Gary C.

Gary C. Email and Phone Number

Software Design & Development @ F U Z Z Y G O A T
walton on thames, surrey, united kingdom
Gary C.'s Location
Mýrdalshreppur, Southern Region, Iceland, Iceland
Gary C.'s Contact Details

Gary C. work email

Gary C. personal email

n/a
About Gary C.

Gary C. is a Software Design & Development at F U Z Z Y G O A T. Colleagues describe him as "I have worked with Gary and the guys art Fuzzygoat on and off for many years and no matter what the project from small personal films to huge multi million dollar movies they have always delivered great results. Models, scenes, previz to fully finished shots." and "Gary was an enormous help during the difficult transition of getting the New Captain Scarlet back on track. I was able to give him HUGE chunks of the show to run with, and Gary performed admirably! One day I hope to find out the story of the name "Fuzzygoat" I'm looking forward to being able to work with Gary and Caroline again."

Gary C.'s Current Company Details
F U Z Z Y G O A T

F U Z Z Y G O A T

View
Software Design & Development
walton on thames, surrey, united kingdom
Website:
fuzzygoat.com
Employees:
1
Gary C. Work Experience Details
  • F U Z Z Y G O A T
    Software Development Nomad
    F U Z Z Y G O A T Jan 2020 - Present
    Vík Í Mýrdal, Iceland
    Various projects⦿ Research & Development - Swift, SwiftUI > Apple Vision Pro⦿ Torino Version 3 - Swift, SwiftUI > Apple Devices⦿ Unreleased Apps - Swift, SwiftUI > Apple Devices
  • Fuzzygoat
    Lead Designer & Project Manager, Sluishuis Amsterdam
    Fuzzygoat Sep 2020 - Apr 2024
    Amsterdam, North Holland, Netherlands
    Project⦿ Private client, Duplex Penthouse, Shell to completion⦿ Building Architect, Bjarke Ingels Group, BIG & Barcode Architects⦿ Interior Architect, Stephanie Akkaoui Hughes, AKKA Architects Amsterdam
  • Fuzzygoat Limited
    Ios & Unity Game Developer
    Fuzzygoat Limited Jan 2010 - Jan 2020
    Reykjavík, Iceland
    Fuzzygoat is a game development studio founded in 2002 and based in Surrey England. Fuzzygoat initially specialised in visual effects for film, undertaking work on 12 feature film projects over a 7 year period. Starting in 2010 Fuzzygoat refocused its core business activity, specialising in the design and development of games and applications for Apple devices.Apple development using Xcode (Swift & SwiftUI) > Apple HardwareUnity development using Unity (C#) > Xbox OneArt… Show more Fuzzygoat is a game development studio founded in 2002 and based in Surrey England. Fuzzygoat initially specialised in visual effects for film, undertaking work on 12 feature film projects over a 7 year period. Starting in 2010 Fuzzygoat refocused its core business activity, specialising in the design and development of games and applications for Apple devices.Apple development using Xcode (Swift & SwiftUI) > Apple HardwareUnity development using Unity (C#) > Xbox OneArt using Maya, MODO, Blender & Photoshop Projects:⦿ Unreleased Game (Action Adventure) - (Unity - iOS / Xbox One)⦿ Torino - Version 2.2.0 - Swift 4.2 (Published & Retired)⦿ Lunanauts - (Unreleased) - (SpriteKit, Unity - iOS)⦿ Shard (Vertically Scrolling Shooter)- Version 1.0.0 - Objective-C (Published & Retired)⦿ Bear Trails - Version 1.0.0 - Objective-C (Published & Retired)⦿ RandomAtom - Version 2.0.0 - Objective-C (Published & Retired) Show less
  • Fuzzygoat
    Co-Founder / 3D Artist
    Fuzzygoat Oct 2002 - Jan 2010
    Shepperton Film Studios, Middlesex, Uk.
    Co-Founder of visual effects company providing pre-visualisation, effects and animation for the film and television industry. Responsible for the overall supervision of all projects in addition to the development and implementation of show specific production pipelines. Further responsibilities included working as lead technical director, modeling, texturing and lighting artist on all projects. All modelling carried out using a mixture of MODO and Maya, with texturing and lighting… Show more Co-Founder of visual effects company providing pre-visualisation, effects and animation for the film and television industry. Responsible for the overall supervision of all projects in addition to the development and implementation of show specific production pipelines. Further responsibilities included working as lead technical director, modeling, texturing and lighting artist on all projects. All modelling carried out using a mixture of MODO and Maya, with texturing and lighting realised using modo, mental ray and RenderMan, additional scripting created using Maya MEL. Alpha testing for Luxology MODO, beta testing for Solid Angle Arnold.Projects:⦿ Gulliver's Travels⦿ Batman The Dark Knight⦿ Inkheart⦿ Casino Royale⦿ Stardust⦿ Doom⦿ Rome (HBO)⦿ Captain Scarlet (5 episodes) ⦿ Hitch Hikers Guide To The Galaxy⦿ Sahara⦿ Batman Begins⦿ Ella Enchanted Show less
