeline in Katana
  • Developed a C++ Op to deliver per-instance variation to the renderer
  • Added features to the real-time viewer pipeline in Katana
  • Extended the Asset System in Katana to fulfill feature requests
Oct 2017 - Sep 2018

Technical Director

Glendale

  • Designed, developed and implemented tools for lighting artists and other Technical Directors
  • Supported department heads and artists on feature films such as Boss Baby and Kung Fu Panda 3
  • Integrated Shotgun into the internal pipeline for the Kung Fu Panda 3 Mandarin Conversion
  • Interpreted production management requests and developed customized Shotgun plugins
  • Converted animated models from Oriental DreamWorks for artists working on the Kung Fu Panda 3 Mandarin Conversion
  • Developed software patches and plugins for the proprietary lighting software
Jul 2014 - Oct 2017

Technical Lighter

Dallas/Fort Worth Area

  • Supported lighting artists working in Houdini on the feature film Book of Life
  • Developed a Houdini toolset to improve lighting workflows
  • Debugged issues on a shot-by-shot basis to help lighting artists final shots
  • Optimized lighting setups to minimize renders times, help lighters iterate more often and efficiently use the render farm
  • Assisted with shot work issues related to the camera-based asset culling system
  • Managed shot-by-shot installation of a procedural foliage system
Jan 2014 - Jul 2014

Graduate Student

Render Wrangling, Pipeline Management, Software Troubleshooting, Communicating with artists and technicians to interpret needs.

Aug 2011 - Jan 2014

Graduate Assistant For System Administrator

I focus on managing the Viz Lab pipeline by keeping up with data storage and writing quick tools for software. I also help new users learn how to navigate the structure and learn how to use the tools. When student projects hit the rendering phase, I am usually at the lab helping them push those renders through the farm. I have started learning how to.

Jan 2013 - Dec 2013
1 education record

Garrett Broussard education

FAQ

Frequently asked questions about Garrett Broussard

Quick answers generated from the profile data available on this page.

What company does Garrett Broussard work for?

Garrett Broussard works for Warner Bros. Pictures Animation.

What is Garrett Broussard's role at Warner Bros. Pictures Animation?

Garrett Broussard is listed as Pipeline and Workflow TD at Warner Bros. Pictures Animation.

What is Garrett Broussard's email address?

AeroLeads has found 2 work email signals at @dreamworksanimation.com for Garrett Broussard at Warner Bros. Pictures Animation.

What is Garrett Broussard's phone number?

AeroLeads has found 3 phone signal(s) with area code 281, 818 for Garrett Broussard at Warner Bros. Pictures Animation.

Where is Garrett Broussard based?

Garrett Broussard is based in Los Angeles, California, United States while working with Warner Bros. Pictures Animation.

What companies has Garrett Broussard worked for?

Garrett Broussard has worked for Warner Bros. Pictures Animation, Glen Keane Productions, Warner Animation Group, Dreamworks Animation, and Weta Digital.

How can I contact Garrett Broussard?

You can use AeroLeads to view verified contact signals for Garrett Broussard at Warner Bros. Pictures Animation, including work email, phone, and LinkedIn data when available.

What schools did Garrett Broussard attend?

Garrett Broussard holds Master Of Science Visualization, Animation, Software, Video Games from Texas A&M University.

What skills is Garrett Broussard known for?

Garrett Broussard is listed with skills including Maya, C++, Shell Scripting, Computer Graphics, Python, Renderman, Photography, and Rendering.

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