Genevieve Ditangan Email & Phone Number
Who is Genevieve Ditangan? Overview
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Genevieve Ditangan is listed as Engine Producer at The Coalition Studio, a with 159 employees, based in Greater Vancouver Metropolitan Area, Canada. AeroLeads shows a matched LinkedIn profile for Genevieve Ditangan.
Genevieve Ditangan previously worked as Producer at The Coalition Studio and Associate Producer at Final Strike Games. Genevieve Ditangan holds Associate'S Degree, Game Art And Design from Art Institute Of Vancouver.
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About Genevieve Ditangan
Hi. My name is Genevieve Ditangan. I attended The Art Institute of Vancouver for the Game Art and Design program. Often was a mock producer in assignments, I specialize in game mechanics and balancing. I look forward working in the game industry. What I lack in experience I make up with dedication and determination in the field that I love. Thank you for taking your time in considering me and feel free to contact me if you have any questions.
Listed skills include Team Leadership, Game Design, Level Design, Game Development, and 26 others.
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Genevieve Ditangan work experience
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Producer
Associate Producer
• Assisted setting Milestone Goals that consist of 2 months for the Gameplay department.• Assisted with evaluating time estimate for Tasks in the gameplay department that could factor as risks for Milestone Goals.• Provided weekly updates on status on Milestone deliverables in 2 work-streams to the production team.• Maintaining Jira Tasks and Bug Triage for the Gameplay department.• Schedule Sprint dates accordingly to the milestone goals and informing the team of update timeline expectations.• Assisted with creating and maintaining the gantt chart that held all Tasks needed to be completed for the gameplay department.• Host weekly scrums to provide updates, reviewing gantt charts, callouts or blockers to sprint timeline• Created reports and documents as requested for each publisher playtests and studio playtest.• Worked with the Gameplay to determine critical work and evaluate work capacity.• Cleaned and maintain the backlog to be used in future planning.
Associate Producer
• Collaborating with Stakeholders and Devs to organize Monthly update and in-game event timelines.• Maintaining Jira project, confluence documentations, updates and implementing functions such as automation.• Schedule Release dates and Sprint dates accordingly and inform the team of update release expectations.• Host daily scrums to provide updates, build status, callouts or blockers to sprint timeline• Maintain scheduling process and when issues arise pivot workarounds to ensure sprint goals reachmilestones/launch expectation.• Actively communicate risk factors that could affect sprint or release progress.• Host Post-Mortem meetings with Producers, Leads and Devs to recap work progress and discuss what was positive, negative, and what work needs improvement for the next release.• On-boarding new hires and teaching agile lean work that includes workflow process within the team Dev Cycle.
Independent Artist And Graphic Designer
• All design work has been done from home. • A lot of communication with clients, convention bookings and product suppliers. • Created character designs and costume designs sold for personal and commercial use. • Design a large array of poster designs, keychains and buttons. Sold online and at conventions. • Print control and crafting products such as; keychains and buttons. • Design custom product such as; birthday events, wedding events, engagement events and invitations. • Created vector logos in Illustrator made for web and printing use. • Time management, setting deadlines and recording document process of orders, budget, profit, inventory stock and taxes. • Use Indesign to create brochures, flyers, deign layouts, posters, and etc for promotional use.
Lead Live Operations Team Coordinator For The Coalition - Gears 5
• Worked with Producers and Devs to organize content and in-game event timelines• Actively communicate risk factors that could affect milestones progress • Attend daily meetings to provide updates, status and information for visibility of updated content and 'real-time' experience shown in live weekly updates• Hosted Daily meetings with my internal and external team to inform work capacity plans/updates and provide motivation or assist in any daily work that needs attention• Lead a team, mix of Internal and External, for Service Deployment/Weekly Updates in a Stage Retail environment to ensure quality before going live and ongoing QA responsibilities • Create bugs/reports to inform Devs of the status of the Live Content Change and maintain status ongoing on retailers 'real-time' experience• Tested all Title Updates changes in Stage and Retail Environments; updates can include new customization skins, new game modes, gameplay tunings, updated Main Menu and HUDs, and any other additional content.•Tested and confirmed immediate Hotfixes after a live update or issues found reported by the Community team awareness of an issue that needs critical attention• Investigated Retail Issues for Devs by reproing in the retail environment and dev environment to gather as much information and logs necessary • Beta Gameplay Tuning testing to be tested by Public in Dev Playlist to improve gameplay quality of life• Training new employees on General QA responsibilities and Live QA responsibilities • Created Stage and Retail accounts with specific set-ups/permissions/code requests for testing purposes• Organized Review Playtest Environments/Play sessions for Reviewer Media or Streamers• Tested Cross-Game Rewards between Gears Tactics and Gears 5
Dev Support For The Coalition - Gears Tactics
Supported the Development ship for Gears Tactics (Note: Worked on and off on Gears Tactics After Launch)• Worked addition hours on and off on Gears Tactics to support organize Gears Tactics team during development • Communicate Retail bug reports and 'Real-Time' retailer experience• Assisted with creating and organize specific test accounts for the console launch (Console release November 2020)• Assisted with Gear Tactics Title updates and gameplay tunings
Versus Qa Analyst For The Coalition - Gears 5
Supported the Development ship for Gears 5• Hired to focus on Versus Multiplayer, but tested all game areas and submit bugs with JIRA Bug Writing Software • Regressed and confirmed JIRA Bug Fixes or provided additional information if fix failed• Area Owner of Content, ensure quality QA while explaining details on how to test in-game and what to expect of features (Character skins, Weapon skins, Blood sprays, Marks,)• Area Owner of Intelligent Installs to allow the user to play min installed gameplay while the rest of the full game downloads in the background.• Created and updated Test cases and followed up with QA testers to fully test gameplay functionality• Tested new game mode Escape for Performance and Quality as a new experience for the gears franchise • PIX Capturing for CPU/GPU/Rendering Performance Quality• Xbox Stress Latency Testing through Xbox Development Kit• Provided Time Captures and Performance using File Trace (Load Time Analysis)• Recorded videos used for promotional content and used for convention events• Tested Specific game builds for Gears 5 demos at Gaming events (E3, Gamescon, PAX)• Attended PAX to help assist with the demo booth and provide information on Gears 5 on the new game mode Escape.