  • The Magic Camera Company / Mill Film Shepperton
    Head Of 3D / 3D Artist
    The Magic Camera Company / Mill Film Shepperton Jul 1996 - Jul 2002
    Shepperton Film Studios, Middlesex, Uk
    The Magic Camera Company was formed from the legendary Medding's Magic Camera Company, becoming one of the few full service studios in the world, providing miniatures, FX elements, motion control, scan record and digital services.Mill Film (The Mill) purchased The Magic Camera Company in 1999, in 2001 Mill Film was awarded Europe's first visual effects Oscar for its work on Ridley Scott's Gladiator.Responsible for the managing and running of the 3D Department ranging from 10 -… Show more The Magic Camera Company was formed from the legendary Medding's Magic Camera Company, becoming one of the few full service studios in the world, providing miniatures, FX elements, motion control, scan record and digital services.Mill Film (The Mill) purchased The Magic Camera Company in 1999, in 2001 Mill Film was awarded Europe's first visual effects Oscar for its work on Ridley Scott's Gladiator.Responsible for the managing and running of the 3D Department ranging from 10 - 30 people, in addition to the supervision and pipeline development for all 3D related projects. Further responsibilities included modeling, texturing, lighting, animation, dynamics and particle effects. All work carried out in Lightwave and 3D Studio MAX, additional scripting created using Lightwave LScript and MaxScript. Beta testing for Newtek Lightwave 3D, alpha testing for Kinetix 3D Studio MAX R2 (Athena) and subsequent first use in a feature film (Opening sequence, Lost In Space 1998).Projects:⦿ K19 The Widow Maker ⦿ Shipping News ⦿ Lara Croft Tomb Raider⦿ The Adventures of Pluto Nash⦿ Enigma ⦿ Octopus ⦿ The World is not Enough⦿ Pitch Black⦿ The Avengers⦿ Lost in Space ⦿ 20,000 Leagues Show less
  • Serc Daresbury Laboratory
    Software Engineer
    Serc Daresbury Laboratory Jul 1992 - Sep 1993
    Daresbury, Cheshire, Uk.
    SERC Daresbury is a world class UK national laboratory providing facilities and services for nuclear physics and the research, design and development of particle accelerators. At the time of my employment the laboratory housed a 2GeV Synchrotron Radiation Source (particle accelerator) whilst also providing engineering and scientific support at both its Rutherford Appleton Laboratory sister site and the CERN Laboratory in Geneva.Various software engineering projects, including work on a… Show more SERC Daresbury is a world class UK national laboratory providing facilities and services for nuclear physics and the research, design and development of particle accelerators. At the time of my employment the laboratory housed a 2GeV Synchrotron Radiation Source (particle accelerator) whilst also providing engineering and scientific support at both its Rutherford Appleton Laboratory sister site and the CERN Laboratory in Geneva.Various software engineering projects, including work on a facility wide directory system, custom data loaders for the AVS visualisation software (Supersonic airflow, USAF). All work carried out using C and UNIX (IRIX & Solaris). Show less
  • Stotts Shopfitters
    Carpenter / Architectural Drafter
    Stotts Shopfitters Mar 1985 - Mar 1989
    Nelson, Lancashire, Uk.
    At the time Stotts Shopfitters was one of the largest shopfitting and joinery firms in the UK. Served an apprenticeship in carpentry (BTEC / City&Guilds) before moving to the companies drawing office in 1987. "Do whatever you want in life, but always have a trade to fall back on"Projects:⦿ Harrods (London) - Drawings, Mens wear refit⦿ The Grosvenor (London) - Drawings, Bar refit⦿ Walt Disney & Co. (London) - Design, Drawings, Head Office Refit⦿ Haydock Park Thistle Hotel… Show more At the time Stotts Shopfitters was one of the largest shopfitting and joinery firms in the UK. Served an apprenticeship in carpentry (BTEC / City&Guilds) before moving to the companies drawing office in 1987. "Do whatever you want in life, but always have a trade to fall back on"Projects:⦿ Harrods (London) - Drawings, Mens wear refit⦿ The Grosvenor (London) - Drawings, Bar refit⦿ Walt Disney & Co. (London) - Design, Drawings, Head Office Refit⦿ Haydock Park Thistle Hotel - Design, Drawings, New build⦿ Selfridges & Co. (London) - Drawings, Refit⦿ Currys / Dixons (Various) - Drawings, Refits & New stores Show less

Frequently Asked Questions about Gary C.

What company does Gary C. work for?

Gary C. works for F U Z Z Y G O A T

What is Gary C.'s role at the current company?

Gary C.'s current role is Software Design & Development.

What is Gary C.'s email address?

Gary C.'s email address is ga****@****oat.com

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