Game Designer Contract
• Designing the game structure and all documents for all gameplay mechanics.• Level designing open areas with a variety of interactive mechanics.• Using Unity to build the game, levels and import models provided by the Arcana Studio team.• Coding gameplay, AI behaviours and level environment with C#.
Qa Tester
• Test products such as; Chatboost, Xbox One FPS Dominator Strikepack, and PS4 FPS Dominator Strikepack.• Created spreadsheets to organize mechanics to test and gamepacks designs. • Review and updated the instruction manual for the Chatboost.• Worked with basic scripting creating combos with a language called ChronusMax.• Side tasks; creating daily reports of FAQs, exchanges, replacements and follow ups for support emails.• Report repeat bugs from support emails and tested to ensure priority or identity cause of bugs.• Communicate with customers how to troubleshoot or updating their Strikepack firmware.
Technical Content Reviewer For Gamemaker Studio Textbook
• This textbook was written for beginners/intermediate java coding for Gamemaker Studio. • Review content in the textbook so it's accurate to the chapter's topic and purpose. • Test the coding that is written in the textbook to ensure quality and fundamentally works as the textbook states.• Reassuring the quality of the subjects written in the textbook so the content is readable for the user to understand.• Following through with deadlines set roughly 4-5 days depending on chapter content and page count allows. • Use dropbox to obtain the chapters/survey/game build to work with.• All communication is done through emails.
Colleagues at The Coalition Studio
Other employees you can reach at thecoalitionstudio.com. View company contacts for 159 employees →
Dustin Conley
Colleague at The Coalition StudioMount Vernon, Washington, United States
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Mary Agoncillo
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Vladimir Ivanov
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Hanson Wang
Colleague at The Coalition StudioBurnaby, British Columbia, Canada
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Emanuel Salazar Gallardo
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Jules Loughin
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Kyanna Park
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Ian Weih-Wadman
Colleague at The Coalition StudioGreater Vancouver Metropolitan Area, Canada
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Zhuan-Wei Yang
Colleague at The Coalition StudioCanada
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Andrew Morava
Colleague at The Coalition StudioVancouver, British Columbia, Canada
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Genevieve Ditangan education
Associate'S Degree, Game Art And Design
Associate'S Degree, Graphic Design
Frequently asked questions about Genevieve Ditangan
Quick answers generated from the profile data available on this page.
What company does Genevieve Ditangan work for?
Genevieve Ditangan works for The Coalition Studio.
What is Genevieve Ditangan's role at The Coalition Studio?
Genevieve Ditangan is listed as Engine Producer at The Coalition Studio.
Where is Genevieve Ditangan based?
Genevieve Ditangan is based in Greater Vancouver Metropolitan Area, Canada while working with The Coalition Studio.
What companies has Genevieve Ditangan worked for?
Genevieve Ditangan has worked for The Coalition Studio, Final Strike Games, Epic Story Interactive, Freelance Illustrator/Graphic Designer/Artist, and Experis.
Who are Genevieve Ditangan's colleagues at The Coalition Studio?
Genevieve Ditangan's colleagues at The Coalition Studio include Dustin Conley, Mary Agoncillo, Vladimir Ivanov, Hanson Wang, and Emanuel Salazar Gallardo.
How can I contact Genevieve Ditangan?
You can use AeroLeads to view verified contact signals for Genevieve Ditangan at The Coalition Studio, including work email, phone, and LinkedIn data when available.
What schools did Genevieve Ditangan attend?
Genevieve Ditangan holds Associate'S Degree, Game Art And Design from Art Institute Of Vancouver.
What skills is Genevieve Ditangan known for?
Genevieve Ditangan is listed with skills including Team Leadership, Game Design, Level Design, Game Development, Game Maker, Unity3D, Udk, and Video Games.
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